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Ariel's post in Animations was marked as the answer
In this Engine (Intersect) the animation works like this:
Think of it like a Table of content, each row is the deferent movement direction and each column is the frame of the animation.
A SpriteSheet of a player have 4 rows with 3/4 columns. the 4th column is useally the attack Frame.
First row is direction down ETC.Â
Hope it helps Â
