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WIP Norta: Fields Of War


Python Panda

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Background/Story

Spoiler

Norta is a legendary place of war. People of Norta are always fighting with each other. The Four (sub regions) all want total control for themselves. Each ruler has their own plans for Norta.......

Shea has been studying the four regions for years. Even though the penalty for contacting the Gods is death. He secretly learned the ancient art of contacting them. Most notably is Augh'Undo, the God of Air. This God has been tutoring Shea in an ancient art, that was once forgotten. Thanks to Augh’Undo, Shea was able to understand what each region wanted.

Before he was able to get help others in the other regions started research on their own. Each sub-region was able to contact other Gods:

  • Omina (Om-na) - God of Fire - Contacted by the Desert Region
  • Etzleg (Its-lag) - God of Water - Contacted by the Golf Region
  • Corin (Cor-in)  - God of Earth - Contacted by the Pine Region
  • Augh'Undo (Argh-oondo) - God of Air - Contacted by the Rockies Region. Augh’Undo has only been in contact with Shea.
  •  

When Shea learned of this he started to get into contact with them to see if they all had the same goals. Thanks to Shea a resistance was born. The resistance started up a rebellion from this constant war. They would attack all sides. This resistance grew and grew. Eventually they overcame the rulers and a time of peace has started over Norta.

Unknowing to the resistance the former rulers started to learn how to talk to the Gods as well. The former rulers passed down their knowledge through their following and their families. They may have lost the war of all the land, they all kept the idea of one day of ruling all of Norta.

  • Searumal (Sear-u-mal) - Demon God of Fire - Contacted by former ruler of the Desert Region.
  • Guznar (Guz-na) - Demon God of Water - Contacted by former ruler of the Golf Region.
  • Gamran (Game-ran) - Demon God of Earth - Contacted by former ruler of the Pine Region.
  • Fukhi (Fu-k-hi) - Demon God of Air - Contacted by former ruler of the Rockies Region.

Before Shea passed from this world, he traveled deep into the pine region to seek out the Elves. Even though through constant war, and once being the dominant race of Norta, they are now only a few hundred left, Shea sought to teach them how to communicate with the Gods that once backed them in the ware which brought peace to the land of Norta. After his last few years on this world Shea was proud of what he saw in his life time. Though Augh’Undo was sad to see Shea leave, he left him with a message to pass on to the Elves…..

It has been 390 years since the Legendary Hero Shea passed from this world. Since then many people have ruled over the four regions. Though unknowing to the people of the land, most of the old rulers’ followers and family were now back in power. Once again war is about to break out between the Rockies, Gulf, and Desert Region.

This is where your journey begins. Will you become the helping hand that is needed to stop the war or will you help those who want chaos and death? Pick your path, though do so wisely. As only one path will lead you to fame and glory as the other will lead you despair and hatred.
 

 

Races/Classes

Spoiler

Races:

  • Human: Once out populated by the Elves, they are now the dominant race. During the 2,000 years of battles and wars, humans made alliances among each other. Although the alliances never lasted more than one battle, they were able to drive back the Elves to the point where they could only defend their home land. After the Elven people stopped attacking and started to defend their region, the humans  started to focus on each other.
  • Elves: Once the dominant race of Norta, now only a handful remain. Thanks to the 2,000 years of battles and wars. The Elven people are now sacluded deep into the Pine region of Norta. Many humans have forgotten about these creatures that are only in the stories about the wars, and battles that happened in the past.
  •  

Classes: Each class is available to each race. Depending on which race you start with will depend what classes will be available.

  • Warrior: Battle hardened. Doesn't know anything about magic. They rely on their strength and their knowledge of  weapons. Warriors use a combination of swords, knifes, bows, and crossbows. Their skill/MP usage is used towards bulking up and hitting harder and for cheers that will increase allies HP/MP and Attacks. Elfs will start in Imna Dorthore and humans will start in Elyallin. You may pick this up in the Gulf Region in Stormhallow city.
  • Ranger: Skillful with animals and nature. Uses the elements to attack. Rangers have the ability to charm animals into being allies. They use bows and crossbows. Their skill/MP usage is used towards charming animals, calling forth elemental beings to be allies. Rangers are started with either being an Elf or by traveling to Imna Dorthore, which is located in the Pine region.
  • Monk: Monks rely on spells and smiting powers. Smiting and healing are what make monks. Although some are known for their combat skills known as Juw-Cirar. Monks use a combination of skill, staffs, and wands. Their skill/MP usage is used towards smiting, protection, and healing spells. You can start with a Monk by either starting as a human or reaching Oakencross in the Rockies Region.
  • Rogue: Ultimately known for being spies. The rogue rely on their stealth and quickness. Without these skills a rogue would be easily defeated. They know some magic and combat. Weapons they commonly use are daggers, bows, and knifes. Their skill/MP usage is used towards adding agility, stealth, and enhancing their strength. Rogues can be started with either human or elf. You may obtain this class  by reaching Swiftmere in the desert region.
     

 

Towns/Cities

Spoiler
  • Imna Dorthore - Starting Town for Rangers as Elfs. Imna Dorthore is located in the Pine Region of Norta.
  • Thylhe Anore - Main city in the Pine Reagion. It is currently being ruled by Ahrendue Chaedithas.
  • Swiftmere - You are able to pick up Rogue here. Hyallon is located in the Desert Region.
  • Devils Fork - Main city in the Desert Region. Currently being ruled by The Hollow Devil.
  • Oakencross - Starting town for Monks as Humans. Elyallin is located in the Rockies Region.
  • Axaxelum Kingdom - Main city in the Rockies. It is currently being ruled by Archbishop Moyse.

           The Kingdom of Axaxelum was built in the center of a giant mountain forest and is truly a state-of-the-art human phenomenon. Its charm is matched by the backdrop of snowy mountains which have helped shape the city to what it is today.
           The materials these mountains brought were of great importance, but they were also influential when it came to architectural designs as the vast majority of buildings were designed with shapes and elements found in the mountains.
          The skyline is spreading with peaks of mountains and even from afar they manage to display their beauty. Recreation is impeccable in Axaxelum Kingdom and it has attracted a lot of attention. Countless cultures have left their mark not just on education, but also upon the city's identity. What historically was a city of no variation has grown into a large melting pot and it's this that unites the thousands people to this day.
          It's this multicultural identity that has truly left its mark. Hundreds of concession stands, coffeehouses and sandwich bars offer a plethora of culinary choices and those who feel hungry for something else can enjoy tours, dance, one of the many parks or one of the many other recreational venues.

 

  • Stormhallow - You are able to pick up Warrior if you did not start with it as a main class. Stormhallow is located in the Gulf Region.
  • Knavist Falls - Main city of the Gulf Region. Located on the eastern most coast of the region. Currently being ruled by Prudence 'The Straight' Frederik.
  • The city of Knavist Falls was built along the banks of a labyrinth of rivers and is truly an evergrowing phenomenon. Its elegance is matched by the backdrop of over flowing falls which have helped shape the city to what it is today.

            The trade resources these seas brought were of great importance, but they were also influential when it came to trading the sea and waterfalls and rivers played a huge step in making trade routes possible.
            The skyline is scattered with various waterfalls along with rivers. The quality of life is high in Knavist Falls and it has attracted a lot of attention.

 

Items

Spoiler

All known Items. From potions to Weapons.

 

  • Small HP Potion - Heals HP for 15 points. LvL requirement: 1. Price: 15 Gold
  • Medium HP Potion - Heals HP for 50 points. LVL requirement: 15. Price 75 Gold
  • Great HP Potion - Heals HP for 125 points. LVL requirement: 35. Price: 150 Gold
  • Draught of Pain Relief - Heals HP  for 200 points. LVL requirement: 50. Price: 300 Gold
  • Tonic of Immortality - Fully restores HP. Adds auto regen + 100% for 15 seconds. LVL requirement: 75. Produced by high level crafters or at a 5% random drop rate of legendary monsters. Price: Unknown. Price will be driven by users.
  • Flask of Visions - Heals MP for 20 points. LVL requirement: 1. Price: 10 Gold
  • Flask of Twilight - Heals MP for 55 points. LVL requirement: 20. Price:55 Gold
  • Draught of Vampire Blood - Heals MP for 175 points. LVL requirement: 40. Price: 250 Gold
  • Philter of Ghostly Essence - Fully restores MP. Adds auto regen + 100% for 20 seconds. LVL Requirement: 60. Produced by a high level crafter or by a high level monster at a 20% drop rate. Price is unknown. Price will be driven by users.
  • Revive Runes - Revives fallen ally, Very Rare Rune.
  • Philter of Awakening - Revives a player or an ally at the nearest City at the shrine of the region god. Revive penalty is reduced by 15%. Drop rate of 45% from random monsters. Drop rate drops down to 15% at level 35.
  • Draught of Dream Inducement - Revives player or an ally at the nearest shrine of the region god. Revive penalty is reduced by 45%. This item is rare. Can only be found at a 10% drop rate from legendary monsters (higher levels)
  • Brew of Dream Inducement - Revives a player or an ally where the player has died. Revive penalty is reduced by 75%. This item is ultra rare and can only be produced by high level crafters.
  • Transport Rune - Transport you to your home location.
  • Cadzanite - Transport yourself to where you have set up a home. - Can be bought for 100 Gold from a Rune merchant.
  • Azuenium - Transport yourself along with one ally to where you have set up a home. - Can be found on any med level monsters. Has a 33% chance of dropping.
  • Crimson Rapotrichite - Transport yourself along with your entire party to where you have set up a home. - Either crafted by a Master Crafter or found from Legendary bosses.
  • Kaatestone - Sets home location for Transport Rune.

 

  • Elven Long Sword - Starter for Elven Warrior
  • Fine Long Sword - Starter for Warrior
  • Long Sword - Starter for Warrior
  • Defensive Knife - Starter for Rogue
  • Excellent Small Dagger - Starter for Rogue
  • Fine Short Staff - Starter for Monk
  • Fine Wand - Starter for Monk
  • Rough Wooden Bow - Starter for Ranger
  • Fine Wooden Bow - Starter for Ranger

 

  • Tin - Weapon and Armor crafting
  • Zinc - Weapon and Armor Crafting

 

Crafting System

Spoiler

Crafting System - System will rely on levels. Each creation/extraction will give you experience for that type of crafting. Only way to learn a new thing to craft is by using scrolls that teach you basic knowledge. Basic/low level crafting will be armor, weapons, potions, and elixirs. Although the higher the level the better the items will be. Advance/high level crafting will be in Runes, pets/transportation, and breeding. Breeding is a ranger specific.

What will the crafting system consist of?

  • Armor Crafting - Creates Armor
  • Blacksmithing - Creates Metal Weapons/Refined Metal
  • Carpentry - Creates Wooden Weapons
  • Cooking - Creates food that increases stats for a little bit
  • Herbalist - Creates potions and elixirs/Refined Herbs
  • Mining - Refines Metals
  • Tailoring - Creats Cloth Armor
  • Woodcutting - Creates refined Wood

 

Quests

Spoiler

First Quest - You will be learning the controls along with what button does what.

Second Quest - Find Armor and Weapon Smith.

Third Quest - Kill x amount of a monster.

Fourth Quest - Learn Crafting/Harvesting.

Fifth Quest - Harvest x amount of something.

Sixth Quest - Journey to the city from the starter town.

 

Special Notes (May or may not happen depending on how much i put into this game) 

Spoiler

Two periods. Pre - Demigod and Post Demigod. There will be an event/battle you take part in and you will never be able to go back to Pre - Demigod Era. This event of course will change the maps and how they look to you. Along with this the items and drop rates will be different in each part.

Highest level in Beta will be 20. This is actually will be very hard. Since this is actually a goal. There will be a very special prize/title given to the few who do make it. The title/prize wont include the alpha builds. All admin, mods, and GM of site or game are excluded from this.

 

Credits

Spoiler

PythonPanda - Main guy behind Norta: Fields Of War, Programmer, and the reason why the maps look so horrible....

 

Music by Eric Matyas

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www.soundimage.org

 

Sound Effects by Eric Matyas

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www.soundimage.org

 

 

 

Updates

Spoiler

Updates will be posed here shortly.

 

 

Images

Spoiler

Images were created by Rob from RPG Origin community.

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Edited by The Crzy Doctor
Added in new logo for the game.
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