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CopKiller

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Everything posted by CopKiller

  1. @Artheios I've made a lot of progress so far thanks to you . Now there's little left to conquer. I'll show you in a video what it's like, and if you have any idea what's going on with this problem right now. OBS.: I looked for some animation offset, but I didn't find it. Kamehameha: My Animation Archive: I removed the projectile animation and added that animation directly to the cast spell, which is fixed to the player. Did I do it right? By leaving it on the projectile, it moved along with it.
  2. I managed to understand to a certain extent, but I can't reproduce the correct values, I put the animation in just 1 file as you guided me, it's only 3 frames (Beginning, Middle, End) Animation: I configured the animation, but I can't get the start of the technique to stay fixed where it starts I will keep trying it's better than before: You already contributed a lot in trying to help me, thank you.
  3. Good evening everyone. I recently started a Dragon Ball project on the intersect engine, I've been learning a lot over the past few days, but there's a kind of magic that I couldn't perform the way I wanted. An example of how I would like: How I managed to do: I'll post below how are the editors I used to try to reproduce the effect that is all wrong: Editor_Spell's: Editor_Projectile: Editor_Animation's: If anyone can help a newbie I would be very grateful .
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