Dagobah Posted September 30, 2020 Share Posted September 30, 2020 I would like to trigger an event when the player has a quest and press the button to abandon that quest thank you Link to comment Share on other sites More sharing options...
0 Beefy Kasplant Posted September 30, 2020 Share Posted September 30, 2020 There's no event trigger for that Dagobah 1 Link to comment Share on other sites More sharing options...
0 Dagobah Posted September 30, 2020 Author Share Posted September 30, 2020 Â thanks, some suggestion to edit the source? Link to comment Share on other sites More sharing options...
0 jcsnider Posted September 30, 2020 Share Posted September 30, 2020 Have a switch that is set right before quest completion and a switch that's set when the quest is accepted. Then an autorun common event that checks if the quest was accepted (your variable), the quest is not in progress, and that the quest was not completed (your other variable).  Not a clean solution but not terrible either. Link to comment Share on other sites More sharing options...
0 Dagobah Posted October 1, 2020 Author Share Posted October 1, 2020 On 9/30/2020 at 2:05 PM, jcsnider said: Have a switch that is set right before quest completion and a switch that's set when the quest is accepted. Then an autorun common event that checks if the quest was accepted (your variable), the quest is not in progress, and that the quest was not completed (your other variable).  Not a clean solution but not terrible either. thanks, sounds relatively easy Link to comment Share on other sites More sharing options...
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Dagobah
I would like to trigger an event when the player has a quest and press the button to abandon that quest thank you
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