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Smallio_Pro

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  1. Smallio_Pro's post in how to change client icon was marked as the answer   
    Pull the code from Github: https://docs.freemmorpgmaker.com/en-US/developer/start/prerequisites/
    The icon is in the "assets" folder so just change that and then compile the code
     
  2. Smallio_Pro's post in Shield Slot determines projectile? was marked as the answer   
    Changing the projectile to be based off of the shield slot instead of the weapon slot can be accomplished by, as of v0.7.2-beta.7 changing the AttackPacket handler
    public void HandlePacket(Client client, AttackPacket packet) { ... (L1186) if (player.TryGetEquippedItem(Options.WeaponIndex, out var equippedWeapon)) ... to reference the shield slot index
    public void HandlePacket(Client client, AttackPacket packet) { ... (L1186) if (player.TryGetEquippedItem(Options.ShieldIndex, out var equippedWeapon)) ...  
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