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Make an animation when throwing a spell


Dagobah

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not exactly sure what you mean, but you can add "_cast" extension to your sprites to show a casting animation. otherwise, you have to custom code the source with something like "SpriteAnimation.Casting" and then add your own custom extension "_casting" (just a random example). you would have to do this for all of your entity/paperdoll sprites

 

if you mean an animation for the spell projectile, then you have to make the animation first in the animation editor, then apply it to the projectile in the projectile editor

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