Jump to content

Dev Blog 5/3/2019 - Combat + Event additions


Kibbelz

Recommended Posts

  • 2 weeks later...

With the damage event spell there will be an option to make damage through events ? I have a poison spell and i want to add an antidote , but it is not posible to stop the damage over time, so i'm planning on a different aproach with event damage.

Link to comment
Share on other sites

  • 1 month later...

Hey @Kibbelz have you plans to make the Dash Spells, cross through the player or npc? Currently the player or NPC acts as a block for this type of spell. It would be a good addition to the intersect combat system. At least have checkboxes that allow crossing through the player / npc with the dash.

Link to comment
Share on other sites

2 hours ago, Weylon Santana said:

Hey @Kibbelz have you plans to make the Dash Spells, cross through the player or npc? Currently the player or NPC acts as a block for this type of spell. It would be a good addition to the intersect combat system. At least have checkboxes that allow crossing through the player / npc with the dash.

 

That would make it a teleport spell, not a dash spell

Link to comment
Share on other sites

1 hour ago, Dashplant said:

 

That would make it a teleport spell, not a dash spell

He wants the dash to ignore unit collision.

 

4 hours ago, Weylon Santana said:

Hey @Kibbelz have you plans to make the Dash Spells, cross through the player or npc? Currently the player or NPC acts as a block for this type of spell. It would be a good addition to the intersect combat system. At least have checkboxes that allow crossing through the player / npc with the dash.

I'll keep this in mind for future combat improvements but no promises at the moment.

Link to comment
Share on other sites

3 hours ago, Dashplant said:

 

That would make it a teleport spell, not a dash spell

Not at all.

teleport spell takes you to the player. the dash in this case would make you cross the player (could even damage)

That would be great since the attacks always go forward. Crossing the player and catching him from behind would make a good combo, and bring a little more action, even more if combined with stealth.

Link to comment
Share on other sites

Quote
6 hours ago, Weylon Santana said:

Not at all.

teleport spell takes you to the player. the dash in this case would make you cross the player (could even damage)

That would be great since the attacks always go forward. Crossing the player and catching him from behind would make a good combo, and bring a little more action, even more if combined with stealth.

 Agreed, like a "backstab" type attack. Would need a way to modify the crit multiplier and essentially thats what you would have.

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...