rpgscroll 2 Posted April 25, 2020 On 4/24/2020 at 3:04 AM, Jumbofile said: Little mock up Aww that's a nice character base! 1 The Bunny Gamer reacted to this Share this post Link to post Share on other sites
George 231 Posted April 25, 2020 More concepts. Let me know what you think Spoiler still looking for a skilled programmer please do not hesitate to contact me. 9 buu, Jackson, Uranochos and 6 others reacted to this Share this post Link to post Share on other sites
Lathander 19 Posted April 25, 2020 Love the slimes with sword and arrow stuck in them, so damn cute! Share this post Link to post Share on other sites
wishy 297 Posted April 25, 2020 1 hour ago, George said: More concepts. Let me know what you think Reveal hidden contents still looking for a skilled programmer please do not hesitate to contact me. Love the style!!! Share this post Link to post Share on other sites
Beefy Kasplant 962 Posted April 26, 2020 Please give feedback: 5 Shenmue, Sonicfreak, wishy and 2 others reacted to this Share this post Link to post Share on other sites
wishy 297 Posted April 26, 2020 Getting close to releasing this, just gotta add a few more customisation options, everything, including the cashshop, is working ofcourse. Setup is done in less than 5 minutes with little to no programming experience needed. Thoughts? Embedded Video Link 9 buu, moscano, Ainz Ooal Gown and 6 others reacted to this Share this post Link to post Share on other sites
Shenmue 120 Posted April 27, 2020 1 hour ago, Beefy Kasplant said: Please give feedback: That's pretty cool. However, I feel like the statistics interface is too charged and I also feel like something could be better with the player vitals interface. That chat box is pretty cool. Would be interesting to see the police and its color. I do like that top right interface too. Maybe the top of that mount is too clear and flat compared to the grass? 29 minutes ago, wishy said: Getting close to releasing this, just gotta add a few more customisation options, everything, including the cashshop, is working ofcourse. Setup is done in less than 5 minutes with little to no programming experience needed. Thoughts? Embedded Video Link What an amazing system, waiting to see it out. Right now I don't understand much of initialization steps, but I guess the project will be released with a tutorial? Share this post Link to post Share on other sites
wishy 297 Posted April 27, 2020 58 minutes ago, Shenmue said: What an amazing system, waiting to see it out. Right now I don't understand much of initialization steps, but I guess the project will be released with a tutorial? Thanks Those steps are to make sure the webhost and gameserver are properly configured, and yep will include a tutorial too. 2 Shenmue and Zetasis reacted to this Share this post Link to post Share on other sites
Beefy Kasplant 962 Posted April 27, 2020 Got some feedback, apparently it was too orange? Pah! 4 George, Worldofjimmy, Gibier and 1 other reacted to this Share this post Link to post Share on other sites
Shenmue 120 Posted April 27, 2020 4 hours ago, Beefy Kasplant said: Got some feedback, apparently it was too orange? Pah! Actually the orange could've been the thing that would've given your game UI some more personality, but the new color set is cool too. Especially for the statistics interface. 1 Beefy Kasplant reacted to this Share this post Link to post Share on other sites
George 231 Posted April 30, 2020 12 wishy, Refur, Cheshire and 9 others reacted to this Share this post Link to post Share on other sites
Beefy Kasplant 962 Posted April 30, 2020 1 hour ago, George said: That's some good shit right there. 1 George reacted to this Share this post Link to post Share on other sites
Khaikaa 275 Posted May 1, 2020 19 hours ago, George said: Oh man that looks awesome! Great job! Share this post Link to post Share on other sites
George 231 Posted May 1, 2020 delay is a bit wonky for some reason but yeah, here are some animation concepts for early on npc's 7 Vus, Uranochos, wishy and 4 others reacted to this Share this post Link to post Share on other sites
Damian666 505 Posted May 1, 2020 those look funny as hell, nice man Share this post Link to post Share on other sites
Shenmue 120 Posted May 1, 2020 All NPCs are on speed haha nice 1 Peaverin reacted to this Share this post Link to post Share on other sites
buu 84 Posted May 1, 2020 Lmao everything’s on speed even the cat 1 1 Shenmue and Peaverin reacted to this Share this post Link to post Share on other sites
Uranochos 10 Posted May 11, 2020 Well, actually I did not do this today, in fact it took a lot more time. I am always trying to find ways to use random generators and other mechanisms to make the game world more interesting. First problem with map design is that I have to remind myself that this is NOT 3D. I am still trying to get accustomed to 2D which pretends to be 3D. I have to plan carefully how to use the layers the Intersect Engine provides. I always wish there were more of them. And I will need more variations of shadows. I wanted to create a rather simple dungeon where you have to find a lost amulet. Story hook is a priestess who travels regularly through that dungeon to perform her rites. She wears an amulet which protects her from the undead guardians, but one day she loses it in the dungeon and does not dare to return without it. So it will be your quest to enter the dungeon, defy the undead, find the amulet and return it to the priestess. The map is dark and you cannot see well. The monsters are dangerous to a low level player, but rather slow. In addition, as time passes, more monsters spawn, so it becomes increasingly difficult to avoid them. There are no obstacles in the pathways. I am using additional elements of the free Time Fantasy tile sets (Ashland and Atlantis). I created an event that spawns the undead pirates (and despawns them once you equip the protecting amulet), controlled by a common event that keeps track of the total number of "Drowned", which will never be more than 4. Since I cannot spawn an item via event (could easily be coded into the source code later, probably), I have to create 4 events for the different locations where the amulet may be found. Each has three pages: 1) Does the random generator generate my number: Active and visible (additional tile "Amulet") 2) Any other number: Inactive and invisible. 3) Amulet has already been found: Inactive and invisible. A very helpful trait of the Intersect event creation tool is that you can cut and paste conditional branches with all the dependent commands, which helps a lot to keep an overview. Next I am going to test how the random numbers and the switch "Search amulet / amulet found / quest ended" works best for party/multiplayer. Stay healthy and safe! 2 Shenmue and Zoagel reacted to this Share this post Link to post Share on other sites
George 231 Posted May 28, 2020 8 Uranochos, Jackson, Vus and 5 others reacted to this Share this post Link to post Share on other sites
Uranochos 10 Posted May 29, 2020 @George ...georgeous! Share this post Link to post Share on other sites
Engelion 8 Posted May 29, 2020 I made an event system to display the title of the area. 2 Ainz Ooal Gown and Uranochos reacted to this Share this post Link to post Share on other sites
Kibbelz 1,154 Posted May 29, 2020 Today I got mining and placing tiles sorta minecraft style: https://ascensiongamedev.com/resources/filehost/f0267f102dc9aa2c5367e8c2a5d91205.mp4 5 CosakiGames, Justn, Shenmue and 2 others reacted to this Share this post Link to post Share on other sites
Whitespirits 92 Posted May 29, 2020 54 minutes ago, Kibbelz said: Today I got mining and placing tiles sorta minecraft style: https://ascensiongamedev.com/resources/filehost/f0267f102dc9aa2c5367e8c2a5d91205.mp4 Love this! imagine creating little houses around the world like minecraft! Share this post Link to post Share on other sites
Mcadams 343 Posted May 29, 2020 Fixed the perspective on our water tiles and got the castle tileset started 3 Jumbofile, Jackson and Cheshire reacted to this Share this post Link to post Share on other sites
George 231 Posted May 30, 2020 5 wishy, Shenmue, Zoagel and 2 others reacted to this Share this post Link to post Share on other sites