Lunam Posted April 16 Share Posted April 16 Embedded Video Link *BROKEN* The Schedule was made using Self switches and movement routes and 4 pages. One for moving to the spot, one for standing in the spot, one for moving to the door, and one blank page(simulating that he is now through the door). I discovered a huge flaw with this. While it sometimes gets stuck and must be reset by entering a new map, if you reset in the wrong phase of movement it will bug out and move to an undesired location. Only solution I see is to create seperate events; one to move to the spot and another to stand/return. The Achievement system is just User Variable booleans and images, and will be accessible(in my game) physically ingame(no ui) via a (purchaseable?) trophy room of some sort. The Rep system is just a player integer variable. will be used for quests/stores/etc. Skit, Smallio_Pro and Ainz Ooal Gown 3 Link to comment Share on other sites More sharing options...
Arufonsu Posted May 1 Share Posted May 1 Today, i've tried to contribute the following enhancements for the intersect engine: - Show/hide the chat log by pressing a button. - Show/hide the chat log by by using chat action keys (enter/esc) - this is optional ; game settings -> interface ! - A button that clears the entire chat log. Embedded Video Link If you like what you saw there, feel free to give it a try and contribute with feedback while it's under development / review here ! Also, this week i've finally decided to jump into the fun of what instances are capable to do for ASO. Embedded Video Link Push, Artheios, Skit and 2 others 3 2 Link to comment Share on other sites More sharing options...
Artheios Posted May 3 Share Posted May 3 Hello all, my turn ^^ Finally finished the basics of the desertic continent . Was quite a challenge but mission complete ^^. Lunam, XTRS, Ainz Ooal Gown and 5 others 8 Link to comment Share on other sites More sharing options...
XTRS Posted May 3 Share Posted May 3 9 hours ago, Artheios said: Hello all, my turn ^^ Finally finished the basics of the desertic continent . Was quite a challenge but mission complete ^^. Insane! Skit, Agoraphobic and Artheios 2 1 Link to comment Share on other sites More sharing options...
Gibier Posted May 7 Share Posted May 7 I made the fishing system without the animation. I'm pretty much happy with the current state of it. The players get more change to catch something with an higher fishing level https://www.ascensiongamedev.com/resources/filehost/b9c691ece28e0cd9bbe21979001c5f60.mp4 Ainz Ooal Gown 1 Link to comment Share on other sites More sharing options...
Joak1ng Posted May 7 Share Posted May 7 This is my first city of my project. Still need to add details. Skit, Ainz Ooal Gown, Smoot and 2 others 5 Link to comment Share on other sites More sharing options...
Artheios Posted May 9 Share Posted May 9 Pretty cool work, curious to see how the thing will evolve ^^. Good luck comrade. Link to comment Share on other sites More sharing options...
Gibier Posted May 21 Share Posted May 21 I've been working on the interior tileset and some mapping. Here's what will become the school. There will be two floors. Spoiler Vextunnel, Skit and Artheios 3 Link to comment Share on other sites More sharing options...
Xiphoid Posted June 12 Share Posted June 12 Today i did can't shoot whiled moving (source edit) and bow paperdolls for my game Embedded Video Link Artheios 1 Link to comment Share on other sites More sharing options...
Artheios Posted June 13 Share Posted June 13 Pretty cool work, i love the charset with the breathin' move, you've upgraded your skills mate. Xiphoid 1 Link to comment Share on other sites More sharing options...
Xiphoid Posted June 18 Share Posted June 18 Today i did Custom Sprite Animation and Animation for Arrow Shower skill in my game Embedded Video Link Arufonsu, buu and Artheios 3 Link to comment Share on other sites More sharing options...
SugarFoxKym Posted July 14 Share Posted July 14 Today, I actually figured out the auto-updater! Artheios and Gibier 2 Link to comment Share on other sites More sharing options...
XFallSeane Posted July 24 Share Posted July 24 Work on Browser extension based on Star Trek UI LCARS. Notes application integrate by default and QuoteTrek app too. More things soon with probably web version. Artheios and WereAlpaca 2 Link to comment Share on other sites More sharing options...
XFallSeane Posted July 28 Share Posted July 28 On 7/25/2023 at 1:32 AM, XFallSeane said: Work on Browser extension based on Star Trek UI LCARS. Notes application integrate by default and QuoteTrek app too. More things soon with probably web version. Some news from dev : Optimisation, more apps integrate and translation and new name "Starbase One" and news page from Trekcentral.net Artheios and Vio 2 Link to comment Share on other sites More sharing options...
Artheios Posted August 14 Share Posted August 14 Hello all ^^ Here's some news on my project, basics of 2 others continents finished, pretty happy of the results ^^. Have a great day, later ^^. Push 1 Link to comment Share on other sites More sharing options...
Xiphoid Posted August 18 Share Posted August 18 Today i started to create high detailed fantasy graphics George 1 Link to comment Share on other sites More sharing options...
Artheios Posted August 19 Share Posted August 19 Pretty cool job, but you need to work on volume rendering, the mountains seems flat. Try to add some highlights on top of the big rocks. The ground on the upper side of the castle could be oriented horizontally, it will give a better view. In general vertical tiles are not a good idea for grounds. Xiphoid 1 Link to comment Share on other sites More sharing options...
Xiphoid Posted August 19 Share Posted August 19 1 hour ago, Artheios said: Pretty cool job, but you need to work on volume rendering, the mountains seems flat. Try to add some highlights on top of the big rocks. The ground on the upper side of the castle could be oriented horizontally, it will give a better view. In general vertical tiles are not a good idea for grounds. i will add shades for volume rendering i guess looks better for volume rendering and top of big rocks i will horizontally ground for castle ground sample is there Artheios 1 Link to comment Share on other sites More sharing options...
Xiphoid Posted August 20 Share Posted August 20 Today i started to create a village with my graphic set... Artheios 1 Link to comment Share on other sites More sharing options...
AkemiHikari Posted August 21 Share Posted August 21 I finished the specs system for my game and I finally balanced out the Berserker one. Sorry for shitty video quality : https://ascensiongamedev.com/resources/filehost/90a813fe64220eea12e139201394fa73.mp4 Xiphoid and Talikan 2 Link to comment Share on other sites More sharing options...
Xiphoid Posted August 21 Share Posted August 21 Today i did my first village nearly complete... Link to comment Share on other sites More sharing options...
Gibier Posted August 22 Share Posted August 22 8 hours ago, Xiphoid said: Today i did my first village nearly complete... The city went bankrupt and couldn't buy the street light of the city's other half? 🤣 Is the map easy to walk into? The left side seems heavy couldn't player get stuck if there's to many people at the same place? Xiphoid 1 Link to comment Share on other sites More sharing options...
Xiphoid Posted August 22 Share Posted August 22 8 hours ago, Gibier said: The city went bankrupt and couldn't buy the street light of the city's other half? 🤣 8 hours ago, Gibier said: Is the map easy to walk into? The left side seems heavy couldn't player get stuck if there's to many people at the same place? Yes easy to walk into. In Safe map i guess players can stack in 1 tile. Link to comment Share on other sites More sharing options...
Xiphoid Posted August 22 Share Posted August 22 Today i did design new entitybox for GUI Gibier and Artheios 2 Link to comment Share on other sites More sharing options...
Xiphoid Posted August 23 Share Posted August 23 Today i finished Player Box completely Artheios and George 2 Link to comment Share on other sites More sharing options...
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