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germs

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Everything posted by germs

  1. Hi there, I like to apply this patch but ran into problem. Sorry I am new to Git, maybe something easy I overlooked. C:\Users\Owner\Desktop\Intersect Source\Intersect-Engine>git am --signoff < 1.patch Applying: Chain Spells C:\Users\Owner\Desktop\Intersect Source\Intersect-Engine>git apply --check 2.patch error: patch failed: Intersect.Server/Entities/Entity.cs:2225 error: Intersect.Server/Entities/Entity.cs: patch does not apply error: patch failed: Intersect.sln:1 error: Intersect.sln: patch does not apply C:\Users\Owner\Desktop\Intersect Source\Intersect-Engine> First patch (from "Download Patch" link) does check OK and look like applying. Second patch item (from "Download Update" link) check has error. I check line on 2225 in Entity.cs file but not appear to have problem. I read I can use --reject option to skip, would this be OK? Thank you your time!
  2. thank you your response i try this one but unsuccessful unfortunately. i wonder if it is possible? or i must look to edit source code thanks!
  3. Hi there, Is there way to trigger event when target is hit by projectile? Example, shoot projectile -> hit target -> event run that warp target to different location I try in Spell Editor with Type: Event, Target Type: projectile, Event (my created warp event) but when cast this spell it only warp the caster. Thank you your time!
  4. I made changes the two files, compile and it came back with 540 errors. but it related to namespace System "Error CS0246 The type or namespace name 'System' could not be found (are you missing a using directive or an assembly reference?) " "Error CS0518 Predefined type 'System.Object' is not defined or imported" I thought that System namespace included in .NET framwork? I have 4.6.1 SDK TY! EDIT: ok i right-click Solution and do NuGet packages, do the Build -> Clean Solution, and restart Visual Studio and i think its compile. The complile output is in the directory named "build" yes? EDIT: one more edit, sorry. ok i see "build" folder hold the compiled output. I made work the projectile displacement by changing the X Y variables in the ProjectileSpawns.cs of the Intersect.Client. I will have fun wih this and try to contribute fun things.
  5. Hi there, I'm interested in tinkering around with code in the source relating to spells. However, I unsure what files to access. I downloaded the source and loaded the Intersect.sln file into Visual Studio. Should I look at editing the Projectile.cs and ProjectileSpawn.cs ? I am wanting to editing where the projectile spawns, make projectile hit 3 squares etc and play with different casting animations. I am new to coding and visual studio, so sorry for the newbie question. if you have resources to learn more pls let me know Thank you!
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