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Castiel

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Everything posted by Castiel

  1. Hi everybody. Is it possible to make a classless skill system on this engine ?I know that only 1 class can be created, but is it possible to create different armor/weapons with certain abilities? Or is it too complicated for this engine and it's better to create different classes?
  2. Hello everyone, I hope I'm asking a question in the right discussion. I wanted to ask if someone already has a working game on this engine with a stable medium or largeonline? Is the engine coping normally, there are no problems?
  3. @jcsnider Thank you, I think I understand! I think I got it. It's really better to change the signature so as not to confuse people. Thank you, then it would probably be better to rent your hosting!)
  4. @SmootI have read the documentation, but due to my ignorance of English, I have a lot of questions. I have already used different hosting services before and have a rough idea of what it is. The fact is that there were game hosting sites specialized for a specific game, and here, in addition to loading the server, I need to configure something before that. It's a pity there are no videos or tutorials with pictures, because it would be easier that way. J袨csnider hosting is so good, but the cheapest tariff plan supports only 5 people, this is very bad.
  5. @jcsnider Hmm, I think I understand, I hope. It turns out that you need to upload the game files to some hosting, register the path to these files in the config and that's it, the game will download any changes?
  6. @小屑褍褌 I don't understand how I can put the game on a rented VPS myself. After all, in addition to uploading the contents of the "server" folder there, you need to do some actions, but what..
  7. @jcsnider Please remind me how to organize the same chain? Do you need a third-party launcher or can it be done with a standard set of applications (client and editor folder)?
  8. Hey, guys. I came across a project of one user from the forum, it weighs 9 MB.. I did not download and watch because of the very low upload speed (with my 10mb/s, the download was 10kb/s). However, I can assume that this is some kind of launcher that will already download the game itself, which weighs much more . Tell me, how can I compress the size of the project as much as possible? WinRAR compresses very slightly.. (Or am I doing something wrong? )
  9. Hello everyone I wanted to ask if it is possible to update the Editor to the latest version through the application itself? Or is it necessary to download a new version of the application and transfer your project there? ( If so, then there will be great difficulties, since I translate all the configs for myself. And if any line is deleted or added in the new version, then I won't know about it. I will be forced to translate the entire editor_config from scratch! )
  10. @Smoot Thank you for the answer. I've already figured out about the local network. Regarding the hosting JCSnyder also understood everything! But it seems to me that I will not be able to use any other hosting, because due to the language barrier, I did not understand some points.
  11. That is, for MySQL I will already need Denwer / OpenServer? ( so that the game finds the database when starting from the local )
  12. @jcsnider And can I clarify with you about the database ( suddenly you know ) ? When I worked with GTA:SA multiplayer, in order to run the game on the local, it was necessary to run the Denwer or OpenServer program and import a database into it. Why in the case of IE Engine we do not need to do these actions? Or is it necessary only for MySQL?
  13. @效械褕懈褉 I remembered another question that also fits the topic! Is building a project in Microsoft Visual Studio necessary only if I changed something in the source code? Will it not be possible to somehow build a project so that the files are not as accessible as they are now?
  14. @Cheshire Oh, right, sorry Thanks for the explanation, I think I got it
  15. @效械褕懈褉 So, I think I'm starting to understand something. Two questions: 1) If I rent your hosting, will you upload the necessary files yourself? or is it done manually? 2) If I want to run the game on a locale, can I have a short list of how to do it?
  16. @Cheshire Yes, I know that I mean, where is she?) I worked with a mysql database once, I had a file with the .sql extension there, but I didn't find one here. Where can I get this file to upload it to the hosting?
  17. @效械褕懈褉I have already seen the option with your hosting, but it seemed expensive to me for a small project. Do you happen to know if it is possible to do a file integrity check using itch.io ( steam has such a feature). I have already read the documentation, but I have not figured out what to do with the database, which files need to be downloaded...
  18. @Cheshire It's banal for 5-10 people to play (Hosting on your computer is not suitable, I want the server to work 24/7, that is, hosting is needed). Accordingly, it will have to be distributed without Steam and other gaming platforms. Although if there is a platform on which you can host the game for free, then why not?
  19. Hello everyone I will say in advance, I am not English-speaking (and not Spanish), so I use a translator and ask stupid questions Who can tell you how to upload the game to hosting? ( maybe there is a video on YouTube) And also tell how you assemble your project before publishing ( Export games)
  20. @CheshireI play without sound and find it difficult to answer this question. Can I download a clean engine and upload my files there? What is needed there? mapcache and json files right?
  21. @效械褕懈褉But nothing has changed in the "Client and Editor". The "packs" folder just appeared. By the way, deleting it doesn't help either.. Very strange.. UPD: I downloaded IE again, pulled out the "sounds" folder from there and threw it into my project. It didn't help
  22. @效械褕懈褉 An error has occurred. The game cannot find this sound. I decided to try adding the "sound" folder to the game folder, but the error remained https://imgur.com/a/A4Ea6JG UPD: This problem appeared even if you go through the editor
  23. @效械褕懈褉 I forgot to check the box on the 2nd screenshot. Thanks! But the files .json remains easily accessible for editing. I have an idea! Is it possible to check the integrity of the game files? If they were suddenly changed - the player will not be able to connect to the game? Or will the game automatically download the update and return the game to its previous state?
  24. I saw in another project on this engine the ability of the character to move diagonally. At the same time, you do not need to draw a new sprite, the main thing is that it moves. Nobody knows how to implement it?
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