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Yes! A lot more content has now been completed which includes nearly all of the main dungeons of the game to around level 50. @Agoraphobic has joined the team to help create more quests and content outside of the main questline. @Xenogene has been mapping like a beast to finnish off the last couple of dungeons before the steam release, hopefully he will post screenshots as im currently on mobile for a bit. I myself have got my final year of uni coming up in around a month from nows time so Im super busy but my focus is Intersect B5 and source release so i can focus on Nightmare specific code such as pets, guilds, player housing, titles etc. We are hoping for a big release asap at the start of summer hopefully :)

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Thanks to everyone who has been playing lately. It's helped us work out what needs to be focused on. Stay tuned for more zone updates, as we finish up level 40-50 content.

 

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Long ago when the gods created the lands, they decided to settle in different abodes. Gaia, the god of Earth, settled in what is known Umbra Forest. Thor, the god of Thunder, settled in Thunder Plateau. Ifrit, god of Fire, settled in Storm Desert. And Shiva, god of Ice, settled in Hoarfrost Mountains. When the werewolves appeared in the lands, the gods took note of their strength and tasked them with protecting the Elemental Orbs - the source of their power. However, the werewolves soon became resentful of the gods and decided they wanted the land to themselves. So they gave the Elemental Orbs to the Dragons and then locked them up in caves throughout Sylvenus. They had a special key made for each of the Dragon lairs called a Dragon Key. The werewolves feared the keys would fall into the hands of the gods, and so destroyed them many ages ago. If anyone was able to forge a Dragon Key, and obtain the Elemental Orbs from the Dragons, they could bring them here to this monument and create the Spirit Orb. Thus, giving that person all the powers of the gods combined. - Scholar

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We're currently looking for two competent mappers to help us brush up the world of Nightmare before release. If interested please message myself or Kibbelz, with screenshots of previous work.

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Nightmare has come a long way since it first started. Here is how the game looked in 2016:

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After many graphics and color changes here is how it looks now:

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In other news, @Aesthetic is now a part of the team and will be helping with various aspects including quests and a GUI overhaul. Stay tuned!
 

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13 hours ago, Dashplant said:

Nice! I see you're taking your own hue shifting advice :)

 

Also, Aes is one busy guy with 2 projects.

 

had to take a small hiatus from arcwyre due to personal reasons but i didnt just wanna stop developing c:

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Update:

 

As of today we now have player PVP! The system puts players into a queue and then when both players accept they are warped to the arena where people can spectate the match! The wins and losses are also recorded and can be accessed at any time! We also have a way to detect people going afk too so we can award our wins and losses accordingly! (And yes this is all with events!)

 

Screenies:

Spoiler

 

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In Nightmare News:

We are currently undergoing heavy development, across items, lore, quests, zones, and literally every aspect of the game to make sure it's in the best state, and as fun as we can possibly think of making it. It is all these little details, that we feel, will make the project stand out in the end. With that, I'd like to share that we are planning to add 4 new towns besides the central "Odium". Furthermore, in a future "Island Expansion" we will be introducing 4 new island areas to grind and quest in, with an additional town for each Island. Here is the planned location of one of the towns in red marker:

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