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Kibbelz

Dev Blog 5/3/2019 - Combat + Event additions

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2 hours ago, Kibbelz said:

Edited main thread.

 

Update:

- Now we have event spells that can deal damage

- We also have the option to have bound spells

- Player and global variables can now be added/subtracted from other player and global variables in the event editor!

 

Nice to see that almost every of my dbz game are now fix with this update xD

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A feature I'd love to see is the ability to subtract health from players with Events for traps or if you want to slowly kill the player if they get too drunk in game. I am loving the features being added so far though!

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updates thank

you it would be great if the skills had a chance to apply status and multiple status on the target

 

Example

Powerful Strike - has 50% chance to fool the target

Ice Beat - has 50% chance to freeze the target and leave it Slow for 3 sec

 

Another suggestion would be Dot based on the maximum life of the target or based maximum damage and pure damage would be great to create Burn and Poison in the spells with more possibilities

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