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KranZera

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Everything posted by KranZera

  1. How do I make an event where my character passes over it and becomes transparent and when he leaves the event, he returns to normal?
  2. Como faço para quando meu personagem passar por exemplo atras de uma arvore ele ficar um pouco transparente e ao sair voltar ao normal? Consigo fazer com Events? Se sim alguem poderia postar algum tutorial?
  3. How to compiling or fix error editor? Source used: https://github.com/RedBandana/Intersect-Engine/tree/diagonal-move Error: Message: O processo não pode acessar o arquivo 'D:\Client e Editor\Logs\Editor-2021_05_03-20_54_02_862.log' porque ele está sendo usado por outro processo. Stack: em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) em System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) em System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) em Intersect.Editor.Forms.FrmMain.queryFilesForUpdate(Update update, String[] excludeFiles, String[] clientExcludeFiles, String[] excludeExtensions, String[] excludeDirectories, String workingDirectory, String path, String updatePath, Int32 filesProcessed, Int32 fileCount, Update existingUpdate) em Intersect.Editor.Forms.FrmMain.queryFilesForUpdate(Update update, String[] excludeFiles, String[] clientExcludeFiles, String[] excludeExtensions, String[] excludeDirectories, String workingDirectory, String path, String updatePath, Int32 filesProcessed, Int32 fileCount, Update existingUpdate) em Intersect.Editor.Forms.FrmMain.createUpdate(String path, Update existingUpdate) em Intersect.Editor.Forms.FrmMain.<>c__DisplayClass104_0.<packageUpdateToolStripMenuItem_Click>b__0() em System.Threading.ThreadHelper.ThreadStart_Context(Object state) em System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) em System.Threading.ThreadHelper.ThreadStart() Help me
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