Valentine 29 Posted July 2, 2018 Author: Valentine Version: 1.1.0 About VXA-OS is the most complete and secure free tool for creating 2D online games from RPG Maker. It has been in active development since October 2017 and has been used in several MMORPGs, such as Urkon Online, Lotus Online and Darknessfall. Features Current: » 4 types of chat; » 9 types of equipment; » 13 administrator commands; » 3 moderator commands; » Global server battle system; » Passwords protected with the MD5 cryptographic function; » 99% of event commands on the server; » Common server events; » Configurable resolution; » Global Switches; » EventMachine network library; » Friends system; » Quest system; » Account Editor; » Teleportation; » Paperdolls; » Party; » Minimap; » Bank. Next: » Remaining event commands, such as: Show Choices, Item Selection, Wait and Move Event; » Customized movement of events; » Parallel process start conditions and automatic start of events on the server; » Weapons and long range skills. Images » Login » Character selection » Bank and party » Quests and friend list » Admin panel Download With DirectX: Mega 4shared No DirectX: 1) After downloading the DirectX version, download the Game.exe below and replace it with the one in the folder Client Download Game.exe 2) Open the Script Editor (F11) 3) Browse the script [VS] Mouse: 4) Replace ALL the script [VS] Mouse with: #============================================================================== # ** Mouse #------------------------------------------------------------------------------ # Autor: Cidiomar #============================================================================== module Mouse typedef 'unsigned long HCURSOR' dll = 'System/VXAOS.dll' Mouse__setup = c_function(dll, 'void Mouse__setup(struct RArray*, struct RArray*, struct RArray*, void *)') Mouse__update = c_function(dll, 'void Mouse__update()') Mouse__getPos = c_function(dll, 'void Mouse__getPos(long *)') Mouse__getOldPos = c_function(dll, 'void Mouse__getOldPos(long *)') @triggered = Input.triggered @pressed = Input.pressed @released = Input.released @repeated = Input.repeated @last_lclick = Time.now @last_rclick = Time.now @dbl_lclick = false @dbl_rclick = false @pos = Array.new(2, 0) Mouse__setup.call(@triggered, @pressed, @released, @repeated) def self.click?(button) return @triggered[1] if button == :L return @triggered[2] if button == :R end def self.press?(button) return @pressed[1] if button == :L return @pressed[2] if button == :R end def self.release?(button) return @released[1] if button == :L return @released[2] if button == :R end def self.repeat?(button) return @repeated[1] if button == :L return @repeated[2] if button == :R end def self.dbl_clk?(button) return @dbl_lclick if button == :L return @dbl_rclick if button == :R end def self.tile_x # Corrige o display_x, já que a tela pode se mover #16 em vez de 32 pixel na horizontal se a largura da #resolução for superior a 1000 x = $game_map.display_x > 0 && $game_map.display_x > $game_map.display_x.to_i ? self.x + 16 : self.x (x / 32 + $game_map.display_x).to_i end def self.tile_y (($game_map.display_y * 32 + self.y) / 32).to_i end def self.in_tile?(object) object.x == tile_x && object.y == tile_y end def self.update Mouse__update.call() @pos = [0, 0].pack('l2') @old_pos = [0, 0].pack('l2') Mouse__getPos.call(@pos) Mouse__getOldPos.call(@old_pos) @pos = @pos.unpack('l2') @old_pos = @old_pos.unpack('l2') @dbl_lclick = double_left_click? @dbl_rclick = double_right_click? end def self.double_left_click? return false unless click?(:L) result = false t_diff = Time.now - @last_lclick if t_diff < 0.5 && @last_pos == @pos result = true else @last_lclick = Time.now @last_pos = @pos end result end def self.double_right_click? return false unless click?(:R) result = false t_diff = Time.now - @last_rclick if t_diff < 0.5 && @last_pos == @pos result = true else @last_rclick = Time.now @last_pos = @pos end result end def self.x; @pos[0]; end def self.y; @pos[1]; end def self.pos; @pos.dup; end def self.old_x; @old_pos[0]; end def self.old_y; @old_pos[1]; end def self.old_pos; @old_pos.dup; end def self.moved?; @pos != @old_pos; end end #============================================================================== # ** Graphics #============================================================================== module Graphics def self.is_fullscreen? false end def self.toggle_fullscreen end end Tips How to attack and chat with events: Press Ctrl. How to open the admin panel: Press F9. Tutorials Level next to the player's name in the chat Show group in chat and on top of character Only complete mission when speaking with NPC Enemies do not attack administrators Do not attack party member Black background under the name Independence of RTP Additional Utilities MySQL Database Simple launcher License VXA-OS is a free open source framework, distributed under a very liberal license (the well-known MIT license). The project can be used for any purpose, including commercial purposes, without any cost or paperwork. VXA-OS is not in the public domain and its creator retains its copyrights. The only requirement is that if you use VXA-OS, you must give credit to the creator by including the copyright notice somewhere in your game. In no event shall the copyright owner or copyright owner be liable for any claims, damages or other liabilities. Credits Creator: Valentine Thank you: Cidiomar Soreto LeonM² Komuro zh99998 Gallighan Shiy RGD 4 Zetasis, jcsnider, Dashplant and 1 other reacted to this Quote Share this post Link to post Share on other sites
Dashplant 669 Posted July 2, 2018 Looks very nice! I have a couple of questions :) Is it open source? In which language is it written? What do you mean with » Global server battle system? Will it be in a similar vein to Intersect with editors and the like? (Sorry, can't download at work, so some of these questions might be easily answered by myself) Quote Share this post Link to post Share on other sites
jcsnider 3,040 Posted July 2, 2018 If this is like Valentines past work then its a server app and a set of scripts to create an online enabled RPG Maker VX/Ace game. So the requirements as far as owning RPG Maker VX/Ace still stand and then your design options are the same(ish) as rpg makers. It isn't open source but all the scripts to make the above possible are available for editing. Quote Share this post Link to post Share on other sites
Valentine 29 Posted August 17, 2018 Version 1.0.4 available. Log: -Fix hotbar bug; -Move character with keys W, A, S and D added; -DirectX 9 added; -Resolution configurable; -Mission system added. 1 Phenomenal reacted to this Quote Share this post Link to post Share on other sites
Valentine 29 Posted January 20 Version 1.0.6 available. LOG: -Paperdolls added; -List of friends added; -Bank added; -Teleportation system added; -Party added; -Added moderator commands; -Configurable maximum number of classes; -Pup of gold added; -Fix bug in the drop; -Fix bug in the minimap; -Other bugs fixed. I added some things in the Manual. 2 Khaikaa and Zetasis reacted to this Quote Share this post Link to post Share on other sites
Sapphire 0 Posted January 20 HALLELUJAH! Finally found something like this! I know it is possible with MV, with Nelderson and Alpha NET, but I never knew VXA could do it. Quote Share this post Link to post Share on other sites
Valentine 29 Posted June 18 Version 1.1.0 available. LOG: -Changes made in the Manual; -Vocab added on the server; -Added speed hack protection; -Limit of inventory, trade and bank added; -Event Command Call Added Common Event; -Error when equipping weapon or armor that increases HP and/or Max MP fixed; -Error when using item that permanently increases HP and/or Max MP fixed; -Error by giving a high gold value through the admin panel fixed; -Error when disconnected in character selection fixed; -Error in vip days count in accounts editor fixed; -Error when creating character without starting points fixed; -Error of multiplying item in the trade fixed; -Error when performing corrected event actions; -Error in priority Below the Hero fixed; -Error in the z-order of the chat fixed; -Error on switches fixed. 2 Agoraphobic and Kibbelz reacted to this Quote Share this post Link to post Share on other sites
Kibbelz 1,130 Posted June 19 I'm glad to see you are still working on this. Would love an english translation of this engine though. 2 Zetasis and Agoraphobic reacted to this Quote Share this post Link to post Share on other sites
Valentine 29 Posted June 23 I just released a 100% English version. 1 Zetasis reacted to this Quote Share this post Link to post Share on other sites
Zetasis 427 Posted June 23 Haven’t checked out the English version yet but is there a setup guide or anything like that available? I would love to test this engine but I’m not sure if I could get it to run without a guide lol. Quote Share this post Link to post Share on other sites
mikamesu 3 Posted June 23 4 hours ago, Zetasis said: Ainda não verificamos a versão em inglês, mas existe algum guia de configuração ou algo assim? Eu adoraria testar este motor, mas não tenho certeza se eu poderia fazê-lo funcionar sem um guia lol. It has a manual in the download explaining how to configure it. More Suport: https://discord.gg/u8v5df9 Quote Share this post Link to post Share on other sites
Evillione 0 Posted November 25 Is it for vx only? And is it possible to make game on Android? Quote Share this post Link to post Share on other sites
jcsnider 3,040 Posted November 25 VX only. No Android Support until MV which uses an entirely different programming language/system. Quote Share this post Link to post Share on other sites