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Slayer

Thoughts on different engines....

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Basically I'm wanting to discuss different engines people have tried and how they felt about their experience with them.

 

After having tried Unity and Ummorpg 2d, I realized how you really need to be able to work with code. They're amazing tools just not as beginner friendly as a needed. It's more of the same from what I gather from the similar assets on the store, namingly Suriyun MMORPG.

 

Ummorpg has nice built in features and there is a community with add-ons, however even those add-ons require you to do documented changes to the source. I found myself wanting to understand what I was doing to the code and wondering why Ummorpg required those changes be made to allow the add-on Dev to implement the purpose of the add-on. As a non programmer I felt lost in this aspect, the complexity of the Unity editor added to this.

 

So now I'm trying GODOT.... So far I find GDscript easy to follow and the editor to be a lot less overwhelming. This comes with the hidden benefit of not having a shiney game maker type asset, helping push me to learn to code stuff myself.

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As someone who uses UMMORPG 2D, I feel like it is better for people who already know how to program. If you do not and have no interest in learning then intersect is probably a much better choice. Unity is the same way, its not meant to be a no coding solution. There is some drag and drop scripting languages that can help but its going to be tough and your going to have to learn a lot.

 

But thats game development for you, you will have to evolve. Nothing will ever be 100% done for you.

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13 hours ago, TheNuclearWolf said:

A good starter engine thats capable of making an MMORPG while still being easy would be Game Maker 8 or studio.

I messed around with the visual scripting in GM back in the day. I didn't too much care for it then but I'm sure it's evolved tons.

 

7 hours ago, Mighty Professional said:

As someone who uses UMMORPG 2D, I feel like it is better for people who already know how to program. If you do not and have no interest in learning then intersect is probably a much better choice. Unity is the same way, its not meant to be a no coding solution. There is some drag and drop scripting languages that can help but its going to be tough and your going to have to learn a lot.

 

But thats game development for you, you will have to evolve. Nothing will ever be 100% done for you.

To me Intersect feels too 'hard coded' for my wants. It is wonderful as you said a 'no-coding' solution. Unity is an overwhelming beast for a complete new dev in my opinion. Also overkill for most beginner projects. 

 

For me I feel Godot is going to be my sweet spot. I like using the enjoyment of game dev to fuel the learning of coding. I had experimented with simple 'hello world' stuff in several languages a few years back due to interest in programming. I could understand python more easily than others, yet disliked that it wasn't visually rewarding immediately. Godot fills that niche for me, already I now understand scene structure better than Unity could provide me. In a sense I feel like I'm now building what I would want in a game asset in Unity, If that makes sense lol.

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1 hour ago, Slayer said:

I messed around with the visual scripting in GM back in the day. I didn't too much care for it then but I'm sure it's evolved tons.

It also has GML, a scripting language suprisingly similiar to c#, but a lot easier.

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