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Open Alpha Forgotten Lands: Online


izakt
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Welcome to Forgotten Lands: Online!

Forgotten Lands: Online is an exciting ORPG based on various fictional tales of utopias Inspired by the classic MMORPG, MU Online, yet recreated, reimagined, and retold in a fun 2D pixel art style! Can you save the Continent from its impending doom? Join us today! 

 

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Links...

Game Overview...

  • Online Role Playing Game.
  • PVP focused multiplayer game-play.
  • PVE focused story board.
  • Continuous development and content creation as the community grows.
  • This game will have no end-point other than reaching max character level.
  • Game Engine: Intersect Engine (v0.7).

 

Staff...

  • IZAKTLY STUDIO - Publisher
  • Izak Thompson | "Secneum" | Owner - Lead Game Developer - Lead Artist - Product Specialist
  • "Twins" | Lead Community Manager

 

Introduction Story...

Spoiler

Forgotten Lands: Online is an exciting ORPG based on various fictional tales of utopias. There are three main continents in this realm: Lumerya, Mu, and Atlantis. MU was at the center of these continents. The land of Mu also flourished with fertile soil and life promoting trade, wealth, and power. Mu was host to a huge empire and a massive army. 
 

Lumerya, east of Mu, was a place of natural beauty. Here, Elves protect their sacred land and build their cities carefully.
 

Far to the west lies Atlantis. Though set far out from the other continents, only the most noble and wealthy live in the place. The population there is minimal, however the few residents that reside there have massive estates that protect them from all life forms.
 

Sadly, the people of Mu have began to turn on their own government and have started civil war. With violent attacks and destruction of cities, there has been devastating damage to the fragile resources that are so valuable to the functioning of life here. As power hungry warmongers weakened the empire, and destroyed the land, the Elves of Lumerya had no choice but to step in and try to stop the madness. However, it only caused more havoc.
 

From civil war, to full fledged international warfare, the land of the realm began to crumble...

 

 

Media...

Spoiler

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Current State...

In its current state there are lots of game features to enjoy at the moment.

  • Character Classes: Knight, or Mage.
  • Alpha Monster Lairs: hunt more difficult monsters with unique item drops.
  • Golden Monster Lairs: hunt more difficult monster with high drop rates, but has limited possible entries per day.
  • Boss Monster Areas: hunt very difficult monsters with other players to unlock a special area that is only accessible if the boss is killed.
  • Devil Square: a massive multiplayer monster spawning mini-game which occurs at certain times of the day.
  • Equipment upgrade system: increase item level from +1 up to +9!
  • Equipment rarity system: you can obtain items with higher rarity such as Excellent or Legendary!
  • Equipment recycle system: you can exchange hard to obtain items for Rare Item Tickets. Use the tickets to gamble for even better items!
  • Equipment and item crafting: includes chance based crafting systems.
  • Tutorial Quests to walk you through some game features.
  • Repeatable quest system.
  • Harvestable crafting materials.
  • Daily reward systems.
  • Flex EXP system depending on character level vs. target level.
  • Party system: join a party with other players and share EXP, loot, and common events.
  • PVP system with reward system for Player Kills.
  • Fully working Guild system with assignable ranks and a guild bank.
  • Fully working website with account management, VIP item shop, wikis, and more!

 

Reaching a Beta Phase and Our Future plans...

Our goal is to create a great PVP focused online RPG game. We are currently in a heavy Alpha stage of game development and have many features to add and develop. However, we feel we have reached a point of development where the game has a great base to continue building on. The main storyline and quest board is essentially non-existent at this point. Because the game is going to be PVP focused, out story and quest boards are going to be quite general. While there will be a story to follow as your character progresses, it will not be the entire focus of the game. There will not necessarily be an end-point in the game as we will focus to build on the end-game with intense PVP focused updates, mini-games, and events to participate in as players approach maximum character level. 

 

We are currently in an Open Alpha development phase and have plans to at least complete the following before we enter any kind of beta phase:

  • Create an Elf class that uses Range style weapons such as Bow and Arrow, or throwing knives.
  • Create a Mage class that only uses magic spells.
  • Create 2 additional main world maps (Noria, Devias)
  • Create a PVP focused mini-games that happen at certain times of the day.
  • Create a PVP ranking and reward system.
  • Create a Guild reward system.
  • Create a character customization system
  • Create a PVE focused quest and story board following the Introduction Story.
  • Complete disassociation from any "MU Online" IP.

 

*notice: the game was previously called MU Pixel - ORPG and has since been rebranded as Forgotten Lands: Online.

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On 9/21/2021 at 10:57 AM, CosakiGames said:

I would be careful with copyright infringement when selling items on a game with established IP.
Also a cash shop on an Alpha game is a red flag for most.
 

Best of luck!

 

I appreciate the feedback. I understand and will be removing any associated IP with time and its mostly just placeholders for now until I can develop better artwork and things. Surely we won't enter beta until these things are replaced. ;) Also, there is big notices about the "cash shop" and warnings that we are in Alpha stage and that data may or may not be wiped ultimately so surely I am not attempting to be sketchy about it but I do understand what you mean. Thanks again for your reply. :) 

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  • 1 month later...
1 hour ago, UseresU said:

oh wow, didnt expect to find it here. i used to play the Lost Continent MU until the admin decide to migrate us in global server. I am from PH Server.

is this still on beta?

 

Hi, we are currently in an open Alpha phase still. You should try it out and let us know your feedback! We are not a private server and are creating everything from scratch. It is simply inspired by the MU Online game!

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18 hours ago, izakt said:

 

Hi, we are currently in an open Alpha phase still. You should try it out and let us know your feedback! We are not a private server and are creating everything from scratch. It is simply inspired by the MU Online game!

yeah, i tried it last night. i was shocked with the mobs in lorencia it was awesooooome hahaha the spider, the dragon, the bull. but the bull seems too small compare to dragon thou. but i loved it. cant wait for release. hope there's a combo for BK too, the skills too.

looking forward for full release, it gives me hype.

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Join our Alpha v1.07 update!

 

We have made lots of improvements to the game! Please check it out!

 

Spoiler

Season 0.0.1.07 (Alpha v1.07)
May 22, 2022

 

Knight ClassSkills will now have an upgrade system. You can upgrade skills via Combat Trainer NPC.

- Current skills: Slash, Cyclone, Erupt, Swell Life.
- Removed skills: Falling Slash, Uppercut, Twisting Slash.
- Redeveloped all the skills.
- Slash is a starting skill which automatically upgrades at level 10, 18, 25, and 32.
- Skills can be upgraded up to Lv. 5 max. (Max level will be increased in the future.)

 


Mage ClassSkills will now have an upgrade system. You can upgrade skills via Combat Trainer NPC.

- Current skills: Magic Ball, Power Wave, Burst, Greater Skill.
- Removed skills: Fire Ball, Cursed Ball.
- Redeveloped all the skills.
- Magic Ball is a starting skill which automatically upgrades at level 10, 18, 25, and 32.
- Skills can be upgraded up to Lv. 5 max. (Max level will be increased in the future.)

 

 

New General Skills

- Taunt - a new skill for all classes. It attracts nearby enemies to attack you.

 

 

Weapon Transformations - removed

- Weapon Transformation is replaced by Rare Item Box system.

 

 

Rare Item Box

You can recycle rare items in exchange for Rare Item Tickets, which are used to open Rare Item Boxes. Types of items that you can recycle:

- Item +7 ~ +9
- Item - Excellent
- Item - Perfect
- Item - Epic
- Item - Legendary

 

Types of boxes that can be opened:

- Lucky Box: costs x2 Rare Item Ticket
- Rare Box: costs x4 Rare Item Ticket
- Epic Box: costs x1 Epic Item Ticket

 

*Epic Item Ticket cannot be obtained yet.

 

 

 

Celestial Forge (Wing Crafting in v1.07)

Wings are now obtained via chance crafting, via the Celestial Forge. It is located right next to the Enchanter NPC.

- Requires one Celestial Crystal and one Jewel of Creation to attempt crafting wings.*
- Simply using the action button on the forge will craft wings without a confirmation message.
- There is a one time warning that appears each login before you are allowed to use the forge.
- There is about a 34% chance to roll a Wing Item.
- There is a chance to get Jewel of Creation Shards back.
- There is no guarantee you will get anything from using the forge.

 

 

New NPCs

- Sir Ezekes - a new NPC for main quests.
- Combat Trainer - a new NPC for upgrading / relearning skills.

 

 

NPC Name Changes

- "Magician" is now named Mage Shop.
- "Jewel Trader" is now named Jewel Exchange.
- "Wings Specialist" is now named Enchanter.

 

 

NPC Updates

- Enchanter (previously named Wings Specialist) no longer crafts wings.
- Blacksmith no longer sells Swell Life.
- Mage Shop no longer sells Burst.

 

 

Shop Updates

- General Shop: added Map: Lorencia; removed Mana Crystal.

 

 

New Items

- Map: Lorencia
- Skill Crystal
- Cyclone Upgrade
- Swell Life Upgrade
- Rageful Blow Upgrade
- Burst Upgrade
- Power Wave Upgrade
- Greater Skill Upgrade

 

 

Item Name Changes

- "Demonic Hide" is now named Celestial Crystal.
- "Wand of Magic" is now named Wand.
- "Staff of Fire" is now named Staff.
- "Staff of Curse" is now named Skull Staff.
- "Thick Hide" is now named Scales.

 

 

Discontinued Items

- Mana Crystal
- Orb of Falling Slash
- Orb of Twisting Slash
- Orb of Uppercut
- Orb of Fire Ball
- Orb of Magic Ball
- Orb of Slash

 

 

Jewel Items

Defined Jewel item uses, their rarities, and how they are obtained. (Listed below by most common -> most rare)

- Jewel of Bless: (most common) obtained from monster drops. Used to upgrade items.
- Jewel of Soul: obtained from monster drops. Used to upgrade items to +7, +8, or +9.
- Jewel of Chaos: obtained from monster drops. Used in general crafting.
- Jewel of Creation: obtained from monster drops. Used in rare item crafting.
- Jewel of Life: obtained from boss monsters, golden monsters, and loot boxes. Used to add additional option to items. (+ATK DMG / +SKILL DMG / +SPEED)
- Jewel of Guardian: (most rare) TBD

 

 

Jewel Spots

- Jewel Spots now have a chance to give any of the following: Metal Ore and Jewel of Bless\Soul\Chaos\Creation\Life Shards.
- Purple Spots have increased chance to obtain Jewel of Soul\Chaos\Creation\Life Shards.
- Purple Spots will give at least 2 shards when obtained, while Blue Spots can give a minimum of only 1 shard.

Metal Ore (~58% probability of at least x1)
----> Blue Spot: can obtain x1 ~ x6.
----> Purple Spot: can obtain x2 ~ x10.
Jewel of Bless Shards (~32% probability of at least x1)
----> Blue Spot: can obtain x1 ~ x6.
----> Purple Spot: can obtain x2 ~ x10.
Jewel of Soul Shards (~10%(blue) / 15%(purple) probability of at least x1)
----> Blue Spot: can obtain x1 ~ x3.
----> Purple Spot: can obtain x2 ~ x9.
Jewel of Chaos Shards (~10%(blue) / 15%(purple) probability of at least x1)
----> Blue Spot: can obtain x1 ~ x3.
----> Purple Spot: can obtain x2 ~ x9.
Jewel of Creation Shards (~2%(blue) / 3%(purple) probability of at least x1)
----> Blue Spot: can obtain x1 ~ x3.
----> Purple Spot: can obtain x2 ~ x9.
Jewel of Life Shards (~1%(blue) / 1.5%(purple) probability of at least x1)
----> Blue Spot: can obtain x1 ~ x3.
----> Purple Spot: can obtain x2 ~ x9.

 

 

Crafting Changes

- Item level upgrades +7 ~ +9 now require Jewel of Soul Shard.
- Crafting ingredients were changed for all item level upgrades.
- Removed Wing item crafting. (replaced by Celestial Forge)

 

 

Monster Changes

- All Alpha monsters have ~14% probability to drop Skill Crystals.
- Removed "Thick Hide" item from all monster drops.
- Renewed monster skills.
- Certain monsters can now recover HP and MP.
- Certain monsters can cast buffs on themselves.
- You can now see monster Status Effects in the Target Window (Hot-key: [Tab]).

 

 

Devil Square - Reward Changes

The rewards earned from the reward boxes were changed.

- In Devil Square, a character earns Base EXP when killing a monster regardless of the new EXP System Adjustments.
- In Devil Square, a party will split Base EXP between members evenly, when killing a monster, regardless of the new EXP System Adjustments.

 

 

Party System

- Max party members reduced from 5 -> 3 members total. - EXP Share range changed: 14 tiles max. - Party members now share events which occur on NPC death; range: 14 tiles.

 

 

Quest Board Changes (previously named "Bounty Board")

- The level requirements of preexisting quests were widened.
- Multiple quests can be taken at the same time and can be completed in any order.
- Rewards are automatically given to the character's inventory on quest completion.
- If there is no inventory space available when the rewards are given then they will appear on the ground. (edited)

 

 

Quest Changes If you completed the Tutorial previously, you will need to complete the Tutorial again. Here are all existing quests in this update:

New quests:
- Tutorial - Intro to Lorencia
- Tutorial - Alpha Monster Lairs
- Tutorial - Devil Square
- Tutorial - Golden Monster Lairs

Removed quests:
- Tutorial 1
- Tutorial 2
- Find Rob's Ring

 

 

EXP System Adjustments

The EXP system will now flux depending on Character Level vs. Monster Level.

- If Character Level value is at least 10% lesser than the Monster's level, the character earns bonus EXP.
- If Character Level value is within 10% of the Monster's level, the character earns full Base EXP.
- If Character Level value is at least 10% greater than the Monster's level, the character earns a reduced EXP amount.
- EXP amounts flux between 110% (bonus), 100% (base), 80%, 50%, down to a minimum of 20% EXP.
- If in a party, the monster's killer gains their normal amount of EXP while the Party Members in range will gain 1/4 of the killer's gained EXP.
*note: EXP gain amounts from monsters level 6 or less are manually edited.

 

 

Emotes

Added simple animated emoticons Use a /command in the chat-box to use them:

/Yes
/No
/Smile
/Worry
/Wink

 

 

Graphical Updates

- Items that are +2 ~ +9, Excellent, Perfect, Epic, or Legendary now appear as their original item color, but they additionally have a colored glow effect.
- Increased the size of Skill Icons in the skill menu.

 

 

Other Changes

- Increased potion stack limit from x3 -> x5
- Decreased the max amount of skills slots available to 12.
- Skills can be forgotten now (right-click in skill menu).
- Adjusted monster levels to help guide players where to hunt. (E.g.: a level 10 character should be able to hunt monsters around level 10 without too much issue.)
- Adjusted monster EXP gain: monsters level 10 ~ 16 saw decreased EXP gain, while monsters over level 16 saw increased EXP gain.
- Added informative icons, such as arrows to guide players during quests, and text labels to appear above some icons, such as "Quest Task" or "Quest Available.
- Created Admin-only items for easy testing.
- Most game features are not usable until the character has completed the Tutorial quest.
- Added EXP Server Multiplier variable that can be changed to multiply EXP gains from all monsters, for promotional events!
- All Quest data was cleared from all pre-existing characters.

 

 

*The previous build version was archived for backup, along with all player data!

 

 

[this info was last updated May 22, 2022]

 

Or check the official details here:

 

*notice: the game was previously called MU Pixel - ORPG and has since been rebranded as Forgotten Lands: Online.

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  • izakt changed the title to Forgotten Lands: Online

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