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Dashplant

DBZee Feature Wishlist

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Hi,

 

This is a wish list of features I want to have in DBZee eventually.

If you feel like you can help, let me know!

 

NOTE: THIS IS A WISHLIST / PLANNED FEATURE LIST FOR CUSTOM FEATURES WHEN SOURCE IS OUT. THIS IS NOT A REQUEST TO THE INTERSECT DEVS (Unless of course they feel like some of these things fit well)

 

 

 

 

 

Hair system

- Choose a hairtype on character creation

- Hair is a layer, just like all the other paperdoll layers

- Ability to change hair with events

- Hair stops rendering when a helmet is equipped

 

 

Transformation spell upgrade:

- Transformation changes the hair layer instead of overlaying a sprite

- Be able to set a Mana drain on the transformation

- Revert when Mana is empty

 

 

Dash 2.0:

- Players are able to change direction while dashing (Dash distance is not based on tiles but on a timer)

- Blurry animation on the sprite to give the illusion of super speed

 

 

Beam spell:

- Set a min and max amount of projectiles that can be fired by a beam spell

- When the player holds the key, the beam spell charges

- The longer you hold the key, the more projectiles fire

 

 

Beam struggle:

- When a beam hits another another beam a QTE (Quick Time Event) or something similar comes up, the player who finishes the QTE faster wins a tile. 

- Beam spells get a 'power' attribute

- Options when a beam struggle is possible: Check if beam power is within a range, check if Magic Power is within a range

 

 

Collection Log

- You have a button to open your collection log

- The log has empty pages

- Whenever you beat an enemy, the log updates the page corresponding to that enemy with the sprite of the enemy

- Beat it multiple times and you get Vital and stats information

- When you get a drop, it will show it in the drop table in the collection log

 

 

Achievements

- Way to keep track with which spell you killed an NPC

- Way to keep track how many NPC's of that type you killed

- Way to keep track how many seconds ago you killed the last NPC of that type

- Use all this to create Achievements: Example: Kill 5 NPC X with Spell Y or Kill 3 NPC X within X seconds

 

 

Editable map type

- Instead of Arena Map Type or other, you have checkboxes for the map behaviour

- Drop no / drop all items on death

- PvP on?

- Can pass through others?

- Etc

 

 

Editable bound item options

- Instead of one checkbox for Item Bound? add a couple with these options:

- Can drop?

- Can trade?

- Can sell?

 

 

 

 

Requirements for a crafting recipe

- Need an event switch active for a crafting recipe to show up in a table.

 

 

Passive skill tree

- Unlocked by special points

- GUI with a skill tree system

- Skills should be able to trigger based on HP / MP level, or be always active

- Option to show animation on activation of skill

- Example: Crit ratio + 10% when HP is 20% or below

- Example: Mana cost -5% (Always active)

 

 

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