A week ago, I had played my first 2D MMORPG that uses a game engine very much similar to Intersect.  This game was available on Steam for $2 USD. Let's pretend that I intend to do the same thing.  Create my own 2D MMORPG game and sell it on Steam for $2 USD.  But before I actually made it available on Steam, I decide to zip the client and send a copy to a friend and to also put a copy on my neighbor's computer for testing purposes.  So, let's say that my copy is on my neighbor's computer an