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The Bunny Gamer

Connection unbelievably slow when connecting over internet

Question

The client is incredibly slow in game when you run it on a different wifi network to the wifi used for the game server. When you open the client on the same wifi network as the server, the black loading screen takes about half a second to load the map and everything runs at lightning speed, however on a different wifi network the black loading screen takes about 10 seconds, then, after that, the game is very slow, it glitches you back a lot, events take ages to run their commands (5-10 seconds inbetween commands), and the chat is also very slow.

In the debug settings (F2) the ping is about 60-80ms on the client, suggesting it can connect fine to the game server. I have tried increasing the flood settings in config by 3x for each value and nothing changes.

All PC's tested (client and server) have used .NET Framework 4.6.1+. A total of three computers for the client have been tested, all in different locations, and two computers for the server.

Using a modified version of Intersect 0.6.2.0

 

Example of issue:

https://www.ascensiongamedev.com/resources/filehost/d008a66ae38c52f203e9b899d482cdf9.mp4

 

Any help would be greatly appreciated, thanks!

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Try a dedicated host, there should be some services that offer trials to make sure they're upto specs - although rare. Any game software of this size or structure should be hosted on a proper server for long term and development. The exception is a PC with very high specs catered towards hosting, or even a server machine you set up yourself should be fine and dandy.

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