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Sonicfreak

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Everything posted by Sonicfreak

  1. Having quite some fun with the engine, I did seem to encounter three additional bugs. First of all when jumping in the air and quickly pressing enter to open the chat box you'll be stuck in the air. (It's not a big deal since you keep the momentum after closing the chat window, but it could break immersion seeing other players floating mid-air) The second bug has to do with the paper doll system. When I'm simply standing still and walking around the paper doll frames correspond to the base sprite. However when I stand still (facing to the left side) and jump then the paper doll seems to select a different frame than the sprite base (even though the sprite and paper doll sheet are exactly the same direction-wise) Finally while testing out the features online with other players, we found out that the jumping animation isn't properly displayed for others. (We're running exactly the same version with the same assets). Seems like once you jump the sprite for the other player also changes to the jumping sprite. While when they jump their sprite doesn't change. Also I'm curious if a few features would be possible to implement in the engine. Is it possible to make players able to adjust their direction mid-air? (Would help in making the jumping mechanic feel less stiff) Would it be possible to select certain frames in the sprite sheet for the walking/jumping animation? (That way the standing still frame is left out and you'll be able to create a well looping walk/run animation, and also make a start frame for the jump without it looping through it.) Thanks again for putting out this custom version, I hope this post will help make it better
  2. Hey Jumbo,

     

    Really enjoying your platform edition of the intersect engine so far :5_smiley:

    I've started working on a side project with some people using the engine, and wondered if I could ask some questions about the engine.

    If so can I add you on some messaging service like discord? This forum doesn't allow me to send PM's it seems, that's why I'm posting it here. :2_grimacing:

  3. @Jumbofile So that didn't quite work... I'll leave it here then if that's ok. Whenever jumping on top of the npc, you are forced to wait for the npc to move before you can do so yourself. The jump mechanic doesn't execute while pressing keyboard combination: "left arrow" & "up arrow", all other combinations (also wasd) work fine. Player can easily get stuck while colliding with the edge of the map or block attributes. (For this one a friend of mine came up with a hot fix -> In the intersect.client player.cs file, adding else statements with FallDir = 1 for NW, NE, etc.. (around line 1600))
  4. Splendid, I started searching for MMO game engines today particularly interested in the ones focused on side scrolling/platforming. I did come across some bugs while checking it out (makes sense considering it just got released), what's the best way for me to share them with you?
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