Jump to content


  • Content Count

  • Donations

  • Joined

  • Last visited

  1. Figured about as much! Yeah, I'm sure actually rigging all the features to the engine code would take a bit, but as long as there isn't some huge roadblock in the way, definitely gonna give that a go Thanks for the response!
  2. Great to see. Out of these "types" of game engines, this is definitely the most stable and usable, even at this point. The core tech improvements here are what was stopping me from seriously getting into it yet - Glad to see it's almost here so I can give it a shot! Question, after this goes open source obviously, how possible do you think it would be to integrate something like Steamworks? I'm sure I'm not the only one already selling in that market, and that would boost its eligibility as a serious commercial engine by a ton. Super excited and wishing you all luck!
  • Create New...