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Kibbelz

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  1. Kibbelz's post in Dice was marked as the answer   
    Not possible without editing the source code (which is currently unavailable). Not sure why you changed your post from english to russian. We are an english speaking community please use english
  2. Kibbelz's post in .bmp images was marked as the answer   
    Here is mine: 
     
  3. Kibbelz's post in Super slow movement speed was marked as the answer   
    The speed stat affects the movement speed in game. Check your characters speed stat.
  4. Kibbelz's post in How can i do this? was marked as the answer   
    Make the item a common event and take the item after its use using the take item command. If you want a bust up item in its place make a second item thats useless and give it to the player after taking the good item through events. It will apear in the same item slot so it will apear to the player it broke but you just swapped the items.
  5. Kibbelz's post in Targeting and events was marked as the answer   
    This is fixed in beta 5.0 aswell as adding auto targeting. Release will be soon
  6. Kibbelz's post in Sprite Sizes? was marked as the answer   
    Sprites are dynamic so any size works
  7. Kibbelz's post in Item types was marked as the answer   
    Stuff like arrows do not need their own item type. Simply make them a stackable basic item, so of type none. Item type only refers to unique items with specific interactions. Something basic like arrows that hold no purpose interacting with them on their own should be type none.
  8. Kibbelz's post in What does stats do? was marked as the answer   
    Nothing. Each other stat just effects damage and resistances which you can edit the exact ratios via the formula.xml file.
  9. Kibbelz's post in Animated cliff was marked as the answer   
    Cliffs shouldn't animate, the water should have some transparency and be put on a higher layer and will give the effect you want. We use this method in Nightmare.
  10. Kibbelz's post in Updating database was marked as the answer   
    The server saves characters on a timed interval. I believe 15 minutes (don't quote me on this) or when the character disconnects from the game. The timed save feature is to minimise rollback if the server crashes.
  11. Kibbelz's post in Stat Bonus Range in Equipments was marked as the answer   
    when the item is picked up each item is given a random +- modifier from anywhere within the range set so all items are not static and there is a bit of luck involved getting the perfect gear.
  12. Kibbelz's post in Minigame player requirments was marked as the answer   
    Make an event you have to interact with, teleport the player into an enclosed room and increment a global value by 1. Once it reaches 5 the game starts. If you really want it sophisticated you can even decrement the global value if you put another event in the enclosed room allowing the player to leave and teleporting them out.
  13. Kibbelz's post in Player bans was marked as the answer   
    They do get IP banned.
  14. Kibbelz's post in Dynamic Requirements can still be improved! was marked as the answer   
    I personally would like the equipment one for myself since I have thought it would come in useful, especially in Nightmare. When Intersect is open source all of you guys will be able to submit source code into the main branch via github (being regulated by myself and @jcsnider and @panda in order to prevent buggy code and features we believe does not fit inside of the goal of intersect: A simple modern engine that features are not game specific. Aka no clutterfuck engines as we liked to call them back at eclipse. I'm currently in exam period in my final university year so unless you're willing to pay me I'm not touching the code until then xD. (only a week left don't worry guys  )
  15. Kibbelz's post in Changing tile editor to 16x16 was marked as the answer   
    Its currently possible to set the tile size via the server config however not recommended as its been untested and likely will be very unstable. I would wait until source release personally 
  16. Kibbelz's post in Make a Dummy NPC? was marked as the answer   
    Make a resource with no weapon type requirements.
  17. Kibbelz's post in Z-Dimension was marked as the answer   
    It does you just have to make it visible by setting it to visible in the editor configuration files. Reason is we got so many people struggling to get it to work that we hid it for "advanced users only".
  18. Kibbelz's post in Instance !? was marked as the answer   
    Not possible yet, will be possible to add as a feature later when source is open.
  19. Kibbelz's post in Blocked attribute with animation ? was marked as the answer   
    not currently but you can spawn a solid blank event on the spot of the animation that works the same. Not as optimal but it will do for now.
  20. Kibbelz's post in Admin joins the game text. was marked as the answer   
    add a join game  trigger common event with a conditional branch of user rank admin
  21. Kibbelz's post in Copyright? was marked as the answer   
    I'm no legal expert but its best to stay away from even using copyrighted material as template sprites. Its best to create your own original style to keep away from it all together.
  22. Kibbelz's post in Death message was marked as the answer   
    In the common event editor there is an "on respawn" trigger. Make your event using that.
  23. Kibbelz's post in How to setting mana recovery on his character? was marked as the answer   
    You can edit the interval in which vitals regen in the server xml file and the quantity in the class editor.
  24. Kibbelz's post in Event Player Touch was marked as the answer   
    You dont have passable checked. So right now its solid so you never touch it.
  25. Kibbelz's post in Moving characters was marked as the answer   
    Increase the characters speed stat.
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