A week ago, I had played my first 2D MMORPG that uses a game engine very much similar to Intersect. This game was available on Steam for $2 USD.
Let's pretend that I intend to do the same thing. Create my own 2D MMORPG game and sell it on Steam for $2 USD. But before I actually made it available on Steam, I decide to zip the client and send a copy to a friend and to also put a copy on my neighbor's computer for testing purposes. So, let's say that my copy is on my neighbor's computer an
There are multiple questions going on here. One has to do with protecting your assets (graphics, music, etc) and the other has to do with protecting access to your game - we don't want people playing who haven't paid for it, right?
Let me first discuss assets. The MIS files you found, they might be .pngs, .mp3, etc with a different extension. It is possible that the MIS is only there to throw you off and if you changed the extension to .png and opened it up with paint it would work fine. It