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Ainz Ooal Gown

[AOG] Game Intro System

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Info:

I have just this moment realized that I had already made this tutorial before! I must have been drunk, oh well you can compare systems but I believe they are the same lol:

 

Description:

Very simple intro system for new players to your game to give a bit of backing and story. Excuse my poor intro images, they were just placeholders to make sure the system worked before I started working on better images for each scene.

 

Video:

https://www.ascensiongamedev.com/resources/filehost/a65b382fcb130ac97b798dea5253f37f.mp4

 

Process:

  1. New player/character starts the game music plays and images are shown in sequence to explain a story line.
  2. After story intro finishes chat starts to main story line in game and a quest is given to player.

 

Issue:

Will only work with higher resolutions, as the smaller the resolution the more squashed the images in each scene will get.

 

Pre-Build:

We need some Images for each scene made:

  • Image Size: 1920 x 1080
  • Store Images in: Client and Editor\resources\images

 

Sample:

Spoiler

Here is just 1 image scene so you get the idea: Intro1.png . In my video I use 6 Images, 1 for each scene explaining a story. My images are crap as they are just placeholders, so make yours awesome with colorful scene imagery.

3c5524792a1693c227628dfde51e08ed.png

 

 

Build: 

We need to create a "Common Event" and call its "New Player"

Spoiler

Event Flow Process:

  1. You can ignore the "Start Common Event: New Player variables". This is just setting other player variables I need for other system as soon as new player starts the game, good practice to set variables then.
  2. Start Intro Music
  3. Display Intro:
    1. We show a picture
    2. Wait 5000ms (5 seconds) to give reader a chance to read image
    3. Hide picture
    4. Repeat for as many images you want to show the new player.
  4. Fadeout the Music and End Intro Scene
  5. Now we can see the player and we are in game. Here you can set some "Show Texts" to talk to the player and continue story of game, also at the end I would set a quest for the player.

 

NOTE: I have the condition of this even to start if a player "Can Start Quest: MAIN STORY". As at the end of event "New Character" I make the player take/start the quest condition "MAIN STORY". This means this intro will only play for new characters as everyone who starts the game is made to take that quest after intro... if you get me :P

 

NOTE: Trigger is set to "Login"

 

Here is the event:

1dcf9e24ff7aed64dc7fa842a7b80844.jpg

 

Completed!

 

Now every time a new player joins your game they will have a cool intro.

 

Enjoy :)

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Just now, Ainz Ooal Gown said:

 

No problem.

 

I thought I would share some systems from my games that I think people would like for their games.

it's amazing, just like the trade book skills system, thanks for the system, it will help me a lot, it continues like this

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Just now, Jjvm_ said:

it's amazing, just like the trade book skills system, thanks for the system, it will help me a lot, it continues like this

 

I will be adding more as I get time :)

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Just now, Ainz Ooal Gown said:

 

I will be adding more as I get time :)

Excellent each contribution yours are excellent no problem.

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