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Garlic

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Everything posted by Garlic

  1. We will definitely be working towards fixing the whole mix&match issue as we develop the game further. and thank you!
  2. Due to not having all of our own tilesets made at the moment we're using some our own, Time Fantasy, some freebie ones we've found, and the Intersect ones. We try to get them to blend the best we can and try to minimize how many outside of the Time Fantasy style we use so that it looks best. As time goes we'll be trying to replace everything that doesn't match so that it all blends properly. Thank you so much
  3. About: Thyranor Awakening is a 2D MMORPG that is being developed using the Intersect Engine. It will be focused on Faction-Based wars going on between the Onyx Dominion and the Azora Union. The two Nations have been at war for many years due to disagreements regarding who should rule the Realm of Thyranor. As time goes on, a rift opens within the Realm and a great evil approaches, causing the two Factions to join together once again. Important Note: The testing phase for Thyranor Awakening follows a different series of events. Testing for the game will be centered around a Halloween Event in which a small village has been cursed. The curse has brought monsters and beings from all realms of story and folklore to the village. The Team behind Thyranor Awakening: Mercy (Garlic) - Lead Developer. @Toast - Lead Artist Makoto - Story Designer. Crow - Artist Current Features: While heading into our first testing phase we're not aiming to have a tremendous amount of content. What's included within the first test: - Completely custom items and sprites. - Day/Night cycle. - Global Event that causes NPCs to spawn on a timer, great rewards for defeating them. - Crafting. - Shops. - Legendary Gear by completing quests involving powerful foes. - World Bosses. - A paperdoll including overlay outfits, pants, shirts, gloves, etc, rather than the standard design, to allow for more customization. Aggressive, Spooky Pumpkin's. Glimpse of the village. Zoomed in to show detail: I <3 TA T-shirt and Outfit. Just a fun little beta testing outfit for all who participate. Vial of Ectoplasm. The Open Alpha for Thyranor Awakening is expected to launch November 1st, lasting until late November/Early December. Come check us out on Discord: https://discord.gg/GznHFUy
  4. Yep. That was exactly it. I tend to overthink things lol. Thanks Jc..
  5. Trying to have it so that the hair shows below the hat, but above the costume. Even when I try to move Hair to the very bottom it doesn't seem to render above the Armor (Armor being the Skeleton costume pictured.) I'm unsure of what's causing this. The hair is an entirely separate item so it should be appearing as it does on the Orc, just... above the costume.
  6. Is there no way to at least set a cap to it or something?
  7. So essentially players can increase their movement speed infinitely by enabling it themselves? 16 is the base movement speed but I would really like that not to be increased lol.
  8. Trying to make it so players can't use it and managed to get the button to disappear with the + but now it appears in the top left corner. How do I fix this?
  9. @KhaikaaThank you for being a great help.
  10. Is there a way to create word-wrapping with questlog names so that I can have longer names? Feel it's far too limited for fun, trivial quest names to be possible. Here's my issue. Quest name gets cutoff. Supposed to be "Which came first, the Cow or the Egg?": As for my second question: If I'm for example 500/700 into a level and gain 300 EXP, it simply takes me to 0 EXP of the next level rather than the EXP rolling over. Can I do something against that?
  11. Can't seem to have hair/hats display properly over top of a full costume, unsure what's the cause. It displays properly on the sides and can very clearly be seen slightly from frontal view/back view, but the full images aren't displaying as intended. https://gyazo.com/efdbb6a7ca0b03d226c07d78e99198a3 Character Movement ^ Intersect config settings:
  12. Okay, thank you both. :-) No need for it immediately.
  13. Created animated spikes for the ground, I'd like if people stepped on them for them to deal damage. How would I go about doing so?
  14. I appreciate all the answers here. Guess I shouldn't care too much about it, honestly. I have all the WIP files and everything, I know what's mine. If anything, I should be happy my work would be good enough for people to steal lol.
  15. Is there a way to currently do this, or is it best to wait for open source to try to implement something like this? I'd like to prevent my sprites or tiles from being stolen if possible.
  16. I'm not totally sure how the event system works. I want to make it so that when somebody tries to walk into a doorway they'll not be able to move as a dialogue box shows up and displays quoted text, then the player is moved back 1 tile, or warped 1 tile. So: Player tries to walk into house > player can't move > dialogue displayed > "akjsdlkasd" > player held/moved back 1 tile to in front of door. Is it possible, or something close to possible for this?
  17. Oh, I apologize. I didn't even see responses for it for some reason. Thank you.
  18. So I have this here and I don't know how to use any of the 3 rows to create their respective animation without it just appearing as 4. I've tried putting it in 'Animations' and doing them that way but I'm clueless on how that's to be done.
  19. So after fiddling around with slots I wound up with my equipment area looking like this, and I have no idea how to get it to display squares properly. I'm fine with scrolling through them but not with it only displaying half. I don't remember it doing this before. Also @jcsnider I'm excited to hear that keep up the amazing work.
  20. Thank you jc, always on the case :-) Is B5 far away or close to release?
  21. Hi, I have a few questions I'm hoping can be answered as I'm mindlessly unsure of how to do them/if they're even possible. 1) Is it possible to have an overlay item? e;g; I would like a hat equipment to be hair, then have a hat equipment to be a hat over top of that. 2) Is there a way to make a command to allow someone to access admin panel? I have staff who can't because they don't have insert and I can't find a way to create it in the event editor.
  22. I know I'm not answering here, but I'm genuinely confused on what this post is meaning and am really curious...
  23. http://www.ascensiongamedev.com/resources/filehost/fe09ad03f2756f72314d0a9e9a6e638d.png So when I go into the dropdown menu I don't see "Animated Autotiles", all I see is "Animated XP" and "Animated VX", which default to HUGE blocks (not sure why it doesn't let me manually select what I want to animate instead of forcing major areas) , anyway, I'm wondering how I can use this since I can't autotile it + animate it, I only have animated or autotile...
  24. Trying to make it so somebody can map with me and I zipped up my tileset folder and sent it over to them, as well as sent them over the .imap file for them to map with, and they can't seem to map . When they load up the map it's loading from an entirely different tileset than the one it should be, by the looks of it. The images appear to be in order in their folder, as well as listed the same as mine in the editor, so I've no idea why it won't work for 'em.
  25. Thank you Jc! You're a lifesaver. Only one more because I can't for the life of me figure it out. Where are maps saved? I can see they're saved in the map editor themselves, but is there an external folder it pulls from or something?
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