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Slayer's post in question on the points was marked as the answer
@Dovas if you wish to limit a particular stat, don't give the player points to spend from on level up. Design your own custom way to handle stat increase. For a simple example: in my project a player increases stats through the items they have equipped however, Using events with the "level up" trigger allows you to do creative things. See this tutorial for creative basis for creating custom skills:Â
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Slayer's post in problem with the B6 was marked as the answer
This should help answer your question. The topic is misleading on your post btwÂ
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Slayer's post in some questions was marked as the answer
1) The value you set is a drop chance for the player on death on "normal" type maps.
   Edit: Also on "arena" type maps.
2)Press Q to block by default.Â
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Slayer's post in B6 Rarity Problem was marked as the answer
Sounds like a bug imo. Probably should post here:Â https://www.ascensiongamedev.com/bug_tracker/intersect/
