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how can i make npcs passables?



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16 hours ago, Lathander said:

The passability, from what I understand, is checked on both the npc, and on the player as well. So npc needs passability = true, but there's a code that is part of player movement that also checks if a certain type, can pass. Locate that and change both those areas.

thank you so much! i looked for it and yes that was the proplem!!!


i change the IsTileBlocked void in Intersect.Client\Entities\Player.cs and change IsTileWalkable in Intersect.Server\Entities\Player.cs and set Passable = true; in Intersect.Server\Entities\Npc.cs

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