!! Intersect Client Error !!
So after deleting my main map in the map editor and adding a new one (since I couldn't really use the map view), my client has stopped working and displays an error after logging in.
Error:
2019-09-29 01:03:19.654 [Error]
Message: Index was outside the bounds of the array.
Stack: at Intersect.Client.Entities.Entity.DetermineRenderOrder(HashSet`1 renderList, MapInstance map) in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\Classes\Entities\Entity.cs:line 612
at Intersect.Client.Entities.Entity.Update() in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\Classes\Entities\Entity.cs:line 347
at Intersect.Client.Entities.Player.Update() in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\Classes\Entities\Player.cs:line 141
at Intersect.Client.GameMain.ProcessGame() in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\Classes\Core\GameMain.cs:line 259
at Intersect.Client.GameMain.Update() in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\Classes\Core\GameMain.cs:line 90
at Intersect.Client.IntersectGame.Update(GameTime gameTime) in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\IntersectGame.cs:line 112
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
I have no idea if this is in the right category since I'm to this site, so feel free to yell at me!! <3