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RocknRolla

WIP Silvershire - 2D ORPG

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Introduction
Silvershire is a retro, fantasy-driven, online RPG with the aim to bring back the classic and simplistic RPG style, experience and atmosphere - "A mix between Zelda and Pokemon".


Features
Below is a list of the planned features upon release:

  • 20 levels of character development. At the moment the starter zone (1-10) and mechanics are as good as done.  (More zones will be added throughout development, we strive for quality over quantity) 
  • Custom graphics. The current tileset is a placeholder, the idea is to re-pixel the tileset to a custom, more detailed, style in the near future.
  • 3 standard classes to choose from. Warrior (tank), Wizard (dps) and Priest (support) with a variety of 10 different spells in total.
  • Interactive world. The idea is to make every sign, jar, crate etc. interactable, creating small side-stories and a world full of exploration and hidden loot.
  • Extensive profession and crafting system. The game its focus is on putting effort into crafting your own gear and weaponry along the way.
  • Item prefixes and suffixes. All crafted gear will generate its own different prefix and suffix, adding bonus stats and increasing the value.
  • Different instance styles. Dungeon crawls, puzzles, wave-styled dungeons etc. Including the option to scale the dungeon to max. level with fitting rewards.
  • Standard kill, deliver and collect quests spread across the world to help character progression and development.

Please note that not all the above features are (fully) implemented yet, this list is to give you an impression on the overall concept and what the game has eventually to offer.

Media
No more words, where we all came for: screenshots!

 

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Larson's textiles

 

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Random farmhouse

 

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Garson's smithy!

 

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Your abnormal carrot farm

 

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Gateway of the capital city Helmsdale


More InGame sneak peeks: (11)

Spoiler

 

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Boulders blocking the desert passage

 

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Helmsdale's Weaponry

 

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Some random river..

 

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Inner-wall market square

 

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Your local respawn point, CREEPY!
 

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An ordinary Waterfall

 

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Helmsdale Bank at the main square

 

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Sandy beach near the ocean

 

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Lionhead Tavern

 

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Preview of the swamp, a higher level zone

 

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The mines, the very first dungeon!

 


GUI sneek peaks: (10)

Spoiler


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Main menu

 

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Chatbox

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Inventory window

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Hotkey bar

 

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Bank and shop window

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Menu bar


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Conversation window


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Escape menu

 

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Character window


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Crafting window

 


 

New media will be constantly added throughout the progress to give away sneak peeks and make this thread interesting and worth re-visiting!


Discord

The project has been in development for some time now and I decided to create a Discord server to start building a community and gather people for Alpha testing.
Silvershire is currently a one-man show, building upon the latest Intersect engine, and therefore members of AGD are more then welcome for help and support when interested!

 

ff5ca00bcd5f17d9fb42d0852979274b.png  JOIN OUR DISCORD SERVER NOW!

 

Feel free to join our Discord, reply onto this topic or shoot a PM with feedback, additions, ideas or questions!

Cheers,
RocknRolla

 

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On 2/16/2020 at 4:25 PM, Ainz Ooal Gown said:

Looks good, keep it up buddy :)

 

Thanks mate, I try to post sneak peeks so now and then!

 

 

23 hours ago, Aesthetic said:

The mapping gives some real nice pokemon vibes I like it a lot!

 

Noice, that's exactly what I was striving to create!

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35 minutes ago, Zetasis said:

Did you make that spin wheel? I don’t remember it in the tilesets. If so, looks good. 

 

I made both the loom and spinning wheel myself! Although.. with help and feedback from @Dashplant and @McAdams!

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UPDATE - Five more pictures added to the main post!

 

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Helmsdale Bank at the main square

 

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Sandy beach near the ocean

 

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Lionhead Tavern

 

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Preview of the swamp, a higher level zone

 

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The mines, the very first dungeon!

 

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We reached over 1.000 page views, thank you all!

It's almost been a month since the last update, it might seem that not much has been going on, however the opposite is true!
I've been totally revamping the GUI and been busy working on quests, items and paperdolls for the first 10 levels!

 

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UPDATE - We got a Discord Server!

As the Alpha testing is coming close, it is time to start building a community,  feel free to join the Discord!
Silvershire is currently a one-man show, therefore, help, support and feedback in any form is welcome.

ff5ca00bcd5f17d9fb42d0852979274b.png  JOIN OUR DISCORD SERVER NOW!

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Obviously the game is not advertised on other platforms and/or forums yet, so please don't expect a overly active server.
However, I'd appreciate every AGD members helping out and join me in the journey towards testing and eventually release. 

Hope to see you soon in the @:407_beer:tavern!
RocknRolla
 

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22 hours ago, Xeno said:

The maps have a nice feel to them. I'm also a fan of the ground transitions, and added details. Keep up the great work.


Cheers mate! I am striving for detail, trying to achieve a nice mix between Pokemon / Zelda type of atmosphere.

Feel free to join our Discord for tips / discussions :)

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UPDATE - GUI Revamp

 

Been busy on the game's GUI and would like some feedback! And yep: it is inspired by one of my favourite 2D ORPG's of the old EO / Touchofdeathforums era!

 

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Inventory window

 

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Character window


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Hotkey bar

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Menu bar

 

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Conversation window

 

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Escape menu

Hope you like it, feel free to share feedback or ideas.

RocknRolla

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It looks really good but please be careful. To me that looks exactly like the old Crystalshire UI which is pretty much the only UI that was never publicaly shared for reuse.

 

Robin does stop by every now and then and has been known to ask developers to cease using those assets in particular.

 

I'm not sure if this is all custom or not but I want to give a fair warning. 

 

Ricardo has also been warned for the use of the same assets in Crybits and plans to phase them out in the near future. 

 

Best of luck!

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13 hours ago, jcsnider said:

It looks really good but please be careful. To me that looks exactly like the old Crystalshire UI which is pretty much the only UI that was never publicaly shared for reuse.

 

Robin does stop by every now and then and has been known to ask developers to cease using those assets in particular.

 

I'm not sure if this is all custom or not but I want to give a fair warning. 

 

Ricardo has also been warned for the use of the same assets in Crybits and plans to phase them out in the near future. 

 

Best of luck!

 

13 hours ago, Whitespirits said:

Project looks good! the crystalshire assets are really wasted, its been years and nothing has emerged with them other than people using them in games and then having to remove them.


Thank you for your advice, I understand your concern and critisism! (I was waiting for someone to point it out, haha;))

However, I would like to say that I revamped the AGD GUI to the custom GUI where it is now (as mentioned, inspired by Crystalshire), in the process using the same color scheme as the AGD tileset the game is using, to make sure it blends in properly.

I did not simply copy + paste Crystalshire's GUI nor used it's color-scheme (what seems to be the case with Crybits), that would be ridiculous.

Basically, instead of using a transparent background and opaque itemboxes (like the standard AGD GUI), I swapped it around, using a opaque background and transparent itemboxes (Indeed, what Crystalshire used to have aswell). My project's main colors are green, brown and silver (refer to the logo), which are basically the most standardized set of colors in "fantasy RPG universe" (obviously based on grass/forest, trees and stone).

Don't get me wrong here: I do see the point! However, I made it all myself, based upon the AGD GUI, using the AGD-tileset colors. 
Personally I think someone (ex. Robin) can't just tell me off because it has the same styling of a game he used to work on 9 years ago, tell me if I am wrong.

Anyway, I appreciate the feedback, I make sure to make some changes here and there, in an effort to differentiate more!
RocknRolla

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Doesn't help that you call it Silvershire and then copy the style though.

 

I don't care, and I don't know the legal backing that Robin has, but if you make something similar in style, colours and name, be prepared to have people question you.

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55 minutes ago, Beefy Kasplant said:

Doesn't help that you call it Silvershire and then copy the style though.

 

I don't care, and I don't know the legal backing that Robin has, but if you make something similar in style, colours and name, be prepared to have people question you.


To be honest: I couldn't care less about people questioning me. ;)

 

The whole idea behind the project is to re-create the atmopshere and setting of a classic 2D ORPG, like for example Pokemon, Zelda, Crystalshire and Nintendo-like games.
I used to play Crystalshire, loved it, and then got introduced to Touchofdeathforums / Eclipse, but we're talking about yeaaar ago now. That the game might remind people of bits from those games is only a compliment!

 

53 minutes ago, jcsnider said:

I ultimately think it looks different enough, but I do post the blanket warning because most people don't actually know. Best of luck! :)


I appreciate the warning, thanks. Imo criticism and feedback will only strengthen the project :)
 

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