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WIP 2d Fantasy MMORPG - Megania Online


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Hello everyone,
I am pleased to officially announce the game that I have been working on alone for more than 4 years. An open alpha for testing would come in a few weeks,  and in the future it is planned to launch on Steam (already in itch.io).

Special thanks to AGD for their hard work these years and all contributors, you da real mvps, @jcsnider, @Kibbelz, @panda, @Cheshire, @Arufonsu, @Alrobin, @Aurele, @BabyLoves
And also @XFallSeane for his work in the website and @Weylon Santana for helping with events.

Game trailer will be recorded with player battles and events during a weekend (date anounced on discord and social media previously).





Why a new MMORPG?

  • During my gamer career I have played in hardcore mode more than 500 titles, and although not all of them have been bad ... in general the experience could have been improved, for example:
  • No pay to win aspects
  • Transparency during development (updates are released almost daily on discord)
  • Expect titles that are announced and never come to light
  • Continue to provide content and do not abandon it after a few months of use
  • Endgame more durable, healthy and with variety to do
  • Interesting leveling and not an obligation to reach the highest level
  • Immersive adventure, here if you die you drop unbound objects

What is Megania Online?

A 2d mmorpg that features classic rogue-like elements and top down rpgs.

  • Well-defined, old-school classes (Warrior, Archer, Druid, and Wizard)
  • Cartoon-type combat animations (Boom! Zap! WoW! ...)
  • More than 45 skills
  • Open world PvP (in the future there will be Battlegrounds with objetives)
  • Map rich in treasures, mazes and puzzles
  • Allow players to own their house wherever they want
  • Skills by class, potions and runes to get you into adventure
  • Very dark caves and importance of torch and spells
  • Crafting equipment and consumables
  • Much more!


Since it is a solo project, my time to record videos and upload them is limited, so I cannot provide much gameplay (I spend about 10 hours a day developing it, sometimes even more). For now I prefer to focus on advancing with the content (maps, monsters and objects, to have an alpha with quality and fun).

I encourage you to join the discord (or another social network) and see the progress from there, THERE IS NO SPAM, just an image, gif or daily / weekly entry.


Social media


I encourage you to follow the development and contribute your ideas and impressions!
See you in MEGANIA ONLINE !!!




Only me.




Intersect Game Engine



Megania has always been a place of magic, incredible creatures, resourceful valleys and mountains, and a place to thrive, but the age of man is coming to an end.

An ancient wyrm believed to be dead named Dracobys, has awakened from his eternal rest. In an attempt to restore peace, humans, dwarves, elves and all manner of magical creatures tried to face him in a great battle, but it was not enough and succumbed to its power. A powerful hermit seeks the chosen one, who manages to reestablish peace and recover old alliances, hidden in remote wastelands. Will it be you?














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