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DaScribe

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You did a really good job on the mechanics of the game.

The artwork was fine as well.

The in game tutorials were good.

 

It takes too long to level.

Having money and nothing to spend it on early on is discouraging.

If you start off with either easier mobs, or the ability to get gear with the money early on, you may engage more players.

The dragon stone was disappointing since it was so expensive and there was nothing I could do with it.

You have some good stuff there.  I'm not sure if you are making it harder to get going in order to stretch out the content, but you are better off letting people use the money earlier even if they are just buying stuff that will be garbage after a couple of levels.

 

Nice work :)

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Hey! 

 

Thanks for the feedback! Really appreciate it :)

 

In B6 I will revisit all NPC's and completely change the level curve! Right now I wasn't able to do it the way I want, so I just left it sorta in the middle. 

 

I planned to add a lot more gear and stuff to buy with your items, but also stuff that will be dropped by NPC's, giving you a reason to grind them out more. 

 

The Dragon Stone is too expensive right now, but you are supposed to buy a bunch of them, and gamble with it. You can use the Dragon Stones to get new exclusive gear from the casino! So they are expensive to start out with, but the gambling system is rigged in the favour of the player. So once you get a small pile of them, they are infinitely renewable, just gotta put in the time ;)

 

It's true that the game was harder to stretch it a little bit, but I am also planning on making the game pretty hard overall. However, as mentioned before, I will change the leveling, so beating these hard enemies will also be more rewarding! 

 

 

Again, thanks for playing and join the Discord if you haven't! I post most updates and plans in there! Of course, if you have more questions/suggestions/concerns, feel free to post them!

 

 

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