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  1. Well I found my answer... If anyone had the same problem... override OnDeactivated in IntersectGame protected override void OnDeactivated(object sender, EventArgs args) { //Make sure that the default cursor is visible when hovering back on the game window IsMouseVisible = true; base.OnDeactivated(sender, args); } And make sure to override OnActivated to set your IsMouseVisible to false to mask the default window cursor again
  2. On borderless window when we leave and focus an element outside the game window and put back the mouse cursor hover the game window the mouse cursor is invisible :S Do you guys know how to fix that?
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