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<rss version="2.0"><channel><title><![CDATA[Design & Creativity Latest Topics]]></title><link>https://www.ascensiongamedev.com/forum/49-design-creativity/</link><description><![CDATA[Design & Creativity Latest Topics]]></description><language>en</language><item><title>Today I did this on my project...</title><link>https://www.ascensiongamedev.com/topic/2306-today-i-did-this-on-my-project/</link><description><![CDATA[<p style="text-align:center;">
	My content has been deemed too negative for this venue, so I shall be removing it. I wish you all good luck in your ventures, and encourage you to branch out and try new things... Bye.
</p>]]></description><guid isPermaLink="false">2306</guid><pubDate>Sun, 05 Nov 2017 04:47:08 +0000</pubDate></item><item><title>Thinking of using this method to design difficulties of my zones</title><link>https://www.ascensiongamedev.com/topic/7196-thinking-of-using-this-method-to-design-difficulties-of-my-zones/</link><description><![CDATA[<p>
	So I just started getting into developing my own games with this. I've used RPG Maker for years now and I'm happy to see that while the interface is a little different, the methodology is about the same. Right now I'm designing each zone for my game. I want to do something different in terms of difficulty. It seems that in most modern MMOs, the starting zone is usually the easiest difficulty for low-level players, whereas adjacent zones are for slightly higher level, then the zones further out are for more intermediate players, and so on until you get to the edge of the map where those zones are for the highest level players.
</p>

<p>
	 
</p>

<p>
	For my game, I want to construct the difficulty differently. The starting zone will be directly in the center of the map and will be for the lowest level of players. But then the zones will be laid out almost like spokes on a wheel. So the top path may start as an extremely low-level area, but as you travel further up it, it will get slightly harder until you reach the end. Then the path to the right of the starting area will have zones starting out for players that should have completed the previous "spokes," getting slightly harder as it goes along. And so on. So some paths leading straight out from the main starting area may be for extremely high level players, just on a different "spoke."
</p>

<p>
	 
</p>

<p>
	Why am I doing this? Because I want to focus on long-form questing in my game. So instead of "kill 5 wild boars," you'll have to go on long adventures from the main village to faraway places at the edge of the map, having many sub-adventures as you go, but I want those kinds of quests to be accessible to players of all levels. Thoughts on this kind of difficulty layout?
</p>
]]></description><guid isPermaLink="false">7196</guid><pubDate>Thu, 05 Jun 2025 14:14:35 +0000</pubDate></item><item><title>Drawing some graphics...</title><link>https://www.ascensiongamedev.com/topic/4591-drawing-some-graphics/</link><description><![CDATA[<p>
	<img alt="9e4b223bd39e048fd1e9e4df44454c71d22396ef" class="ipsImage" data-ratio="78.57" height="528" width="672" src="https://66.media.tumblr.com/d67097fcff7f3fab5a486b383badb657/fe7dcf0ac00ca287-63/s1280x1920/9e4b223bd39e048fd1e9e4df44454c71d22396ef.png" /></p>

<p>
	<img alt="0eea4cf6ed0263374bb2140d0190e897a9aff091" class="ipsImage" data-ratio="66.67" height="384" width="576" src="https://66.media.tumblr.com/6b7fc6fbff8ce0464a9357fa6d38b94f/fe7dcf0ac00ca287-a1/s640x960/0eea4cf6ed0263374bb2140d0190e897a9aff091.png" /></p>

<p>
	 
</p>

<p>
	got about a million more tiles to draw and then a billion or so sprites after that but i think it's coming along...
</p>]]></description><guid isPermaLink="false">4591</guid><pubDate>Sat, 25 Jan 2020 10:11:27 +0000</pubDate></item><item><title>Single Global Items</title><link>https://www.ascensiongamedev.com/topic/6732-single-global-items/</link><description><![CDATA[<p>
	So Im thinking about having global items:
</p>

<p>
	Items/weapons/armor/etc that is unique and global, meaning there are single instances of them on the entire server.
</p>

<p>
	 
</p>

<p>
	E.g: God Sword - the most powerful sword in the game, and only a SINGLE character can possess it at one time in the server.
</p>

<p>
	 
</p>

<p>
	You could balance this by allowing a player to only have it for a specified amount of time, or 100% drop chance on death so if you happen to kill the player, you are now the owner.
</p>

<p>
	 
</p>

<p>
	And if the player logs out with the sword, they have a certain amount of time before the sword dissapears from their inventory/bank.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Is this unbalanced? Are there fundamental flaws with this im not seeing?
</p>

<p>
	 
</p>

<p>
	What are your thoughts?
</p>
]]></description><guid isPermaLink="false">6732</guid><pubDate>Mon, 06 Mar 2023 00:44:41 +0000</pubDate></item><item><title>GUI of my project</title><link>https://www.ascensiongamedev.com/topic/6252-gui-of-my-project/</link><description><![CDATA[<p>
	I want them to evaluate my interface and pixel art<br /><br />
	 
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<p>
	 
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]]></description><guid isPermaLink="false">6252</guid><pubDate>Wed, 15 Sep 2021 23:28:29 +0000</pubDate></item><item><title>Main Menu UI Feedback</title><link>https://www.ascensiongamedev.com/topic/5900-main-menu-ui-feedback/</link><description><![CDATA[<p>
	Hi everyone. Looking for some initial feedback on my UI. Both have a similar style but in your opinion which one looks more appealing?
</p>

<p>
	 
</p>

<p>
	Thanks
</p>

<p>
	 
</p>

<p>
	Main Menu 1:
</p>

<p>
	<img alt="2737e32e930bfd1e2f7d561f40567f03.png" class="ipsImage" data-ratio="77.04" height="750" width="974" src="https://ascensiongamedev.com/resources/filehost/2737e32e930bfd1e2f7d561f40567f03.png" /></p>

<p>
	 
</p>

<p>
	Main Menu 2?
</p>

<p>
	<img alt="f340af7d2317cd04ff032ce06657bc14.png" class="ipsImage" data-ratio="74.48" height="744" width="1000" src="https://ascensiongamedev.com/resources/filehost/f340af7d2317cd04ff032ce06657bc14.png" /></p>]]></description><guid isPermaLink="false">5900</guid><pubDate>Mon, 12 Apr 2021 22:28:32 +0000</pubDate></item><item><title>Humble of Game Dev</title><link>https://www.ascensiongamedev.com/topic/5856-humble-of-game-dev/</link><description><![CDATA[<p>
	There is a nice humble bundel for game dev for 20 day <span>:</span>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.humblebundle.com/books/game-dev-design-graphics-mercury-books?hmb_source=download_page&amp;hmb_medium=product_tile&amp;hmb_campaign=mosaic_section_1_layout_index_3_layout_type_fours_tile_index_1_c_gamedevdesigngraphicsmercury_bookbundle" rel="external nofollow">https://www.humblebundle.com/books/game-dev-design-graphics-mercury-books?hmb_source=download_page&amp;hmb_medium=product_tile&amp;hmb_campaign=mosaic_section_1_layout_index_3_layout_type_fours_tile_index_1_c_gamedevdesigngraphicsmercury_bookbundle</a>
</p>

<p>
	 
</p>

<p>
	Do you guys have read some of these ? Are they ok to learn ?
</p>]]></description><guid isPermaLink="false">5856</guid><pubDate>Tue, 23 Mar 2021 12:55:05 +0000</pubDate></item><item><title>Chopping down trees.</title><link>https://www.ascensiongamedev.com/topic/5686-chopping-down-trees/</link><description><![CDATA[<p>
	Just a little show off of our trees falling in Ambardia.
</p>

<p>
	<img alt="65c63cd13da8aaf440f046d5fd209cc9.gif" class="ipsImage" data-ratio="61.97" height="321" width="518" src="https://www.ascensiongamedev.com/resources/filehost/65c63cd13da8aaf440f046d5fd209cc9.gif" /></p>

<p>
	 
</p>]]></description><guid isPermaLink="false">5686</guid><pubDate>Sat, 26 Dec 2020 15:24:18 +0000</pubDate></item><item><title>Custom Pixel-art Graphics</title><link>https://www.ascensiongamedev.com/topic/5608-custom-pixel-art-graphics/</link><description><![CDATA[<p>
	Hi ! I'm just posting this out to get some feedbacks. I'm currently working on an Intersect project and looking for an artistic direction. What do you think of my character models and animations ?
</p>

<p>
	<img alt="db9adb12e153b18b335f0274aecf3fc6.gif" class="ipsImage" data-ratio="200.00" height="128" width="64" src="https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/db9adb12e153b18b335f0274aecf3fc6.gif" /><img alt="8d1f23862627996f2a35f661a9e03b97.gif" class="ipsImage" data-ratio="200.00" height="128" width="64" src="https://www.ascensiongamedev.com/resources/filehost/8d1f23862627996f2a35f661a9e03b97.gif" /><img alt="98ed703483d2fefe4d884baea8ee5bac.gif" class="ipsImage" data-ratio="200.00" height="128" width="64" src="https://www.ascensiongamedev.com/resources/filehost/98ed703483d2fefe4d884baea8ee5bac.gif" /></p>

<p>
	<img alt="c059e0c973045b00939f4475adfe1735.png" class="ipsImage" data-ratio="100.00" height="128" width="128" src="https://www.ascensiongamedev.com/resources/filehost/c059e0c973045b00939f4475adfe1735.png" /><br /><br />
	I also tried to make tiles.
</p>

<p>
	 
</p>

<p>
	<img alt="972aebd01f89e772b09c52cf73b847a4.png" class="ipsImage" data-ratio="82.42" height="300" width="364" src="https://www.ascensiongamedev.com/resources/filehost/972aebd01f89e772b09c52cf73b847a4.png" /><br /><br />
	 
</p>]]></description><guid isPermaLink="false">5608</guid><pubDate>Tue, 03 Nov 2020 18:25:19 +0000</pubDate></item><item><title>The coolest main menu (and probably the only one) that I've made to date!</title><link>https://www.ascensiongamedev.com/topic/5583-the-coolest-main-menu-and-probably-the-only-one-that-ive-made-to-date/</link><description><![CDATA[<p>
	I would like to register here the most beautiful menu that I have ever made and that I will probably never be able to do again, I even made a personalized cursor, there is still a lot to finish but only this menu has left me with a lot of inspiration and pride &lt;3 <img alt="d23c3168786163704880fb1c68b713bb.gif" class="ipsImage" data-ratio="73.21" height="732" width="1000" src="https://www.ascensiongamedev.com/resources/filehost/d23c3168786163704880fb1c68b713bb.gif" /></p>]]></description><guid isPermaLink="false">5583</guid><pubDate>Sat, 17 Oct 2020 06:10:33 +0000</pubDate></item><item><title><![CDATA[i'm so proud of this little things <3]]></title><link>https://www.ascensiongamedev.com/topic/5585-im-so-proud-of-this-little-things/</link><description><![CDATA[<p>
	 
</p>

<p>
	making this game is making me very happy, I am proud of the animations I managed to make myself &lt;3<img alt="218475f018dcf13e948941469d0dd7f4.gif" class="ipsImage" data-ratio="76.80" height="341" width="444" src="https://www.ascensiongamedev.com/resources/filehost/218475f018dcf13e948941469d0dd7f4.gif" /></p>]]></description><guid isPermaLink="false">5585</guid><pubDate>Sun, 18 Oct 2020 05:43:24 +0000</pubDate></item><item><title>Apocalypse Project</title><link>https://www.ascensiongamedev.com/topic/5582-apocalypse-project/</link><description><![CDATA[<p style="text-align:center;">
	<strong><span style="font-size:24px;">Apocalypse Project</span></strong>
</p>

<p>
	 
</p>

<p>
	Hello guys. I am creating this topic in order to publicize one of my projects. Since I already have the game <a href="https://www.ascensiongamedev.com/topic/2312-ha-online-v07/" rel="">Heroes Apocalypse</a> (still under construction), I decided to create the <a href="http://apocalypseproject.com.br/" rel="external nofollow">Apocalypse Project</a> as well. I have been using Intersect for some time now, and I am one of many here who do not know or understand how programming works, even after trying to study about it. So this project consists of creating a study platform for the Intersect, at affordable prices, because only the act of creating a mmo already has large expenses. Teaching is something I like to do, I am a teacher here in real life and I am trying to combine this gift with the act of creating games with Intersect. It's something I've done for free <a href="https://www.ascensiongamedev.com/topic/5308-chest-tutorial-with-password/" rel="">here</a> and <a href="https://www.ascensiongamedev.com/topic/5171-tutorial-event-activated-by-date/" rel="">here</a>, but, I want to work a little more deeply with this. In addition to paid courses, I will also offer free videos showing creations, making mistakes and trying to fix them, maybe a little behind my game systems and the like. Everything done with events for the reason I mentioned before. 
</p>

<p>
	 
</p>

<p>
	If you are a <strong>beginner</strong>, you are getting to know the Intersect Engine now, try to get to know the <a href="https://apocalypseproject.com.br/produto/intersect-engine-course-basic/" rel="external nofollow">basic course</a> I created thinking about everything that is necessary to present the Intersect to you in the first touch, while the documentation is being built.
</p>

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		<p>
			<img alt="a6c003beb9e304b3bd8a853d6140089f.png" class="ipsImage" data-ratio="46.80" height="467" width="1000" src="https://www.ascensiongamedev.com/resources/filehost/a6c003beb9e304b3bd8a853d6140089f.png" /></p>

		<p>
			<img alt="16f7b3c06d0a1d9d755651f650af130f.png" class="ipsImage" data-ratio="46.85" height="468" width="1000" src="https://www.ascensiongamedev.com/resources/filehost/16f7b3c06d0a1d9d755651f650af130f.png" /></p>

		<p>
			<img alt="6255f1f6295ff83c940427fb537dde51.png" class="ipsImage" data-ratio="46.64" height="466" width="1000" src="https://www.ascensiongamedev.com/resources/filehost/6255f1f6295ff83c940427fb537dde51.png" /></p>
	</div>
</div>

<p>
	I admit that my knowledge is limited, but I am trying to offer everything I know.
</p>

<p>
	 
</p>

<p>
	If you don't want to now, pay for some course. <a href="https://www.youtube.com/channel/UCd-KxQ_AiV1Lys7J2YeV-Rg" rel="external nofollow">Access my page on youtube</a>, sign up or follow the free lessons platform where I will be trying to recreate games or mechanics from other games using Intersect. Today I uploaded my first video. Videos will be demonetized and all will be at most 30 minutes (not to be so tiring).
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<strong><span style="font-size:24px;">Intersect Us</span></strong><br /><span style="font-size:9px;">(a little joke with the name of the Intersect Engine and the game Among Us)</span>
</p>

<p style="text-align:center;">
	 
</p>

<p>
	The Intersect Us web serie will be my first web series, focused on reproducing almost all the mechanics of the game Among Us (recent viral game), using Intersect and its basic resources. Only adding new items when really needed. Access my channel, subscribe and leave your opinion, or even leave your opinion here.
</p>

<p>
	Among my goals is to have 1 imposter out of 5 players. Tasks for the innocent, being able to kill only for the murderer, not recognizing anyone by name (only for personalization), limited view of whoever enters the room, reproducing at least 3 sabotages (blinding everyone, locking rooms and killing everyone, being that third party capable of innocents preventing it), creating a room, voting moments, ways to win with everyone leaving the room, the leader of the room starting the game by teleporting everyone inside, and so on. The game will be very, very, very "lean" because the focus is on the mechanics and not on the beauty of the game itself.
</p>

<p>
	 
</p>

<p>
	I know I could do a lot and a lot more, but I'm just focusing on increasing and improving my knowledge with Intersect. A lot of the things I did, I know that you who are as experienced as I could do in other ways, I hope that with this topic we can also debate on this type of subject.
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">EP 1 - First steps.</span></strong>
</p>

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		<p>
			 
		</p>
	</div>
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<p>
	 
</p>

<p style="text-align:center;">
	Both in the courses/site, as in the videos I will try to cover the English and Portuguese languages.
</p>

<p style="text-align:center;">
	<strong>I will update this topic as new videos come out and also new courses.</strong>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Thank you if you read this far. Any comment and constructive criticism is welcome.
</p>

<p style="text-align:center;">
	<img alt=":3_grin:" data-emoticon="" height="20" src="https://www.ascensiongamedev.com/uploads/emoticons/3_grin.png" srcset="https://www.ascensiongamedev.com/uploads/emoticons/3_grin@2x.png 2x" title=":3_grin:" width="20" /></p>]]></description><guid isPermaLink="false">5582</guid><pubDate>Fri, 16 Oct 2020 18:54:31 +0000</pubDate></item><item><title>My girlfriend is learning drawing and i show u</title><link>https://www.ascensiongamedev.com/topic/5544-my-girlfriend-is-learning-drawing-and-i-show-u/</link><description><![CDATA[<p>
	My girlfriend is starting in the world of drawing and has already done several very beautiful jobs to implement in RPGS<br />
	I as a boyfriend, I'm proud of her<br />
	and the best way to show it is by sharing her wonderful talent with all possible communities<br />
	Without further words I show you some examples!
</p>

<p>
	 
</p>

<p>
	<span style="color:#ff66cc;"><strong><em>Pls follor her on Instagram ♥ :</em></strong></span> <a href="https://www.instagram.com/tanimbuarts/" rel="external nofollow">https://www.instagram.com/tanimbuarts/</a>
</p>

<p>
	<img alt="0c8a8301d2b172ebef4d4681c8ce6963.jpeg" class="ipsImage" data-ratio="133.33" height="750" width="562" src="https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/0c8a8301d2b172ebef4d4681c8ce6963.jpeg" /></p>

<p>
	<img alt="b12f8375c5bd12d3842f61c45e32d9f3.jpg" class="ipsImage" data-ratio="125.00" height="750" width="600" src="https://ascensiongamedev.com/resources/filehost/b12f8375c5bd12d3842f61c45e32d9f3.jpg" /></p>

<p>
	<img alt="1ab81338d03ee6ef4231af6bb39bbe41.jpg" class="ipsImage" data-ratio="100.00" height="750" width="750" src="https://ascensiongamedev.com/resources/filehost/1ab81338d03ee6ef4231af6bb39bbe41.jpg" /></p>

<p>
	<img alt="3234bd9a1a5f92e320b259baa5b0018c.jpg" class="ipsImage" data-ratio="100.28" height="750" width="748" src="https://ascensiongamedev.com/resources/filehost/3234bd9a1a5f92e320b259baa5b0018c.jpg" /></p>

<p>
	<img alt="8e903bd45e6fe9a9a80a58b877835630.jpg" class="ipsImage" data-ratio="101.02" height="750" width="742" src="https://ascensiongamedev.com/resources/filehost/8e903bd45e6fe9a9a80a58b877835630.jpg" /></p>

<p>
	 
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">5544</guid><pubDate>Mon, 28 Sep 2020 20:13:42 +0000</pubDate></item><item><title>Norta</title><link>https://www.ascensiongamedev.com/topic/5358-norta/</link><description><![CDATA[<p>
	As I'm no longer sure if I want to create this as a game or develop it into a regular story, I have decided to just post it as a concept here and share and get feed back about it. Below you will find the base premise of how the game or story will be about. I will also link in the WIP from years ago from when I was actually still interested in game development. Needless to say from then to know there have been revisions on names and other things. And here is everything so far.
</p>

<p>
	 
</p>

<p>
	Original <a href="https://www.ascensiongamedev.com/topic/372-norta-fields-of-war/" rel="">Game Topic</a> (Not actual original but it is the first game post here. The actual original game post was made on a different site)<br /><br /><span style="font-size:20px;">Calendar and Year Information</span>
</p>

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			Current Year in Norta: 7265<br />
			End of the Story Thus Far: 7350
		</p>

		<p>
			 
		</p>

		<p>
			The current calendar was created by the ancient Druids of Norta. When the druids was the dominant race on Norta, they established the calendar system. 
		</p>

		<p>
			<a href="https://fantasy-calendar.com/calendar.php?action=view&amp;id=992f59be19e34237419c090052286e5b" rel="external nofollow">Current Calendar of Norta</a>
		</p>

		<p>
			 
		</p>

		<p>
			Moon #1: Geal sìorraidh (Eternal White) <br />
			Moon # 2: Celesterial Luna (Celesterial Moon)
		</p>

		<p>
			 
		</p>

		<p>
			The calendar is based off the Celtic calendar. Alternating between 29 and 30 days the year consists of 354 days. 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			The Calendar is based off of druid and Celtic culture. I based the months name off of the table that can be found <a href="http://www.newworldcelts.org/celtic-calendar.html" rel="external nofollow">here</a>. The events(soltices and equinox) are a rough estimate on where they should be based on the time they happen based on the druid tree calendar found <a href="https://i.pinimg.com/564x/51/b6/6e/51b66ecde53d5f0de31dfed373250402.jpg" rel="external nofollow">here</a>. More research is going on to determine the best day of the best month to actually place these events. They may change the more i dive into the Celtic and druid history and lore.
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Months</span>
		</p>

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				<ol><li>
						Anagantios
						<ol><li>
								Aodhán is Born and left for dead on the 11th of Angantios in the year 7230
							</li>
						</ol></li>
					<li>
						Ogronios
						<ol><li>
								The 3rd of Ogronios in the year of 7140, Aodhán's master was born.
							</li>
						</ol></li>
					<li>
						Cutios
					</li>
					<li>
						Giamonios
					</li>
					<li>
						Simivisonios
					</li>
					<li>
						Equos
						<ol><li>
								The 21st of Equos is the Summer Solstice
							</li>
							<li>
								Aodhán's master also passed away on the 21st of  Equos in the Year 7265
							</li>
						</ol></li>
					<li>
						Elembiuos
					</li>
					<li>
						Edrinios
					</li>
					<li>
						Cantlos
						<ol><li>
								The 21st of Cantlos is the Fall Equinox
							</li>
						</ol></li>
					<li>
						Samonios
					</li>
					<li>
						Dumannios
					</li>
					<li>
						Riuros
						<ol><li>
								The 21st of Riuros is the Winter Solstice.
							</li>
							<li>
								The 25th of Riuros Aodhán passes away in the year 7350
							</li>
						</ol></li>
				</ol></div>
		</div>

		<p>
			<br /><br />
			Calendar I'm working on can be found <a href="https://fantasy-calendar.com/calendar.php?action=view&amp;id=992f59be19e34237419c090052286e5b" rel="external nofollow">here</a>.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:20px;">Characters</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Aodhán</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Aodhán is the current hero. He eventually learns how to communicate with the gods of Norta. Aodhán had no parents and lived as an orphan on the streets of the Rockies region. He was brought up by other kids who had found him in the back of an brothel. The kids taught him how to live by stealing and taking what they wanted. Aodhán ended up taking a liking to the life of thievery and had determined to become the best thief in all of Norta. 
				</p>

				<p>
					 
				</p>

				<p>
					(Beginning of Story)<br />
					When Aodhán was 15, Aodhán stole from an elderly man who turned out to be  mage. This mage caught Aodhán in the act and decides to make Aodhán his apprentice as he saw talent in the boy even though it was through the act of robbery.
				</p>

				<p>
					 
				</p>

				<p>
					TIME SKIPS 20 YEARS (Middle of story)<br />
					Aodhán is now 35 and his master has passed away. The last thing his master taught Aodhán was how to summon a god named Arlo. Through the interactions of the two, they became great friends. Through this friendship Arlo eventually entrusts the future of Norta in Aodhán's hands.
				</p>

				<p>
					 
				</p>

				<p>
					TIME SKIP 85 YEARS (End of the story)(End of Book 1/Version 1.x)<br />
					Aodhán is now 120 and on the way to a peaceful death. He seeks out the Elves of the Pine Region and pass on his knowledge to them. The elves watch as Aodhán passes from Norta and they continue to talk to Arlo to keep the god company.
				</p>

				<p>
					 
				</p>

				<p>
					Hair Style: Short<br />
					Hair Color: Black with blood red tips<br />
					Eye Color: Dark Red<br />
					Height: 5 feet 9 inches<br />
					Weight: 276<br />
					Build: Fit with a little bulk.
				</p>

				<p>
					Birth Year: 7230 BS<br />
					Current Age: 35<br />
					Death Year: 7350 BS<br />
					Death Age: 120
				</p>

				<p>
					Social Class:  Thief/Mage<br />
					Education: Thievery and Magic<br />
					Likes: Enjoys long cold winter days. When no one else is outside. He sees it as pure freedom. Even in his elder years he still enjoyed the cold winter days.<br />
					Dislikes: Current state of affairs after his training.<br />
					Afraid of: Dyeing alone with no one remembering who he was.<br />
					Political View: Due to his teachings in magic by his teacher, he has a hatred for the current kings.<br />
					 
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Aodhán's Teacher (Currently has no known name)</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Aodhán's teacher is an elderly master magician/druid who has since retired from working with the Axazelum Kingdom.  Over the many years he served the king he was tasked to murder many people. It is now at his own elder age that he has come to realize what he has done. He now seeks atonement by helping those who the king ignores or tries to hurt.
				</p>

				<p>
					 
				</p>

				<p>
					He meets Aodhán when Aodhán is 15 years old. Aodhán tried to pickpocket him for some coin so he could eat. While dragging Aodhán to the guard post they were transported to a cave. The elderly master was surprised on what had happened as he hasn't met anyone with the ability to travel to a new location before. 
				</p>

				<p>
					Eventually the elderly master and Aodhán became a master and student pair. The Mage decided to do this as to hope someone would look after the people of the Axazelum Kingdom when he had passed on.
				</p>

				<p>
					 
				</p>

				<p>
					20 YEARS OF TRAINING:
				</p>

				<p>
					 
				</p>

				<p>
					POST DEATH:
				</p>

				<p>
					After Aodhán's teachers death, Aodhán continued his training by helping those around him in the Axazelum Kingdom. 
				</p>

				<p>
					 
				</p>

				<p>
					Hair Style: Long<br />
					Hair Color: Dark grey at the roots which get lighter like snow towards the ends.<br />
					Eye Color:  Dark Royal Blue<br />
					Height: 6 ft 2 inches<br />
					Weight: 126 pounds<br />
					Build: Tall and slim. As a mage he never really focused on building up his body strength as he would just rely on magic to get out of situations.
				</p>

				<p>
					Birth Year: Orgronios 3rd 7140 BS<br />
					Current Age: 105<br />
					Death Year: Giamonios  21st 7265<br />
					Death Age: 125
				</p>

				<p>
					Social Class: Mage/Wealthy<br />
					Education: Magic<br />
					Likes: Peaceful nights upon the moons shine down upon him.<br />
					Dislikes: The current state of affairs of Norta.<br />
					Afraid of: Not passing on his knowledge to help those who are suffering.<br />
					Political View: Hates all four current kings. 
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Edan</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Edan is the sole survivor of an unnamed village that Flarecender ordered to be burnt down after he burned his wife alive. His body is 70% burnt and scared. His sister gave her life to save his during the Great Burning. He has since traveled aimlessly through the desert region until he fell into an underground druid ruin. Edan stayed there for some time. This ruin is where he met Aodh who was slumbering for the past 2650 years.
				</p>

				<p>
					 
				</p>

				<p>
					He meets Aodhán while during the Second Great Burning. Aodhán helps Edan escape with the help of Arlo. During the escape Arlo senses his friend Aodh, who shows up and helps Aodhán and Edan escape Swiftmere.
				</p>

				<p>
					 
				</p>

				<p>
					TIMESKIP END OF BOOK 1<br />
					Edan has disappeared and no one from the group of Saviors has heard from him in many years. Some say he had passed away with out passing on the knowledge he learned from Aodh. Others say he returned to the druid ruin and is now in hibernation awaiting for the day Aodh and he is needed.
				</p>

				<p>
					 
				</p>

				<p>
					Hair:  Bald<br />
					Eye Color: His left eye has been burnt/melted shut. His right eye is fiery red with speckles of blue. <br />
					Height: 6' 8"<br />
					Weight: 178 pounds<br />
					Build: Muscle/Fit
				</p>

				<p>
					Sex: Male
				</p>

				<p>
					 
				</p>

				<p>
					Birth Year: 7236<br />
					Current Age: 29<br />
					Death Year: Unknown<br />
					Death Age: Unknown
				</p>

				<p>
					 
				</p>

				<p>
					Social Class: Orphan/Wonderer/Peasant<br />
					Education: Self educated through travel<br />
					Likes: Walking and being alone<br />
					Dislikes: Crowds<br />
					Afraid of: Being found by Flarcender and being set a flame again.<br />
					Political View: Hates the current royal family due to the Great Burning.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Cari</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Cari contacts Danu
				</p>

				<p>
					 
				</p>

				<p>
					Hair: <br />
					Eye Color: <br />
					Height: <br />
					Weight: <br />
					Build: <br />
					Sex: 
				</p>

				<p>
					Birth Year: <br />
					Current Age: <br />
					Death Year: <br />
					Death Age: 
				</p>

				<p>
					Social Class: <br />
					Education: <br />
					Likes: <br />
					Dislikes: <br />
					Afraid of: <br />
					Political View: 
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Aileene</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Contacts Aife
				</p>

				<p>
					 
				</p>

				<p>
					Aileene is the first Druid that Aodhán meets. She has been exiled from the Druid city for being able to see images of the future that came true. When she was 125 years old she started her journey through Norta finding the one she had dreamed of that would save Norta. Little did she had met him during his training 15 years ago in the woods of (Insert name of woods here). 
				</p>

				<p>
					 
				</p>

				<p>
					Aileene and Aodhán first meet during his training 15 years okay when he started as the apprentice of (Insert Aodhán master here). Aodhán had become lost on his first excursion into the wilderness to learn to control his skills with air magic. While lost he came across Aileene who was hiding from some slavers who wanted her for her beauty. It wouldn't be till 15 years later when Aodhán runs into in the City of Axazelum does he learn about druids and what Aileene see's as Aodhán destiny.
				</p>

				<p>
					 
				</p>

				<p>
					Through the many adventures they both go on together, they eventually fall in love. Though unknown to Aodhán, Aileene is a druid and is many years older than him and she would most likely out live him. When he did find out she was a druid he was excited and wanted to meet the rest of the druid race as his master would tell him stories of the druid race from the wars past.
				</p>

				<p>
					 
				</p>

				<p>
					Hair:  Long Golden Blond<br />
					Eye Color: Dark Forest Green<br />
					Height: 5' 1"<br />
					Weight: 115 lbs<br />
					Build: Skinny<br />
					Sex: Female
				</p>

				<p>
					Birth Year: 7090<br />
					Current Age: 175<br />
					Death Year: 402<br />
					Death Age: 7492
				</p>

				<p>
					Social Class: Druid Priestess<br />
					Education: Druidism/Healer<br />
					Likes: Calm and cool nights where she is able to look up at the stars of Norta.<br />
					Dislikes: Current leaders of the druid council.<br />
					Afraid of: Being forced out of the entire Druid community due to her unique skill of seeing the future. <br />
					Political View: Has no view on the current human political system due to not knowing much as she was secluded in the pine region for 125 years. She is a dislike of the current druid council as they banished her from the main city.<br />
					 
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Warrip</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Current Ruler of the Rockies Region. He is a ruthless ruler that implements high taxes to make himself richer. Warrip only cares for money and destroying those who keep him from getting richer.
				</p>

				<p>
					 
				</p>

				<p>
					Once Aodhán saves the land of Norta, Warrip was able to stay a king by honor only. He is forced to return the money he had collecting from taxes to the people. He becomes a poor king that has most of his powers taken by a democracy that Kingdom of Axazelum founded.
				</p>

				<p>
					 
				</p>

				<p>
					Contacts Demon God: Fukhi
				</p>

				<p>
					 
				</p>

				<p>
					TIME SKIP TO NORTA: SALVATION (Book 2/Version 2.x):<br />
					Was overthrown by...<br />
					Is last king to be overthrown after the events of Book 1/Version 1.x.
				</p>

				<p>
					 
				</p>

				<p>
					Hair: Light Grayish cyan - lime green<br />
					Color Code for Hair: <a href="https://www.colorhexa.com/e9f6ef" rel="external nofollow">https://www.colorhexa.com/e9f6ef</a><br />
					Eye Color: Very Dark Gray (mostly black)<br />
					Color Code for Eyes: <a href="https://www.colorhexa.com/080808" rel="external nofollow">https://www.colorhexa.com/080808</a><br />
					Height: 6 feet 2 inches<br />
					Weight: 220 pounds<br />
					Build: Lean/Muscles
				</p>

				<p>
					Birth Year: 7223<br />
					Current Age: 42<br />
					Death Year: 7314<br />
					Death Age: 91
				</p>

				<p>
					Social Class: King<br />
					Education: Politics, Finances, Military<br />
					Likes: Money<br />
					Dislikes: Oweing people money<br />
					Afraid of: Being poor with no power.<br />
					Political View: Taxation to save the kingdom.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Snarsusk of the Dark</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Current Ruler of the Pine Region. He wants everyone in his domain to bow down and serve him to death. He takes great joy in taking people lives, especially those who he deems to be a threat to him. Mostly adult males. Due to the many killings he does the Pine region population has been severely reduced over his regain.
				</p>

				<p>
					 
				</p>

				<p>
					Contacts Gameran
				</p>

				<p>
					<br />
					Hair:<br />
					Eye Color:<br />
					Height:<br />
					Weight:<br />
					Build:
				</p>

				<p>
					Birth Year:<br />
					Current Age:<br />
					Death Year:
				</p>

				<p>
					Social Class:<br />
					Education:<br />
					Likes:<br />
					Dislikes:<br />
					Afraid of:<br />
					Political View:<br />
					 
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Wavesoak The Drowner</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Wavesoak The Drowner received his name after he was invaded by an unknown enemy. He flooded the entire capital to save his regain, with no regard for his own men or citizens that were stuck.  Those that survived was tortured for information then publicly drowned. Due to this unknown enemy, Wavesoak got it in his head everyone was out to kill him and to take over his kingdom. Thus he started to hold public drownings once a week. He would have his personal guards pick random people with fake charges and drown them in the city square.
				</p>

				<p>
					 
				</p>

				<p>
					He was able to contact Guznar.
				</p>

				<p>
					 
				</p>

				<p>
					Hair:<br />
					Eye Color:<br />
					Height:<br />
					Weight:<br />
					Build:
				</p>

				<p>
					Birth Year:<br />
					Current Age:<br />
					Death Year:
				</p>

				<p>
					Social Class:<br />
					Education:<br />
					Likes:<br />
					Dislikes:<br />
					Afraid of:<br />
					Political View:
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Flarcender</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Current Ruler of the Desert Region. He lost his two sons to a plague that hit the desert region over 15 years ago. Since then if he learned of someone who was sick, the would have that entire family and their house burned to stop them from spreading any kind of sickness. Eventually though burning people he burnt his own wife. Once he realized what he has done, he ordered the entire kingdom to be set a flame.
				</p>

				<p>
					 
				</p>

				<p>
					Once Aodhán saves the land of Norta, Flarecender goes underground and forms the League of Ancients to keep the hopes of the Four Kings alive.
				</p>

				<p>
					 
				</p>

				<p>
					Contacted: Searumal
				</p>

				<p>
					 
				</p>

				<p>
					Hair: Amber Red<br />
					Color Code for Hair: <a href="https://www.colorhexa.com/891522" rel="external nofollow">https://www.colorhexa.com/891522</a><br />
					Eye Color: Hazel<br />
					Color Code for Eyes: <a href="https://www.colorhexa.com/76a898" rel="external nofollow">https://www.colorhexa.com/76a898</a><br />
					Height: 5 ft 5 inches<br />
					Weight: 129 lbs<br />
					Build: Lean/Muscle
				</p>

				<p>
					Birth Year: 7200 BS<br />
					Current Age: 65<br />
					Death Year: 7283 BS<br />
					Death Age: 83
				</p>

				<p>
					Social Class: King<br />
					Education: Military, Politics<br />
					Likes: Burning things<br />
					Dislikes: Plagues<br />
					Afraid of: Disease spreading<br />
					Political View: Burn it all to Embers.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:20px;">Gods and Demons</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Arlo</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Pronounced - ar-loh<br />
					Meaning: Between two highlands
				</p>

				<p>
					 
				</p>

				<p>
					Arlo is the god of Air. He is the god which created the Rockies region of Norta.  Aodhán is the first person to contact and talk to Arlo in over 1500 years.
				</p>

				<p>
					Through his interactions with Aodhán, he became friends with Aodhán and eventually asks Aodhán to save Norta from certain doom. 
				</p>

				<p>
					 
				</p>

				<p>
					TIME SKIP TO Aodhán'S DEATH<br />
					Arlo eventually watches his friend Aodhán pass from this world.  Aodhán summoned Arlo one last time before he passed away. He let Arlo know that he shall not be alone ever again as the elves have agreed to talk and become Arlo friend in place of Aodhán.
				</p>

				<p>
					 
				</p>

				<p>
					TIME SKIP TO BOOK 2 NORTA: SALVATION/Version 2.x<br />
					Arlo is trapped.
				</p>

				<p>
					 
				</p>

				<p>
					Hair: Wavey Red with Blue highlights<br />
					Color Code of Hair Red: <a href="https://www.colorhexa.com/990000" rel="external nofollow">https://www.colorhexa.com/990000</a><br />
					Color Code of Hair Blue: <a href="https://www.colorhexa.com/003b6f" rel="external nofollow">https://www.colorhexa.com/003b6f</a><br />
					Eye Color: White with speckles of green, blue and red.<br />
					Color Code for Eyes Green: <a href="https://www.colorhexa.com/2c5e00" rel="external nofollow">https://www.colorhexa.com/2c5e00</a><br />
					Color Code of Eyes Blue: <a href="https://www.colorhexa.com/17b7ff" rel="external nofollow">https://www.colorhexa.com/17b7ff</a><br />
					Color Code of Eyes Red: <a href="https://www.colorhexa.com/ff2c00" rel="external nofollow">https://www.colorhexa.com/ff2c00</a><br />
					Height: 5' 11"<br />
					Weight: 162 lbs<br />
					Build: On the heavier side. Though he seems to be some what in shape but not really.<br />
					Sex: Male
				</p>

				<p>
					 
				</p>

				<p>
					Birth Year: Unknown<br />
					Current Age: Unknown<br />
					Death Year: Unknown
				</p>

				<p>
					 
				</p>

				<p>
					Social Class: God<br />
					Education: None<br />
					Likes: Winter and cold breezes.<br />
					Dislikes: Water<br />
					Afraid of: Heat and Water<br />
					Political View: None
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Aodh</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Pronunciation:<br />
					Meaning: Fire,  element
				</p>

				<p>
					 
				</p>

				<p>
					Has been slumbering since the year 4615. The druids and humans have forgotten about his oasis underground of The Devils Kingdom.
				</p>

				<p>
					<br />
					God of Fire<br />
					Contacted by people in the Desert Region.
				</p>

				<p>
					Hair: Hair is a wavey sandy material that keeps flowing downwards.<br />
					Color Code for Hair: <a href="https://www.colorhexa.com/dbd1b4" rel="external nofollow">https://www.colorhexa.com/dbd1b4</a><br />
					Eye Color: Firebrick<br />
					Color Code for Eye Color: <a href="https://www.colorhexa.com/b22222" rel="external nofollow">https://www.colorhexa.com/b22222</a><br />
					Height: 4' 6"<br />
					Weight: 95 lbs<br />
					Build: Muscle/Skinny<br />
					Sex: Male
				</p>

				<p>
					Birth Year: Unkown<br />
					Current Age: Unkown<br />
					Death Year: Unknown<br />
					Death Age: Unkown
				</p>

				<p>
					Social Class: God<br />
					Education: None<br />
					Likes: Fire and dry weather<br />
					Dislikes: Cool/Cold weather<br />
					Afraid of: Water<br />
					Political View: None
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Danu</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Pronunciation: <br />
					Meaning: River
				</p>

				<p>
					 
				</p>

				<p>
					contacted by the Gulf Region<br />
					God of Water
				</p>

				<p>
					 
				</p>

				<p>
					Hair: Flowing Deep Blue Water<br />
					Color Code for Hair: <a href="https://www.colorhexa.com/004d6d" rel="external nofollow">https://www.colorhexa.com/004d6d</a><br />
					Eye Color: Deep Green<br />
					Color Code for Eyes: <a href="https://www.colorhexa.com/045206" rel="external nofollow">https://www.colorhexa.com/045206</a><br />
					Height: 6' 9"<br />
					Weight: 275 lbs<br />
					Build: Ability to change its form due to being made pure/holy water. Though <span style="font-size:16px;">Danu</span> is usually seen in a female form that is thicker/curvy.<br />
					Sex: Multi/Mainly female though is known to turn into a guys body to play pranks on people.
				</p>

				<p>
					 
				</p>

				<p>
					Birth Year: Unknown<br />
					Current Age: Unknown<br />
					Death Year:Unknown<br />
					Death Age: Unknown
				</p>

				<p>
					 
				</p>

				<p>
					Social Class: God<br />
					Education: None<br />
					Likes: Lakes, Oceans, Rivers<br />
					Dislikes: Land<br />
					Afraid of: Fire/Heat<br />
					Political View: None
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Aife</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Pronunciation:<br />
					Meaning: beautiful/radiant
				</p>

				<p>
					<br />
					Contacted by the Pine Region<br />
					God of Earth
				</p>

				<p>
					 
				</p>

				<p>
					Hair: Mixture of multicolored leaves, grass and vines.<br />
					Eye Color: Changes color depending on the season/mood<br />
					Summer/Love: Vivd Red<br />
					Color Code for Summer/Love: <a href="https://www.colorhexa.com/da4820" rel="external nofollow">https://www.colorhexa.com/da4820</a><br />
					Winter/Bitter: Snow<br />
					Color code for Winter/Bitter: <a href="https://www.colorhexa.com/fffafa" rel="external nofollow">https://www.colorhexa.com/fffafa</a><br />
					Spring/Relaxing: Forest Green<br />
					Color Code for Spring/Relaxing: <a href="https://www.colorhexa.com/228b22" rel="external nofollow">https://www.colorhexa.com/228b22</a><br />
					Autumn/Hatred: Redish brown<br />
					Color code for Autumn/Hatred: <a href="https://www.colorhexa.com/7b1e17" rel="external nofollow">https://www.colorhexa.com/7b1e17</a><br />
					Height: 5' 7"<br />
					Weight: 185 lbs<br />
					Build: Skinny<br />
					Sex: Female
				</p>

				<p>
					 
				</p>

				<p>
					Birth Year: Unknown<br />
					Current Age: Unknown<br />
					Death Year: Unknown<br />
					Death Age: unknown
				</p>

				<p>
					 
				</p>

				<p>
					Social Class: God<br />
					Education: None<br />
					Likes: Cool breeze of the spring.<br />
					Dislikes: being to warm<br />
					Afraid of: Fire<br />
					Political View: None
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Searumal</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Pronunciation: Sear-u-mal<br />
					Demon of Fire<br />
					Contacted by King of Desert Region: Flarecender
				</p>

				<p>
					 
				</p>

				<p>
					Searumal is also known as the keeper of the gates. She is charge of the gates of the underworld. Out of the four demons she is the most level headed. Though she enjoys torment and burning things a live, she also has a job in which takes up a lot of her time. Making sure the souls go to the correct location of the underworld. Though while doing this job she may end up burning the souls alive. In the millennia of her being in the position of gate keeper she has tortured more souls than any other demon.
				</p>

				<p>
					Hair: Bright blue flowing fire. Spikey<br />
					Color Code for Hair: <a href="https://www.colorhexa.com/3e8cff" rel="external nofollow">https://www.colorhexa.com/3e8cff</a><br />
					Eye Color: Pitch Black<br />
					Color code for Eyes: <a href="https://www.colorhexa.com/000000" rel="external nofollow">https://www.colorhexa.com/000000</a><br />
					Height: 5' 6"<br />
					Weight: 175<br />
					Build: Fit <br />
					Sex: Female
				</p>

				<p>
					 
				</p>

				<p>
					Birth Year: Unknown<br />
					Current Age: Unknown<br />
					Death Year: Unknown<br />
					Death Age: Unknown
				</p>

				<p>
					 
				</p>

				<p>
					Social Class: Demon<br />
					Education: Unknown<br />
					Likes: Burning things a live<br />
					Dislikes: Cool/Cold<br />
					Afraid of: Water/Snow<br />
					Political View: Death and Destruction to rule.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Guznar</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Pronunciation: Guz-na<br />
					Contacted by Gulf Region King: Wavesoak the Drowner<br />
					Demon God of water
				</p>

				<p>
					 
				</p>

				<p>
					Guzna has spent the last 500 years wrecking havoc on the oceans of Norta. He forces the seas to go out of control to sink boats and to claim the souls of the sailors and merchants on the ships. Due to these 500 Years a lot of merchants have started land trade routes or using smaller ships that can sail closer to the coast. 
				</p>

				<p>
					 
				</p>

				<p>
					Hair: Flowing dark/dirty water that drips tainted/impure/infected water.<br />
					Color Code for Hair: <a href="https://www.colorhexa.com/083b37" rel="external nofollow">https://www.colorhexa.com/083b37</a><br />
					Eye Color: Pitch Black<br />
					Color Code of Eyes: <a href="https://www.colorhexa.com/000000" rel="external nofollow">https://www.colorhexa.com/000000</a><br />
					Height: 4' 8"<br />
					Weight: 220lbs<br />
					Build: Fat, Though he is able to change shape due to being made up of water, Guznar enjoys being fatter. Though when he is pissed and is in a pinch he will go into a more lean/fighting look.<br />
					Color Code for Body: <a href="https://www.colorhexa.com/08263b" rel="external nofollow">https://www.colorhexa.com/08263b</a><br />
					Sex: Male
				</p>

				<p>
					 
				</p>

				<p>
					Birth Year: Unknown<br />
					Current Age: Unknown<br />
					Death Year: Unknown
				</p>

				<p>
					 
				</p>

				<p>
					Social Class: Demon<br />
					Education: Unknown<br />
					Likes: Drowning souls over and over as punishment.<br />
					Dislikes: Land<br />
					Afraid of: Fire<br />
					Political View: Rule by fear of drowning
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Gamran</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Pronunciation: Game-ran<br />
					Contacted by Pine Region: Sanaredusk of the Dark<br />
					Demon of Earth/Land
				</p>

				<p>
					 
				</p>

				<p>
					Gameran is the current ruler of the four demons. He stole the Kingship from Fukhi over 1000 years ago. Gameran enjoys possessing trees and brush that are on the verge of death to compel humans to destroy more of the land. 
				</p>

				<p>
					 
				</p>

				<p>
					Hair: Dead leaves, twigs, grass<br />
					Color of hair is multi colored. Mostly darker colors that would go with leaves, twigs and dead grass.<br />
					Eye Color: Pitch Black<br />
					Color Code for Eyes: <a href="https://www.colorhexa.com/000000" rel="external nofollow">https://www.colorhexa.com/000000</a><br />
					Height: 6' 2"<br />
					Weight: 243 lbs<br />
					Build: Semi fit/fat. On the verge of having a gut but still have the lines of a six pack.<br />
					Sex: Male
				</p>

				<p>
					 
				</p>

				<p>
					Birth Year: Unknown<br />
					Current Age: Unknown<br />
					Death Year: Unknown<br />
					Death Age: Unknown
				</p>

				<p>
					 
				</p>

				<p>
					Social Class: Demon<br />
					Education: None<br />
					Likes: Darkness, Burnt forests, dead land<br />
					Dislikes: Life<br />
					Afraid of: Living plants, healthy trees.<br />
					Political View: None
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Fukhi</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Pronunciation: Fu-k-hi<br />
					Contacted by Rockies Ruler: Warrip<br />
					Demon of Air
				</p>

				<p>
					 
				</p>

				<p>
					Fukhi is one of the most secret of the four demons. Due to losing the Queen of demons to the new King of the demons Gameran, she lost trust in everyone around her. He dominion in the underworld has shrunk considerably and she is unable to keep her minions in line to keep order in her dominion. Gameran betrayed her when she let him get close to her cause of this, she keeps to her self and does not let anyone get close to her. Fukhi is the only demon that has no political agenda on the mortal realm of Norta. She only wants to regain her spot of the Queen of Demons using Warrip as her means to do so. 
				</p>

				<p>
					 
				</p>

				<p>
					Hair: Flowing Black hair with a little shine to it<br />
					Color code of Hair: <a href="https://www.colorhexa.com/1c1c1c" rel="external nofollow">https://www.colorhexa.com/1c1c1c</a><br />
					Eye Color: Pitch Black<br />
					Color Code of Eyes: <a href="https://www.colorhexa.com/000000" rel="external nofollow">https://www.colorhexa.com/000000</a><br />
					Height: 5'5"<br />
					Weight: 125 lbs<br />
					Build: Curvy/thick<br />
					Sex: Women
				</p>

				<p>
					 
				</p>

				<p>
					Birth Year: Unknown<br />
					Current Age: Unknown<br />
					Death Year: Unknown
				</p>

				<p>
					 
				</p>

				<p>
					Social Class: Demon<br />
					Education: None<br />
					Likes: Unknown<br />
					Dislikes: Unknown<br />
					Afraid of: Unknown<br />
					Political View: None
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:20px;">Races and Spoken Languages</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:16px;">Humans</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Humans once was out populated by the Druids. During the 800 years before Norta Fields of War the population of Humans increased to over populate the druids. During the wars each of the Human ran regions would create alliances. Though these alliances never lasted long enough for anyone to actually help one side.
				</p>

				<p>
					 
				</p>

				<p>
					TIME SKIP 400 Years<br />
					The Druids people eventually stopped attacking the humans which made the humans focus on each other. Since the Druids left the battles they eventually just became myths. 
				</p>

				<p>
					 
				</p>

				<p>
					TIME SKIP CURRENT Aodhán TIME<br />
					Druids are still myths in the Pine Region. Aodhán eventually meets an druid girl who eventually brings Aodhán to the druid people and they become friends.
				</p>

				<p>
					 
				</p>

				<p>
					Humanoid: Yes<br />
					Life Span: 80 - 130 Years (Those who know magic tend to live longer)<br />
					Religion: Believe in god/gods
				</p>

				<p>
					No sub species are known to exist till the second book/version 2.x when the new hero rises as a half druid/half human. 
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Druid</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Once the dominant race of Norta. Due to 800 years of war with the humans have diminished their society. They are now secluded deep in the Pine region. The druid people are now just myths to humans and are only remembered through stories of old wars.
				</p>

				<p>
					 
				</p>

				<p>
					Druids look exactly like humans. The biggest difference is that druids live way longer due to the connection to the world and nature they have. The second difference are druids are able to blend in with their environment that they have affiliation with.
				</p>

				<p>
					 
				</p>

				<p>
					Before the 800 years of ware there were Druids in all four regions. With the affiliation of each region. Though today all four races of the druids are thought to be extinct or just tales parents tell their children to keep them from wondering to far from the town or city.
				</p>

				<p>
					After Aodhán passes they stay in contact with Augh'Undo as it was Shea's last wish. Shea did not want his friend to be lonely so he passed on his knowledge of communicating and summoning Arlo to the druids. This gave the druids the ability to talk to both Aife and Arlo.
				</p>

				<p>
					 
				</p>

				<p>
					Ruling Body:<br />
					The center and ruling body of the Druids is the Council of Naoi. The council is made up of the eldest druids. What they say is law and most be obeyed. The Council of Naoi is responsible for the exile of Aileene due to her visions of the future she had always had.
				</p>

				<p>
					 
				</p>

				<p>
					TIME SKIP TO NORTA: SALVATION (Book 2/Later Chapters of Book1? IDK yet):<br />
					Arlo trains the half druid/half human child through out his first 150 years of life. Eventually Arlo disappears and the new hero goes on a journey to find Arlo. (new hero) eventually finds out he was sealed away by the demon Fukhi and his followers. Thus the journey to save Norta and Augh'Undo begins again.
				</p>

				<p>
					 
				</p>

				<p>
					Humanoid: Yes<br />
					Life Span: 400+ Years<br />
					Religion: Spiritual
				</p>

				<p>
					Sub Species: Half Druid/Half human: Extinct during current time. By end of first book the first half druid is born.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Gerelk</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Pronunciation: Ger-elk
				</p>

				<p>
					 
				</p>

				<p>
					This is the unknown third race of Norta. 15 years ago they attacked the Gulf Region. They were defeated and no one has seen them since then. They live in the ocean off the coast of the Gulf region roughly 100 miles off sure and about 800 feet down in a crack in the mantle of the earth.
				</p>

				<p>
					 
				</p>

				<p>
					They are introduced in Book 2 (Norta: Salvation)/Version 2.x
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			Spoken Languages
		</p>

		<p>
			English by Humans and Druid
		</p>

		<p>
			Scottish Gaelic Mostly Druid and some Humans who have met an druid.
		</p>

		<p>
			Unknown language is the language of the Gerelk. No one knows what it is called nor knows how to speak or understand it.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:20px;">Regions/Cities/Towns/Maps</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:16px;">Pine Region/Rìoghachd na Beatha (Kingdom of Life)</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					The pine region is one of dense thick forests with lore as old as time. It holds secrets to the Druid race along with the origin of all magic known to man today.
				</p>

				<p>
					 
				</p>

				<p>
					The Pine Region is where the Druids live and have been thriving for the past (Insert number of Years here). Due to the thickness of the woods in the center they have been able to hide themselves from the rest of the world. On the upper left of the pine region you will find the capital city of Imna Dorthore. 
				</p>

				<p>
					 
				</p>

				<p>
					Imna Dorthore  is a coastal city that thrives on its export of wood and grains. They are the wealthiest city in all of Norta. This is because of how well defended it is. No one is able to traverse the massive forests and survive. Thus the only way to attack the city is from the sea. With the abundance of wood they have been able to fortify their coastal area of the city.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			Imna Dorthore
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Area Name: Imna Dorthore <br />
					Type of Area: Main City<br />
					Size of Area: Large<br />
					Growth: Decreasing<br />
					Government: Disliked<br />
					Crime Rate: Medium<br />
					Cost of Living: Expensive
				</p>

				<p>
					Appearance:<br />
					Upkeep: Clean
				</p>

				<p>
					Population: 30000<br />
					Attitude towards visitors: Suspicious of anyone not from the Pine Region
				</p>

				<p>
					 
				</p>

				<p>
					Imna Dorthore is the wealthiest city of all of Norta. With its protection from an unpenetrable forest to the west and a fortified port to the east. It exports about 90% of all the wood that the desert region uses for building. This huge export has allowed them to create a huge economic advantage to all other regions.
				</p>

				<p>
					 
				</p>

				<p>
					Imna Dorthore was built by the elven people a long time ago. So the structures are influenced by elven design. Though the elves may not reside in their home city anymore the architecture has not changed that much.
				</p>

				<p>
					 
				</p>

				<p>
					All structures are made of wood with arches for any doorway or window. Many building are integrated into massive trees. There are many towers throughout the city that the humans converted into look outs to make sure that the city is safe.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Desert Region/ The Devils Kingdom</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Towns:<br />
					1. Swiftmere
				</p>

				<p>
					Cities:<br />
					1. Devils Fork
				</p>

				<p>
					The desert region of Norta is a baren desalet area. Many towns and cities have collapsed and are now just ruins. With no hope in site a lot of people are moving to different regions to find a better life.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			Devils Fork
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Area Name: Devils Fork<br />
					Type of Area: Main City<br />
					Size of Area: Large<br />
					Growth: Stagnant<br />
					Government: Hated<br />
					Crime Rate: High<br />
					Cost of Living: Very Expensive 
				</p>

				<p>
					 
				</p>

				<p>
					Appearance:<br />
					Upkeep: Clean
				</p>

				<p>
					 
				</p>

				<p>
					Population: 31000<br />
					Attitude towards visitors: Suspicious of anyone not from Devils Fork.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			Swiftmere
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Area Name: Swiftmere<br />
					Type of Area: City<br />
					Size of Area: Small<br />
					Growth: Increasing<br />
					Government: Liked<br />
					Crime Rate: Low<br />
					Cost of Living: Cheap
				</p>

				<p>
					 
				</p>

				<p>
					Appearance:<br />
					Upkeep: Dirty
				</p>

				<p>
					 
				</p>

				<p>
					Population: 1350<br />
					Attitude towards visitors: Accepting
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:20px;">Rockies Region/Kingdom of Axazelum</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Towns:<br />
					1. Oakencross
				</p>

				<p>
					Cities:<br />
					1. Axazelum - Capital city of the Axazelum Kingdom
				</p>

				<p>
					The Rockies Region is a mountains terrain.  You will find Axazelum Kingdom in the center on top of the highest peak Axazelum.  This region is known for its huge surplus of all kind of ore. The most precious ore is Aclite.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			Axazelum
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Area Name: Axazelum<br />
					Type of Area: Main City of the Rockies Region<br />
					Size of Area: Large<br />
					Growth: Increasing<br />
					Government: Neutral<br />
					Crime Rate: Low<br />
					Cost of Living: Very Expensive 
				</p>

				<p>
					 
				</p>

				<p>
					Appearance:<br />
					Upkeep: Clean
				</p>

				<p>
					 
				</p>

				<p>
					Population: 23,000<br />
					Attitude towards visitors: Accepting
				</p>

				<p>
					 
				</p>

				<p>
					The Kingdom of Axazelum was built in the center of a giant mountain forest and is truly a state-of-the-art human phenomenon. Its charm is matched by the backdrop of snowy mountains which have helped shape the city to what it is today.
				</p>

				<p>
					 
				</p>

				<p>
					The materials these mountains brought were of great importance, but they were also influential when it came to architectural designs as the vast majority of buildings were designed with shapes and elements found in the mountains.
				</p>

				<p>
					 
				</p>

				<p>
					The skyline is spreading with peaks of mountains and even from afar they manage to display their beauty. Recreation is impeccable in Axazelum Kingdom and it has attracted a lot of attention. Countless cultures have left their mark not just on education, but also upon the city's identity. What historically was a city of no variation has grown into a large melting pot and it's this that unites the thousands people to this day.
				</p>

				<p>
					 
				</p>

				<p>
					It's this multicultural identity that has truly left its mark. Hundreds of concession stands, coffeehouses and sandwich bars offer a plethora of culinary choices and those who feel hungry for something else can enjoy tours, dance, one of the many parks or one of the many other recreational venues.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			Oakencross
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Area Name: Oakencross<br />
					Type of Area: City<br />
					Size of Area: Medium<br />
					Growth: Stagnant<br />
					Government: Disliked<br />
					Crime Rate: Medium<br />
					Cost of Living: Expensive 
				</p>

				<p>
					 
				</p>

				<p>
					Appearance:<br />
					Upkeep: Well Kept
				</p>

				<p>
					 
				</p>

				<p>
					Population: 6922<br />
					Attitude towards visitors: Accepting 
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="font-size:20px;">Gulf Region/ Kingdom of the Falls</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Cities:<br />
					1. Knavist Falls - Capital City.
				</p>

				<p>
					Towns:<br />
					1. Stormhallow
				</p>

				<p>
					The gulf region is located in the south east of Norta. It is second wealthiest region of Norta due to the ability to trade with all the rivers and easy access to the ocean from pretty much any part of the region. You will find Knavist Falls in the middle of the Gulf Region. It  surrounded by waterfalls and a labyrinth of rivers leading to the sea.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			Knavist Falls
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Area Name: Knavist Falls<br />
					Type of Area: Main city of the Gulf Region<br />
					Size of Area: Large<br />
					Growth: Decreasing<br />
					Government: Hated<br />
					Crime Rate: High<br />
					Cost of Living: Very Expensive 
				</p>

				<p>
					 
				</p>

				<p>
					Appearance:<br />
					Upkeep: Well Kept
				</p>

				<p>
					 
				</p>

				<p>
					Population: 16,689<br />
					Attitude towards visitors: Suspicious/No trust to outsiders of the gulf region. 
				</p>

				<p>
					 
				</p>

				<p>
					The city of Knavist Falls was built along the banks of a labyrinth of rivers and is truly an overgrowing phenomenon. Its elegance is matched by the backdrop of over flowing falls which have helped shape the city to what it is today.
				</p>

				<p>
					 
				</p>

				<p>
					The trade resources these seas brought were of great importance, but they were also influential when it came to trading the sea and waterfalls and rivers played a huge step in making trade routes possible.
				</p>

				<p>
					 
				</p>

				<p>
					The skyline is scattered with various waterfalls along with rivers. The quality of life is high in Knavist Falls and it has attracted a lot of attention.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			Stormhallow
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Area Name: Stormhallow<br />
					Type of Area: Town<br />
					Size of Area: Medium<br />
					Growth: Increasing<br />
					Government: Neutral<br />
					Crime Rate: Medium<br />
					Cost of Living: Cheap 
				</p>

				<p>
					 
				</p>

				<p>
					Appearance:<br />
					Upkeep: Clean
				</p>

				<p>
					 
				</p>

				<p>
					Population: 462<br />
					Attitude towards visitors: Accepting
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			Map (work in progress)
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="91ee908a3dafb7451b01af7a28724b63.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/91ee908a3dafb7451b01af7a28724b63.jpg" /></p>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>]]></description><guid isPermaLink="false">5358</guid><pubDate>Sat, 11 Jul 2020 20:11:41 +0000</pubDate></item><item><title>It's like Dash, but better.</title><link>https://www.ascensiongamedev.com/topic/5461-its-like-dash-but-better/</link><description><![CDATA[<p>
	<a href="https://streamable.com/fd3yv4" rel="external nofollow">https://streamable.com/fd3yv4</a>
</p>

<p>
	 
</p>

<p>
	BOOM.
</p>

<p>
	 
</p>

<p>
	Credits go to 
</p>

<p>
	 
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.ascensiongamedev.com/profile/61-mighty-professional/?do=hovercard" data-mentionid="61" href="https://www.ascensiongamedev.com/profile/61-mighty-professional/" rel="">@Mighty Professional</a> for making the Dash 2.0 system. Kind of a big deal this guy.
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.ascensiongamedev.com/profile/5452-wishy/?do=hovercard" data-mentionid="5452" href="https://www.ascensiongamedev.com/profile/5452-wishy/" rel="">@wishy</a> For making 99% of the dev version
</p>]]></description><guid isPermaLink="false">5461</guid><pubDate>Wed, 26 Aug 2020 17:05:39 +0000</pubDate></item><item><title>BGM Work-In-Progress</title><link>https://www.ascensiongamedev.com/topic/5430-bgm-work-in-progress/</link><description><![CDATA[<p>
	Hiya everyone,<br /><br />
	I recently did this colosseum track for the game I'm working on and I'd love some feedback on it. <br />
	I'm looking forward to improving my skills.<br /><br /><a href="https://soundcloud.com/akemimusic/off-to-the-arena/s-vbRFCWC3a3i" rel="external nofollow">https://soundcloud.com/akemimusic/off-to-the-arena/s-vbRFCWC3a3i</a><br /><br />
	Stay safe!
</p>]]></description><guid isPermaLink="false">5430</guid><pubDate>Sun, 09 Aug 2020 22:26:06 +0000</pubDate></item><item><title>Video Game Poetry E-Book</title><link>https://www.ascensiongamedev.com/topic/5370-video-game-poetry-e-book/</link><description><![CDATA[<p>
	Just published my book of Video Game Poetry if anyone is interested; I appreciate all constructive criticism. ^_^
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	https://play.google.com/store/books/details/Jamie_Justice_Insert_Coin_to_Play?id=4G3wDwAAQBAJ&amp;hl=en_US
</p>]]></description><guid isPermaLink="false">5370</guid><pubDate>Fri, 17 Jul 2020 21:00:15 +0000</pubDate></item><item><title>I need help for draw fogs resource.</title><link>https://www.ascensiongamedev.com/topic/5369-i-need-help-for-draw-fogs-resource/</link><description><![CDATA[<p>
	I try to make fogs resource like this image, u can see the right side must connect to left side, the bottom must connect to top, it's hard to make this by just normal drawing tool, what drawing tool is useful for create it? pls help me. Thanks
</p>

<p>
	<img alt="a207a9ce63b290f1de713539d8983c7d.png" class="ipsImage" data-ratio="100.00" height="256" width="256" src="https://www.ascensiongamedev.com/resources/filehost/a207a9ce63b290f1de713539d8983c7d.png" /></p>]]></description><guid isPermaLink="false">5369</guid><pubDate>Fri, 17 Jul 2020 10:49:31 +0000</pubDate></item><item><title>Ohria - The Discovery</title><link>https://www.ascensiongamedev.com/topic/5249-ohria-the-discovery/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	Today i want to share my project with you.
</p>

<p>
	Unfortunately, the project is in stand-by due to lack of time, but I still wanted to show what I had done
</p>

<p>
	 
</p>

<p>
	Website (<a href="https://www.ascensiongamedev.com/topic/5232-intersectcms-open-source/" rel="">Intersect CMS</a>)
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="585a281018fb57ac8d7b5b36cc028eb2.png" class="ipsImage" data-ratio="63.19" height="631" width="1000" src="https://www.ascensiongamedev.com/resources/filehost/585a281018fb57ac8d7b5b36cc028eb2.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	Launcher
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="3291bb194eface9a9d4a1ef8fe8e9627.png" class="ipsImage" data-ratio="56.57" height="560" width="990" src="https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/3291bb194eface9a9d4a1ef8fe8e9627.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	In Game
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="09dcaab1d597c93b7261cb9c73a139c7.png" class="ipsImage" data-ratio="58.18" height="581" width="1000" src="https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/09dcaab1d597c93b7261cb9c73a139c7.png" /></p>

		<p>
			 
		</p>

		<p>
			<img alt="afede5dcfa5ded70e381d141105983eb.png" class="ipsImage" data-ratio="58.18" height="581" width="1000" src="https://www.ascensiongamedev.com/resources/filehost/afede5dcfa5ded70e381d141105983eb.png" /></p>

		<p>
			 
		</p>

		<p>
			<img alt="024efb91bdfa379bd4156fe247d901e2.png" class="ipsImage" data-ratio="58.18" height="581" width="1000" src="https://www.ascensiongamedev.com/resources/filehost/024efb91bdfa379bd4156fe247d901e2.png" /></p>

		<p>
			 
		</p>

		<p>
			<img alt="76856d96aa1eded3b3a0666120a94d02.png" class="ipsImage" data-ratio="58.18" height="581" width="1000" src="https://www.ascensiongamedev.com/resources/filehost/76856d96aa1eded3b3a0666120a94d02.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	It was obviously planned to modify the graphics of the tchat, of the menu. The spell bar had to be divided into 2 parts (one above the health, one above mana)
</p>

<p>
	 
</p>

<p>
	It's been almost two years that I have the project in mind, but still the lack of time (and team ahah!)
</p>

<p>
	 
</p>

<p>
	You will notice that I changed the logo of the game along the way! The real logo is the one on the site <img alt=":)" data-emoticon="" height="20" src="https://www.ascensiongamedev.com/uploads/emoticons/12_slight_smile.png" srcset="https://www.ascensiongamedev.com/uploads/emoticons/12_slight_smile@2x.png 2x" title=":)" width="20" /></p>

<p>
	 
</p>

<p>
	What do you think ?
</p>]]></description><guid isPermaLink="false">5249</guid><pubDate>Wed, 27 May 2020 10:51:28 +0000</pubDate></item><item><title>Character Illustrator/Concept art needed.</title><link>https://www.ascensiongamedev.com/topic/5350-character-illustratorconcept-art-needed/</link><description><![CDATA[<p>
	As I'm not using the art for a game, I wasn't really sure where to post this so I threw it in here as it is for graphics.. So hopefully this is the right place as it is not game related.<br /><br />
	I'm looking for someone who can do full color concept art/character illustrations based on information I provide them. It is for a story I am working on and would like a visual concept of some of my characters for the story. If your able to help let me know. If you are interested could you post some of your work. Im looking for more of a mid-evil/magic/fantasy type of style art.
</p>]]></description><guid isPermaLink="false">5350</guid><pubDate>Wed, 08 Jul 2020 22:51:57 +0000</pubDate></item><item><title>Wonderdraft - Map Design Program</title><link>https://www.ascensiongamedev.com/topic/5309-wonderdraft-map-design-program/</link><description><![CDATA[<p>
	Has anyone used Wonderdraft - <a href="https://www.wonderdraft.net/" rel="external nofollow">https://www.wonderdraft.net/</a> before? I started getting back into my story from years ago and want to expand on my idea before I delve into the game portion. So I have been looking for a world/map making program and Wonderdraft is what I found. I see a lot of reviews raving about it. And it comes with a huge community. Though before I jump in I was wondering if anyone else has used this or heard of it before. It seems to be mostly used for D&amp;D overworld maps.
</p>]]></description><guid isPermaLink="false">5309</guid><pubDate>Sun, 21 Jun 2020 17:34:39 +0000</pubDate></item><item><title>Old battle systems dug up from the past!</title><link>https://www.ascensiongamedev.com/topic/427-old-battle-systems-dug-up-from-the-past/</link><description><![CDATA[
<p>
	So I was using my old laptop today in the Uni lecture hall and I dug up some old battle systems I made when I was about 14-15. Judging by the fact I'm 20 soon, nostalgia is everywhere here. Here is a list of the battle systems in the video:
</p>

<ul>
<li>
		Pokemon wild battle system with working animations and all moves involving damage and status effects coded! (I think I had catching and switching working too lol)
	</li>
	<li>
		Final Fantasy Tactics style battle system
	</li>
	<li>
		Old classic RPG battle system
	</li>
</ul>
<p>
	I thought I'd share what they were like with you guys, here's the video:
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/rZjy8H-EsIk?feature=oembed" width="480"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">427</guid><pubDate>Fri, 15 Apr 2016 17:13:50 +0000</pubDate></item><item><title>Desktop Dating - Chat App (Intersect Game Engine Mod)</title><link>https://www.ascensiongamedev.com/topic/5194-desktop-dating-chat-app-intersect-game-engine-mod/</link><description><![CDATA[<p>
	Hi All.
</p>

<p>
	 
</p>

<p>
	I built this Dating Chat app with Intersect Game Engine....well, a stripped version of intersect game engine...I removed a lot from the C# Source and recompiled.
</p>

<p>
	 
</p>

<p>
	Controversial Dating App.
</p>

<p>
	 
</p>

<p>
	Our dating app is somewhat controversial. It is built for the purposes of inclusivity and discussion provocation in order to stimulate the conversations of the users.
</p>

<p>
	 
</p>

<p>
	The objective of this system is to allow people to completely be themselves in a Safe environment.
</p>

<p>
	 
</p>

<p>
	We feel that the best way to do this is to allow people to show you who they really are by hiding who they really are.
</p>

<p>
	 
</p>

<p>
	This is an experimental project and we are uncertain on whether we will continue the production as various people have made some valid points about the potential risk factors about a dating app such as this one.
</p>

<p>
	 
</p>

<p>
	We are carefully monitoring how this app is used. If we find that it is unacceptable from an ethical standpoint we will be terminating the service entirely and destroying the code so that nobody can replicate this.
</p>

<p>
	 
</p>

<p>
	We wish no harm on anyone and we are hoping that this social experiment does the opposite and is used as it was intended:
</p>

<p>
	 
</p>

<p>
	A way of finding love purely by evaluating someone's personality.
</p>

<p>
	 
</p>

<p>
	Please download on itch.io if interested. This is an alpha version: <a href="https://zoolean.itch.io/desktop-dating-in-the-dark" rel="external nofollow">https://zoolean.itch.io/desktop-dating-in-the-dark</a> or visit our website desktopdating.co.za
</p>

<p>
	 
</p>

<p>
	<img alt="7a469c44bdc501290052a43f02b08490.png" class="ipsImage" data-ratio="60.22" height="602" width="1000" src="https://ascensiongamedev.com/resources/filehost/7a469c44bdc501290052a43f02b08490.png" /></p>

<p>
	 
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">5194</guid><pubDate>Sun, 10 May 2020 19:58:49 +0000</pubDate></item><item><title>Dawn of the Nordic</title><link>https://www.ascensiongamedev.com/topic/4750-dawn-of-the-nordic/</link><description><![CDATA[<p style="text-align:center;">
	Topic being built for a new version
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p>
	To see more, comment, give suggestions, contact me or support, I leave the following links.
</p>

<p>
	<a href="https://daniele-santana.itch.io/" rel="external nofollow">My Main Page</a>
</p>

<p>
	officialdanielepa@gmail.com
</p>

<p>
	Discord: Daniele Santana#8672
</p>

<p>
	 
</p>

<p>
	Consider give me a better support and you will receive all this and everything I do in <a href="https://www.patreon.com/danielesantana" rel="external nofollow">Patreon.</a>
</p>

<p>
	<img alt=":11_blush:" data-emoticon="" height="20" src="https://www.ascensiongamedev.com/uploads/emoticons/11_blush.png" srcset="https://www.ascensiongamedev.com/uploads/emoticons/11_blush@2x.png 2x" title=":11_blush:" width="20" /> Thank you for your visit <img alt=":11_blush:" data-emoticon="" height="20" src="https://www.ascensiongamedev.com/uploads/emoticons/11_blush.png" srcset="https://www.ascensiongamedev.com/uploads/emoticons/11_blush@2x.png 2x" title=":11_blush:" width="20" /></p>]]></description><guid isPermaLink="false">4750</guid><pubDate>Wed, 04 Mar 2020 18:21:15 +0000</pubDate></item><item><title>Concept of a 2D lateral-ish DBZ game</title><link>https://www.ascensiongamedev.com/topic/4994-concept-of-a-2d-lateral-ish-dbz-game/</link><description><![CDATA[<p>
	Heyo! Its been a while. From the title i want to clarify that I know there are a ton of DBZ games around and some of you are probably tired of them, but hear me out <img alt=":23_stuck_out_tongue_closed_eyes:" data-emoticon="" height="20" src="https://www.ascensiongamedev.com/uploads/emoticons/23_stuck_out_tongue_closed_eyes.png" srcset="https://www.ascensiongamedev.com/uploads/emoticons/23_stuck_out_tongue_closed_eyes@2x.png 2x" title=":23_stuck_out_tongue_closed_eyes:" width="20" /></p>

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	Back in the days of Eclipse I made a concept of a sort of 2D "platformer-ish" dragon ball game called "<strong>Dragon Ball Tau</strong>" that was based around using <strong>LSW sprites</strong> (i love that artstyle).
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	I managed to save two gifs from back then (they are from 2010 so at least 10 years ago lol):
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	As you can see It wasnt truly a platform game because it lacked gravity and physics and it was just a matter of perspective (using sprites/tiles in a lateral way and a background image). But that game stayed with me all these years as a cool 'what-if' project to make one day.
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	I think now is the day.
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	Now that the source is out i've been playing a bit with the engine and im really liking it. I needed the source for this game mostly because i need to make a some sort of system of directions (4-directions is not enough, i need at least 6 with up-left, up-right, right, left, down-left, down-right) and probably a ton of sprites for airborn and grounded stances, so i was waiting for it to be released before starting heavily on this project. Now that it is out im having a bit of fun with it and im liking the capabilities Intersect offers from the ground up, amazing work there devs.
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	Ive done this in a bit of spare time between yesterday and today, testing around graphics and animation/projectiles and also graphic tilesets:
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	Wanted to share in case any of you is interested, and wanted to give some feedback ♥
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	Have a great day!
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</p>]]></description><guid isPermaLink="false">4994</guid><pubDate>Wed, 08 Apr 2020 20:26:59 +0000</pubDate></item></channel></rss>
