Dagobah Posted April 26, 2020 Share Posted April 26, 2020 i'm trying to make NPCs passables there is no check in the editor to make passable npcs the only way is entering the source but i can't solve how make an entity passable, Help! Link to comment Share on other sites More sharing options...
2 Lathander Posted April 26, 2020 Share Posted April 26, 2020 The passability, from what I understand, is checked on both the npc, and on the player as well. So npc needs passability = true, but there's a code that is part of player movement that also checks if a certain type, can pass. Locate that and change both those areas. Dagobah 1 Link to comment Share on other sites More sharing options...
0 Dagobah Posted April 27, 2020 Author Share Posted April 27, 2020 16 hours ago, Lathander said: The passability, from what I understand, is checked on both the npc, and on the player as well. So npc needs passability = true, but there's a code that is part of player movement that also checks if a certain type, can pass. Locate that and change both those areas. thank you so much! i looked for it and yes that was the proplem!!! i change the IsTileBlocked void in Intersect.Client\Entities\Player.cs and change IsTileWalkable in Intersect.Server\Entities\Player.cs and set Passable = true; in Intersect.Server\Entities\Npc.cs Link to comment Share on other sites More sharing options...
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Dagobah
i'm trying to make NPCs passables there is no check in the editor to make passable npcs the only way is entering the source but i can't solve how make an entity passable, Help!
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