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Open Alpha Pirate Souls Alpha Release


Shenmue
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Hello everybody. Lately I've been working with few people on a pirate Game using Intersect Engine: Pirate Souls. I am pleased to announce that it will launch an Alpha Release the 24th July. For a fan of 2D pixel RPG, it's a bit sad to realize there are a lot of ninjas Online RPG compared to pirate ones. That's how Pirate Souls began. So people can play a fan made pirate game.
 

You will be able to follow different paths. Be a pirate, a marine or just a sailor.

Pirates can form a crew, recruit members and have a bounty. Their goals are to have the biggest bounty and to find treasures. Like you may have guessed they also want to be the greatest of all the pirates.

Marines work for the government. Marine members have ranks and they can evolve in the marine under different ranks. Their goals are to arrest pirates and keep the peace in the world by obeying to their superiors and the government.

Sailors are not related to any groups and can be a member of the revolutionary army. Pirates and marines can decide to be a simple sailor during their journey.


Players will have the ability to use different skills to fight. Each of them linked to one of the three specializations available: swordsmanfighter and sniper. There are also special fruits that give strange powers to the one who eat them. Those are called soul fruits.

 

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More previews in the hidden contents below

 

ABOUT THE ALPHA

Spoiler


ALPHA GAMEPLAY

Your adventure begins on a big island with a lot of landmarks to discover. Some drama is going on there that you will soon find yourself embroiled in. A lot of missions are available and some have different endings depending on how you chose to complete them. Make sure to talk to any villager that looks interesting, so as to not miss any missions. Be careful on your way though, as there are lots of different mobs and bosses around.

 

 

The combat system is dynamic and full of techniques. Various combos and fighting styles available depending on the specialization you chose. More information here: Pirate Souls Specializations Overview.

 


FEATURES

Pirate Souls is categorized as an Indie Online RPG, with 2D Top Down Pixel Art graphics. It has basic features you may expect from this kind of game: inventory system, party system, trading, etc. However, we tried to make it stand out from others of its kind with small features that give it more excitement and realism. As a large focus of Pirate Souls is PvP and PvE, most of them were implemented with combat in mind.

 

For example, you will be able to dodge any attack within a fight, perform attacks with combos, destroy your environment and even choose your running style!

 

All those features help make the game more immersive. Our art style was also done having that in mind. The game interface is made of parchment paper and is clean and simple so only important information gets to your eyes.

 

 

EXPECTATIONS

We expect bugs and balance issues, because we have yet to test the game on a big scale. However, we will try to fix any issue that will come our way as soon as possible. Feel free to report bugs in the bugs session of our discord when the time will come!

 

 

QUESTIONS

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WHAT'S LEFT?

What is left content-wise is to add more missions and complete the bounty system. We want the end game content to be interesting and challenging. Missions and bounties will definitely help with that. We also want to improve the crew system by doing global organizations that smaller crews can join. That will fit well for marines or pirates alliance.

In the long term, we plan on adding more islands and a ship system. However, that will probably be for a beta version of the game.

 

 

We don’t expect to wipe during the alpha. However, once a beta version of the game is released, there will definitely be a wipe. Another scenario where a wipe may be needed is if we have to implement a new feature that overhauls the game so much that it requires a wipe. It would have to be something very important like a major exploit fix or a highly anticipated update.


HOW LONG WILL THE ALPHA LAST?

We plan the alpha to last at least two-three months. After that, depending on the player base and the interest, we may keep it online longer.

 

 

SPECIAL THANKS

Spoiler

We would like to thank @Rory, creator of Nin Online, who helped us improve our vision of the game and gave us valuable information. On top of that, Hitspark (The Developers/Publishers of Nin Online) is going to be the publisher of Pirate Souls.

 

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Special thanks to @jcsnider, @panda, @Kibbelz and @Cheshire, main developers of Intersect Engine, the engine we use for the game. It’s really great and has a lot of features.

Thanks to everybody who helped us build the game and to the people who support us daily! See you in-game!

 

 

We are currently 4 active staff members:

Dona, Erox, Rosetta and me, Shenmue

 

PLAY NOW

 

Join Pirate Souls Discord Server
Check Pirate Souls videos on YouTube
Follow Pirate Souls on Twitter
Read articles about Pirate Souls on Indie DB

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3 hours ago, Cheshire said:

Good luck on your alpha launch!

May the waves crash on your ships more so than your servers. 🏴‍☠️

Haha yeah, thanks!

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  • 2 weeks later...
9 hours ago, Shar said:

Nice..i like that 8 directional movement..good job..

Thanks! 

 

5 hours ago, Aesthetic said:

Nice! This looks fantastic @Shenmue you can expect me to be online for launch :)

Haha great, will be nice to see you in game! 

 

PS the game will launch at 7 PM UTC. I will send the download link when the time will come 

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The game is now officially released! If you want to try it, here is the download page: https://piratesouls.org/

 

8 hours ago, felipesmoke94 said:

is there ship and battle system at sea? if not, do you intend to implement?

Not yet, but we do intend to implement it!

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