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Jumbofile

[Java] Belres Engine

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This is my 2D Side Scroller ORPG Engine written in Java. Not a "no programming required engine" like we typically see around here. This is being developed for my own game but I decided to make it open source for other people to use. Its not currently ready to be used but I'm putting as much free time as I can into it.

 

Currently the GitHub repo is private. I will make it public once basic movement Is implemented. This post is for documentation at this point.

 

//Summary

Currently the client can:

- Accept login credentials and validate them over the server

- Keep a consistent connection to the server

- Use a TCP socket with UDP functionality

- Load and display graphics from a folder

- Have multiple game states and move between them

 

Currently the server can:

- Take commands to display and add to SQL databases. 

      - Example: "/sql getdb:DBNAME" will print a database in the server console

- Edit user information

- Update admin with errors with game world

- Display vital information needed to run a multiplayer game

 

//Built With

Slick2d - The graphics framework used

Apache Derby - SQL databse used

TWL - Advanced GUI features

KyroNet - Networking

BCrypt - Encryption for login

 

//TODO

- Expand upon UDP for actual gameplay

- Implementing gameplay

- More SQL commands in server

- Add more databases relating to players

- More to come.....

 

//Screenshots

 

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I like your open source from the beginning approach. More “community driven” software should follow your example :^) 

 

Looking forward to seeing where this leads. I’d take more of a contribution look at it if it wasn’t Java lol Also looking forward to a slick post about your game!

 

Good luck man! Keep us posted

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15 minutes ago, Kibbelz said:

This looks like a really good start, I'm looking forward to seeing where this goes. I assume you'll be using Tiled for the map editor?

Im gonna briefly play with the idea of a custom map editor but Tiled seems like the best way to go.

 

2 minutes ago, SkywardRiver said:

I like your open source from the beginning approach. More “community driven” software should follow your example :^) 

 

Looking forward to seeing where this leads. I’d take more of a contribution look at it if it wasn’t Java lol Also looking forward to a slick post about your game!

 

Good luck man! Keep us posted

I have the repo, just want it to be more than what I have before people get a hold of it lol. Im implementing movement as we speak so shouldnt be more than a couple of days.

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