SkywardRiver

Story Today I did this on my project...

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Hey guys! This week was my spring break so I tried to take advantage of my time and made another scene for Project Mythril.  It was interesting working with water and tiling (in this style) for the first time and I'm thankful I had Zeta and Sky to help me out during the process. Hope you enjoy!

 

Scene #4 - Water Mill

Watermill.png.518d5b6c179b117673e86c060265d255.png

-Project Mythril-

 

Feedback is appreciated.

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8 hours ago, Riptide said:

Hey guys! This week was my spring break so I tried to take advantage of my time and made another scene for Project Mythril.  It was interesting working with water and tiling (in this style) for the first time and I'm thankful I had Zeta and Sky to help me out during the process. Hope you enjoy!

 

Scene #4 - Water Mill

Watermill.png.518d5b6c179b117673e86c060265d255.png

-Project Mythril-

 

Feedback is appreciated.

What will project mythril actually be developed in and how is development coming along? (also if you add dynamic water I will love you guys forever)

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1 hour ago, PhenomenallyLongName4Panda said:

What will project mythril actually be developed in and how is development coming along? (also if you add dynamic water I will love you guys forever)

 

"Project Mythril" will be developed from a tweaked version of Intersect. We are awaiting its release before we can start actually "working" on the game itself.  As a team, however, we are working on asset creation so that we will be ready once we have our engine. :)

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Today I hosted my first ever stream on Twitch. Thank you for those of you who came by and visited, I really appreciated the support! If you did not have the chance to watch, please follow me at RiptidePixels. I will be trying to stream more often now that I've become a bit more accustomed to it.

 

Scene 5: Riverside Hut

5ad14d2ddd1ac_FishingHut.png.c3ec787b7cb234ac5e2c83b25843d332.png

-Project Mythril-

 

Feedback is appreciated!

 

 

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1 hour ago, Whitespirits said:

Hey guys, been messing with db sprites i had made ages ago and trying to see if they work with mack/xp reworks. What do you think?

screen.png

 

I really, REALLY don't like graphics meshing (meaning styles meshing together badly) but this is one of the better maps I've seen with graphics mixed. I think the building seems a bit flat when looking at it compared to its surroundings.

 

58 minutes ago, kamren said:

My pixel artists/rpg artist made me a new custom background of the game! 

bandicam 2018-04-14 11-59-50-901.jpg

 

I think you should brighten the text of "Login" and "Register". It's quite hard to see. Also, you can remove the "Andur" text from the menu.

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Today I've been doing some research on how to incorporate a wired controller support option into Intersect via the monogame component (Project Mythril being a game with an action heavy focus). Of course I'll have to reevaluate once the source is released of course, but from what I can tell, there shouldn't be too much of an issue in terms of difficulty. More gross tedium than anything.

 

I've also been writing some pseudo code in my afore-mentioned notebook for more advanced features I'll be wanting to have a handle on BEFORE I dive into the source code.

 

Not much in terms of music lately for Project Mythril OR Arcwyre as I've been slightly uninspired as of late. I'm shooting for at least a song a week for each game starting today. Hopefully I can do more.

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Today my mate and I finally designed a full event-driven all vs all minigame. It works this way:

 

- The player enters the lobby and decide if he wants to enter the queue or not and when. 

- When enough players are waiting on the queue, a countdown starts. Players on the queue can leave while the countdown runs if they want, also other people can join the queue while the countdown is running until it ends.

- When the queue ends, all players warp to the battlefield and the minigame begins. Players can't leave the minigame room until they die or win.

- When a player dies, he warps to the main map. Depending on his position he may get some prizes or not directly on his inventory.

- When there is only 1 player standing, minigame ends. The winner gets his prizes directly on his inventory and warps to the main map.

- If a player disconnects during the lobby countdown the queue notices his disappearance and acts accordingly. If there are not players enough on the queue, countdown stops and restart when a new player joins.

- If a player disconnects during the minigame, it notices his disappearance and acts accordingly. If there is only 1 player standing when he disconnects, that player will win and get the whole 1st possition prize.

 

We worked a lot with this automated mechanisms and finally, today, we could have some fun testing them. We are so happy that we could do something like this without any source coding (we're working on 4.8.1). We may show this working on a video.

 

Next goal: pve minigame.

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Today I began working on Ruinic again, picking up where I left off fixing up the interface. There are some other changes to the structure and concept of the game that I would like to talk about, but I'll save that for a soon-to-be update post about the direction of the game.

 

 

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3 minutes ago, JD Collier said:

Looks pretty cool. Music sounds familiar but I can’t put my finger in from where. 

 

Perhaps you heard it a few months ago when I originally posted a sneak peak of the track?

 

Not sure in any case. I had an indie composer whip it up back in September.

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So I've been making some tiles for a customer and have been streaming some of the process so far. The style is out of my norm, which is generally retro, but its been a super fun experience and I've been learning from it too as well. Anyways, I just wanted to show off what I've got done so far. Feel free to let me know what you think.

 

d60dff21a9f80979f54cb3e982a401db.png

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2 hours ago, JD Collier said:

So I've been making some tiles for a customer and have been streaming some of the process so far. The style is out of my norm, which is generally retro, but its been a super fun experience and I've been learning from it too as well. Anyways, I just wanted to show off what I've got done so far. Feel free to let me know what you think.

 

d60dff21a9f80979f54cb3e982a401db.png

 

Looks really good mate!! I especially like the spear with a skull on it, looks barbaric!!

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16 hours ago, SkywardRiver said:

Chronicles has an H in it haha. Looks good though!

Lol im awful at spelling, I dont think im going to keep the name.

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