A week ago, I had played my first 2D MMORPG that uses a game engine very much similar to Intersect. This game was available on Steam for $2 USD.
Let's pretend that I intend to do the same thing. Create my own 2D MMORPG game and sell it on Steam for $2 USD. But before I actually made it available on Steam, I decide to zip the client and send a copy to a friend and to also put a copy on my neighbor's computer for testing purposes. So, let's say that my copy is on my neighbor's computer an
A week ago, I had played my first 2D MMORPG that uses a game engine very much similar to Intersect. This game was available on Steam for $2 USD.
Let's pretend that I intend to do the same thing. Create my own 2D MMORPG game and sell it on Steam for $2 USD. But before I actually made it available on Steam, I decide to zip the client and send a copy to a friend and to also put a copy on my neighbor's computer for testing purposes. So, let's say that my copy is on my neighbor's computer an