SkywardRiver 620 Posted November 5, 2017 My content has been deemed too negative for this venue, so I shall be removing it. I wish you all good luck in your ventures, and encourage you to branch out and try new things... Bye. 10 2 Sethis, Abyss, emptyaccount and 9 others reacted to this Share this post Link to post Share on other sites
jcsnider 3,523 Posted November 5, 2017 Spoiler 8 1 Alexoune001, Henry, Myles and 6 others reacted to this Share this post Link to post Share on other sites
Richy 96 Posted November 5, 2017 11 Henry, Alexoune001, Agoraphobic and 8 others reacted to this Share this post Link to post Share on other sites
Gibier 470 Posted November 5, 2017 Today is did: nothing, I've just finished to work, now it's the time to work on my projet. I'll do one or two quest. 4 SkywardRiver, Richy, emptyaccount and 1 other reacted to this Share this post Link to post Share on other sites
Kyrise 116 Posted November 5, 2017 Working on some of the skills sound effects of my project. 8 Kibbelz, Henry, Emilio and 5 others reacted to this Share this post Link to post Share on other sites
Abyss 44 Posted November 5, 2017 Hi! Actually i'm 100% focus on the mapping, i'm trying to build my WorldMap for my game ! It's a big task, so many many many thanks to the Intersect team who provides the best mapping tool for a 2D World The project for my World map is actually to make around 700 maps (outsides) all connected with differents ways to go at the same place, and give to the player a free exploration feel I think i'm at 40-50% of the work for the structure and after it's gonna be a long work to fill the map with interest points, but it's an exciting project Here is my Map, sorry for the bad quality i'm actually searching a better way to share it (but it's not complete so, for the moment it's enough). Spoiler Actually, it's very empty except the North-East island (with map grid bugs by the way), but I will end the structure as soon as possible, and share it again to show my progress The island can give you an idea of the graphism and of the kind of area I want to make! There is also not a big diversity for the moment with only lands and grass except the dark lands at the south, but there will be desert, snow landscapes, beach... 5 emptyaccount, Richy, Kibbelz and 2 others reacted to this Share this post Link to post Share on other sites
Weylon Santana 214 Posted November 5, 2017 Building a base of the world to later evolve, basically will be an extensive island. All the lake in the center I did yesterday and all the rivers around along with the fill in the lower left corner I did today. I want to make connections between the rivers, outward expansions and greater detail, I'm only "printing" the ground per hour, then evolving into the buildings of cities, forests, details, etc. Spoiler It reminds me of a butterfly . (But with all the details it will cease to be ) 3 Henry, emptyaccount and SkywardRiver reacted to this Share this post Link to post Share on other sites
Refur 403 Posted November 5, 2017 Today I have been working on a new boss for Nimue. It was the first sprite that make me spend a lot of hours just for made the front view and the animation for it. Anyway,I feel really satisfied for the result 9 SkywardRiver, Sethis, XTRS and 6 others reacted to this Share this post Link to post Share on other sites
Aesthetic 339 Posted November 5, 2017 First peak at The North Forge, with animated blacksmith 12 Mcadams, SkywardRiver, Giligis and 9 others reacted to this Share this post Link to post Share on other sites
Weylon Santana 214 Posted November 6, 2017 I finished the base of my world today. Now I will move the mapping task to my partner. I left the next tasks for him. Delicious 702 maps and there is still plenty to do. The grounds are only the basis for demarcating territory, we will change everything over time. Spoiler 1 - Create connections between rivers and lakes. 2 - Create Borders for all maps. 3 - Create Small Rivers and Lakes. 4 - Create Roads for cities. among the citizens. 5 - Build Walls for the cities. 6 - Work in the outskirts of cities. 7 - Work on reliefs (try to create mountains and the like). And I'll start working on the base date (animations, items, resources, spells, etc.). Share this post Link to post Share on other sites
SkywardRiver 620 Posted November 6, 2017 Today I got some basic server connectivity in place. 5 Richy, Giligis, dxxknight and 2 others reacted to this Share this post Link to post Share on other sites
Richy 96 Posted November 6, 2017 I'm just messing around since I'm bored. 3 Henry, dxxknight and Refur reacted to this Share this post Link to post Share on other sites
Gibier 470 Posted November 6, 2017 Today i did a quest and started working on a new forum. The player and npc move by themself. http://www.ascensiongamedev.com/resources/filehost/4ae035ec6c156966e3009afd76bfa202.mp4 3 Refur, Henry and Ainz Ooal Gown reacted to this Share this post Link to post Share on other sites
XFallSeane 22 Posted November 6, 2017 Yesterday i ha ve make a tutorial map Today i work on different event possibility ^^ 3 Henry, SkywardRiver and Richy reacted to this Share this post Link to post Share on other sites
Weylon Santana 214 Posted November 6, 2017 Today I did My Logo For me, its Good Enough http://www.ascensiongamedev.com/resources/filehost/ec50c60f50a55fc70352ed9d6719ddb4.png 5 Refur, Kibbelz, Richy and 2 others reacted to this Share this post Link to post Share on other sites
Sethis 95 Posted November 7, 2017 Revamping some LPC tileset, making modular trees, 'cuz I need a loooot of trees in my game ... err project ... well, conceptual game-ish thingy. 8 Refur, SkywardRiver, Nox and 5 others reacted to this Share this post Link to post Share on other sites
SkywardRiver 620 Posted November 7, 2017 Today I'm fooling around with a new project idea. So far I've added Voxel-based collision which is far superior to mesh based collision in terms of performance. I've also added controller support, an attack combo system, and isometric view. We'll see what becomes of this. 6 vinurd, SolidLink, Richy and 3 others reacted to this Share this post Link to post Share on other sites
Mcadams 343 Posted November 7, 2017 I made some level 5 gear sets for the level 1-5 zone. 6 Richy, Refur, Henry and 3 others reacted to this Share this post Link to post Share on other sites
Refur 403 Posted November 8, 2017 Today I made a new monster. I really don't know for what I'll use him, but I hope to finish the rest of the positions. 8 Richy, Mcadams, Emilio and 5 others reacted to this Share this post Link to post Share on other sites
SkywardRiver 620 Posted November 8, 2017 I have work today so I didn't have a whole lot of time for game dev. Today I did a nice little Oak Tree 3 Refur, Henry and Mcadams reacted to this Share this post Link to post Share on other sites
Sethis 95 Posted November 8, 2017 @Refur I f*ckin love this monster, i don't know where your inspiration is coming from, but you're acing it ! Keep it up pal ! More on topic, today i fiddled with the event system to streamline one of the main feature of my project, that is to say : (semi) randomized dungeons. I ought to do a topic about my project, sometime. 1 1 SkywardRiver and Refur reacted to this Share this post Link to post Share on other sites
Weylon Santana 214 Posted November 8, 2017 Today I made some variations of houses with the graphics that I have, as I'm a little new in mapping I've made some bases for me to use as I create it. And I made a correction on the world map of a nation. Spoiler Before After 5 Agoraphobic, SkywardRiver, Mcadams and 2 others reacted to this Share this post Link to post Share on other sites
Mcadams 343 Posted November 8, 2017 top 2 rows: a bunch of NPCs bottom 2 rows: all the equippable gear for players level 1-5 5 Richy, Agoraphobic, SkywardRiver and 2 others reacted to this Share this post Link to post Share on other sites
Refur 403 Posted November 8, 2017 @Sethis randomized dungeons? amazing!, can't wait to see you project @MCADAMS I loved the old wizard npc! 1 Mcadams reacted to this Share this post Link to post Share on other sites
Weylon Santana 214 Posted November 9, 2017 Update 08/11/2017 I made the map of Village Zenave. (Sorry for the errors in the images, I was printing and pasting in the paint.) 3 Henry, SkywardRiver and Richy reacted to this Share this post Link to post Share on other sites