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Tiro

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  1. Tiro's post in Base Stats Explained was marked as the answer   
    Like Eins said, it's definitely useful to look at the formulas. You can define how they correlate, and also how gear affects them. Also, the points section is how many points that class starts with that can be allocated into a stat of the player's choosing.
     
    I encourage you to take a look into Ambard's video tutorials. They're pretty good, although a bit dated now since Intersect has switched to Robin's Dark UI library.
     
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