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SkywardRiver

Story Today I did this on my project...

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2 hours ago, Ainz Ooal Gown said:

 

Alot of trial and error but figured it out. PM me or raise a post and tag me and ill answer.

Cant send a message but I did make a thread. In Questions & Answers

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I created a Fishing system with the following features:
(uses only Intersect Events/Variables)
*Animation and Sound effects (Cast/Reel)

*Cast Speed [Choose between: Slow Reel - High Chance to Catch; Low chance to Keep Bait, Steady Reel - Even chances,  Fast Reel - Low Catch chance, High Bait Keep)  Plan to add Pole Break chance as well.
*Fishing Skill system Skill Effects Loot, Catch Rate, Fishing Pole type use. [Catching gives a chance to level your skill, the higher your skill, the slower the skill increases]
*Bait [Uses bait per cast, chance of loosing bait based on Cast Speed]

*Random Loot - [Based on Skill and Random Chance]

*Scalable [Event is scalable for: Loot based on Skill, Catch based on Pole, Bait Based on Pole]

 

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7faf19bc814544f63b01665f54fae3d5.gif

One of the bosses I created. Just need to get her hopping on a throne, for her Queens Throne Ability and a snap of fingers for Princess Authority. Then shes a ready boss for all them corrupted to murder.
So far, she has her Storm Blade Spin. 

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6 minutes ago, Gibier said:

 

Does if work with combat?

Nope, that's what the "passive" stands for :) 

 

I don't really have use for combat pets in my game, so didn't go through the effort of adding that too :7_sweat_smile: It's in theory possible though

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