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Lucas Davis

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Everything posted by Lucas Davis

  1. The short-session angle is what keeps Minecraft in rotation for me too, though I usually end up doing more than I planned. On HEAT, the grind question is the one that matters most to me as well; a free-to-play loop only holds up if the moment-to-moment play is fun before any progression kicks in. Your point about Deron and Nin Online rewarding persistence fits how those older-style online games tend to work, they ask for a routine rather than a quick visit.
  2. Minecraft is easy to drop into for twenty minutes and still feel like you did something. I get the short-session point, especially compared with anything that wants a real time block. On the free-to-play front, how grindy is HEAT? I tend to bounce off anything that gates progress hard unless the core loop is fun on its own. The intersect list is interesting too, Deron and Nin Online both feel like they reward sticking around rather than quick visits.
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