DaScribe
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Ok, I've got the projectile going, I'll try the magic one tomorrow. I'll try to post what was confusing me as well. Thanks for your help
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Hi Bunny, Thanks for responding. Question 1 How do you enable the character to attack? Question 2 How do you enable the character to attack with a spell? Question 3 How do you enable a character to attack with a projectile?
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Hi Gibier, Thanks for responding. I did look at that documentation, but but has blank areas combat. I'm sure this question had to come up before, but I'm not having much luck searching the forum.
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Is there a document that explains the Game editors? In particular I am having a hard time understanding the relationships between spells, projectiles, and weapons. As in I can't the character to shoot anything. XD
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How to make it so larger sprites can be used
DaScribe replied to DaScribe's question in Questions & Answers
success! Thanks! -
How to make it so larger sprites can be used
DaScribe replied to DaScribe's question in Questions & Answers
Thanks for the responses. So put in a 64x64 tileset for a character in the entities folder, but when I go to the character class screen, it does not show the whole image. Does it show up in the game as 64x64? Is there something I have to do to let the game know the dimensions of the frames for a given sprite and/or for all sprites? Too bad about the import/export. It could have allowed people to work on maps individually and just forward them. I assume something about it just wasn't working out well. -
Hi all, Is there a way to make all of the sprites 64x64, or larger/varying in size? Can maps be imported from another intersect project? Thanks
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failed to create graphics device! ????
DaScribe replied to DaScribe's question in Questions & Answers
Thx, let's hope that does the trick. Is there a minimum graphics card level, like on the benchmark site? https://www.videocardbenchmark.net/ -
Ok, I had someone download the client and when they went to run it, it said it had an error, and this is the error in the error log anyone know what this means and how to fix it? 2017-08-26 23:12:11.995 [Error] Message: Failed to create graphics device! 2017-08-26 23:12:11.995 [Error] Stack Trace: em Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() em Microsoft.Xna.Framework.Game.DoInitialize() em Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) em Intersect_MonoGameDx.Program.Main() na C:\Users\bob\Desktop\AGD\Intersect-Engine\Intersect Client\ClientMain.cs:linha 25 2017-08-26 23:12:11.995 [Error] Time: 8/26/2017 11:12:11 PM
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How to get the game so that people can join--problems with play and play
DaScribe replied to DaScribe's question in Connectivity Support
k looks like the solution for me (using windows 8.1) was to: type in windows firewall in search choose firewall allowed apps change settings button check the box next to intersect server hit ok hope that saves somebody a bit of time. ;P -
The last time I set this software up, on the router itself to do port forwarding, I had to put the name of the computer in addition to the computer’s ip on the network. For whatever reason, it doesn't work with just the internal ip on the router. Is there a way to adjust the plug and play code so that it includes the computer name? If not, how do you set it up so that it doesn’t try to do the plug and play and just goes manual? Also, where do you put the ip for the client? I don't see a config file for the client
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My 2 cents. If you really want to make a 3d mmo game engine that has a market. Look at 2d engines like the ones here, construct, and clickteam fusion. If you can bring simplicity without giving up creative freedom to a 3d environment like they have done for 2d, you will have a marketable product. The trick is to study how their coding systems work without programming and use a similar logic, but using 3d. I've tried blueprints, and I like Unreal, but if I could program a 3d game using tools like those in fusion and contruct, that would be worth years to me.
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I see what your saying, But I just wanted to put up a little pvp arena with a couple of shops and that was going to be the game. Guess I'll just have to wait a month or two :S.
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How do you run the server so others can join?
DaScribe replied to DaScribe's question in Questions & Answers
Ahhh, That makes sense then. -
Ok, So I watched the videos. (absolutely brutal if you don’t speak French) Very funny Ambard. I did manage to pick up how to handle the animations, which was helpful. However, even after fixing the animation: Still can’t pick up objects while carrying a projectile weapon Server still crashes after I use the attack multiple times. BTW, I do press the buttons quickly when attacking, but it has to be able to handle that. Nevertheless I am persuaded that the rapid clicking and button pressing could be the source of evil. Any Suggestions?
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k, So I tried making a spell and I seem to be running in to the same problem with both the projectile and the projectile spell. If you shoot too many times it gives the following message: Message :Object reference not set to an instance of an object.<br/> StackTrace : at Intersect_Server.Classes.Networking.PacketSender.SendEntityDash(Int32 index, Int32 endMap, Int32 endX, Int32 endY, Int32 dashTime, Int32 direction) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Networking\PacketSender.cs:line 1300 at Intersect_Server.Classes.Entities.DashInstance..ctor(Entity en, Int32 range, Int32 direction, Boolean blockPass, Boolean activeResourcePass, Boolean deadResourcePass, Boolean zdimensionPass) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Entity.cs:line 1391 at Intersect_Server.Classes.Entities.Entity.TryAttack(Entity enemy, ProjectileBase projectile, SpellBase parentSpell, ItemBase parentItem, Int32 projectileDir) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Entity.cs:line 551 at Intersect_Server.Classes.Entities.Projectile.CheckForCollision() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Projectile.cs:line 409 at Intersect_Server.Classes.Entities.Projectile.Update() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Projectile.cs:line 229 at Intersect_Server.Classes.Maps.MapInstance.Update() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Maps\MapInstance.cs:line 657 at Intersect_Server.Classes.Core.ServerLoop.RunServerLoop() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Core\ServerLoop.cs:line 41 at Intersect_Server.Classes.MainClass.<>c.<Main>b__1_0() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Core\Main.cs:line 82 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Date :2/5/2017 10:44:25 PM Not sure what is causing the problem but hopefully you guys are familiar with it. Also, I've noticed that you can't pick up items while you have a projectile weapon equipped because it goes into shoot mode
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Hi All, Couple of questions How do you attack? I’ve tried spacebar, click, ctrl, nothing works How do you shoot? I managed to shoot something by clicking, but it was shooting like 10 parallel objects and doing no dmg How do you spell attack? How do you pick up items? Was trying click, spacebar, ctrl—ctrl seemed to work but taking a very long time to pick up if that’s the correct way. This is from the error log, not sure if it indicates what I’m doing wrong. Message :Object reference not set to an instance of an object.<br/> StackTrace : at Intersect_Server.Classes.Networking.PacketSender.SendEntityDash(Int32 index, Int32 endMap, Int32 endX, Int32 endY, Int32 dashTime, Int32 direction) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Networking\PacketSender.cs:line 1300 at Intersect_Server.Classes.Entities.DashInstance..ctor(Entity en, Int32 range, Int32 direction, Boolean blockPass, Boolean activeResourcePass, Boolean deadResourcePass, Boolean zdimensionPass) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Entity.cs:line 1391 at Intersect_Server.Classes.Entities.Entity.TryAttack(Entity enemy, ProjectileBase projectile, SpellBase parentSpell, ItemBase parentItem, Int32 projectileDir) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Entity.cs:line 551 at Intersect_Server.Classes.Entities.Projectile.CheckForCollision() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Projectile.cs:line 409 at Intersect_Server.Classes.Entities.Projectile.Update() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Projectile.cs:line 229 at Intersect_Server.Classes.Maps.MapInstance.Update() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Maps\MapInstance.cs:line 657 at Intersect_Server.Classes.Core.ServerLoop.RunServerLoop() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Core\ServerLoop.cs:line 41 at Intersect_Server.Classes.MainClass.<>c.<Main>b__1_0() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Core\Main.cs:line 82 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Date :2/5/2017 3:48:24 PM thx
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How do you run the server so others can join?
DaScribe replied to DaScribe's question in Questions & Answers
OK, Switching the permissions was pretty easy. I went to the server typed in help it listed the commands I used power to change the permission. If you put a space after a command and then /? it will tell you how to use the command. I'm not sure what the difference is between power account and power though. -
I'm going to left the subdomain on redirect for a day and see if it works. To me, the biggest advantage to using a domain that you can re-direct to any computer without having to update the clients.
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Is there an admin command for warping?
DaScribe replied to DaScribe's question in Questions & Answers
I'm not sure what you mean. I tried the keyboard insert button and nothing happened. I looked for an insert button, but didn't see one. So, I'm not sure how an insert button would allow you to warp yourself or players either. Please explain. -
Was going to add this to my other question, but thought it might be easier for future users to find down the road this way. Is there a way to connect the maps if you did not originally connect them? Is there a way to disconnect the maps if you connected them?
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It's me again. I'm playing around with different groups of maps and I want to be able to jump onto the maps without having to create warps that will have to be removed later. So... 1. Is there a way to run the map as a player when you are in editor mode? 2. Is there a command to warp yourself and others? (assuming on the server end?) thx
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Hi all, I put a domain name in the place of the ip address. I had made a subdomain and had it instructed to re-direct to my ip. I tried test.dascribe.net and http://test.dascribe.net. I tired both options in the config file for the client. Neither one worked. I'm wondering if I wrote this wrong or if maybe my host service doesn't deal with data on port 4500 There were also companies that specifically did domain redirects to ips. Anyone know the names of any of the companies, or what i'm doing wrong when I try to use the domain in config?
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How do you run the server so others can join?
DaScribe replied to DaScribe's question in Questions & Answers
Ok, I had to walk away from this to get fresh eyes. It worked The mistake I made was selecting the PC I'm using for the server instead of just typing in the internal ip. I'm not sure why that was an issue because they were the ones who put it on a selection list, but now I know. lol Thanks for your help. Phase 2 will be to set up my helper. I'll let you know how that one goes. -
How do you run the server so others can join?
DaScribe replied to DaScribe's question in Questions & Answers
Ok, So I think I set up the router correctly. And I changed the port number so that the client, server, and my router have the same thing. But now the client does not connect to the server and when I go to this like it does not show anything either. http://www.canyouseeme.org/ So here is my question. If I'm using a router, where am I supposed to put the internal ip? If I don't put the external ip in the client, it would never find my computer. Am I supposed to both? and if so, what's the syntax on that? BTW I'm using a Verizon router for fios. Not sure whether or not that has any baring on this. Also, does the game name have any baring? Unlike the cisco router in the demo, there was no where to label the connection on the router that I could see.
