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PhacanuJs

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  1. Bump* I'm still getting no results from right clicking tiles to erase,any time i try and select a area then press erase it erases the entire layer,not the selected tile
  2. That does not work on my end as far as actual tiles go,it only works for events and attributes
  3. Is there anyway for you to erase the selected tile, every time i click erase it erases the entire layer causing me to have to resort to using cut to delete an individual tile but then that also forces me to remap entire areas
  4. How do you find out the sprite sheet layout for other states rather than the 4 directional states and can you add in coustom states like "Melee_attack","Meditate" etc?
  5. just a bit tedious when moving around alot of files
  6. Is there any workaround to make the in-game tile editor update the list without having to close it and reopen?
  7. Would javascript be useable in the future to add in certain APIS like patreon or twitter?
  8. Is it be possible to simulate real time physics, like the amount of oxygen in a area or upon opening a door water flows out?
  9. @MiniGrief @SPQR Panda nailed it.I only asked if it could run on multiple cores or not ,cause from my prior experience a single core with a high CPU clock speed worked best for frameworks/engines that could only utillize single cores while a other engines worked better on a server with less CPU speed but more cores for whatever i was hosting to utilize
  10. As far as the server-side of things,does the game solely run on one core or is it capable of using multiple cores,I have a 3.4 ghz single core server and a quad core 2.4 ghz server,I wanted to know so that i could decide on what to use.
  11. @Chronos @SPQR Panda thank you for your replies,i'll look into it
  12. I'm not a fan of windows servers for hosting my game,i've only used linux.Is it still possible to debug the game without it running on windows?
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