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  1. Psychorustle

    UI Pack

    hello guys i'm making a new UI based on original UI from intersect and i make it available to you but this not yet fully ready preview of first pack i have work today and is almost ready i need only fix positions of some texts this is a short preview UPDATE
    1 point
  2. If you want your client to connect to your server you have to compile everything at the same time; client, editor and server
    1 point
  3. EspectroW

    Help with creating guilds.

    Creating a guild can be confusing at first. First of all you need to create a player variable which will store the name of the guild, so it must be a String variable (for this turotial the variable is called Guild) then, an "NPC" (event) which should show two options: Create and Delete, if the player selects "Create" you must use the Input Variable option and select "Guild" player variable, making sure to specify the minimum length greater than 0 and The maximum for this tutorial will be 10 Right after, you must use the Create Guild command, which will ask you for the variable in which you save the name of the guild With that you will have the guild created. If you did everything correctly, the name of the guild that you wrote when you created the guild will appear above the player's name. I hope I have explained in the best way.
    1 point
  4. v0.8.0-beta.539 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
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