Nathan Taylor Posted 2 hours ago Posted 2 hours ago I'm building an Intersect MMORPG project and handle most of my own pixel art and UI mockups. With Adobe opening Photoshop to outside AI agents, I'm weighing whether to route some repetitive work (sprite cleanup, icon resizing, quick UI variations) through an agent, or just keep doing it manually. My main concern is consistency: my tileset has a tight palette and a specific outline style, and I don't want AI-generated pieces drifting off-model between sessions. I'm also unsure whether an agent workflow even fits a small solo project, or if the setup overhead outweighs the time saved. For those of you doing art and UI for your Intersect games, have you tried agent-assisted workflows, and how do you keep output matching your existing assets? Any pitfalls I should watch for before committing? I came across Adobe opens Photoshop, Premiere to outside AI agents https://viewtime.net/news/adobe-opens-creative-cloud-to-third-party-ai-agents while weighing the same setup overhead for a solo project. I'm still unsure how well it would hold my palette and outline style across sessions, so I may test it on a small batch of icons first.
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