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How to make a Paperdoll with a screenshot.

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How to make a Paperdoll

With a Screenshot!

 

 

 

 

Right, so first of all. MCADAMS created the first Paperdoll tutorial which can be found - Here

 

Anyway, we're going to get right into it, so first of all. Open up your editing software and load up the player sprite you won't to paperdoll from. For this tutorial I will be using Photoshop CS6

 

202fb46b153f43bd81aa5228e3aeafe9.png

 

The next step is to find an image to paperdoll. You can either screenshot one and edit it or create your own, for the purpose of this tutorial, I will rip one from one of the time fantasy sprites I purchased.

So, the icon I've selected is this one:

 

23f0df9b259d4dba8772de3bc2bc9779.png

 

We're going to open it up in photoshop and crop out the background/anything we do not need;

This is my final editing product of what we will be using.

 

3deb182710bc4cbf8e23d96a2d54f100.png

 

 

Now, we can get into resizing the icon so it fits the player because as you can see, it doesn't fit -

 

4b8006762c4d4c93858370a6d12070d0.png

 

To resize this - go to the Image tab and then click "Image Size"

a812a2dce66e4c81bde8610b3dd93c63.png

 

I've scaled mine down to 35x42. This varies on how big the original image is.

9b4ecddddae840edb350844e95ef4239.png

 

Now, we I am going to do is flip the image so the sprite is holding it in the correct hand, to do this go to the image tab again and go to "Image Rotation" > 90 CW Flip

 

24e6bf25a35144c5a6341a0f878ad7ea.png,

 

Now that part is done. We can select the image using the select tool and paste it onto our player sheet, from there we can place the sword in the correct places - After a few seconds you can create basic frames for the sword

b0893368bf8742d18881a9e7f69c56cb.png

 

Once you've placed your Layers, you can fiddle with them to get them in the correct places..

2d4c31df4fad4d4e87c233c97ae6307b.png

 

Once you've got them all set up, hide the sprite layer and save the image as a .png in the paperdoll section ~ Name it anything you want.

 

1829190598ae4e48bfa27ac3b9605291.png

 

Inside of the editor create a new item. Set up whatever values you want..

5076da85e1c44864a839a6b81292690f.png

 

Now, lets take a look in-game..

 

 

Feed back would be appreciated :P

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Looks good, but I think it would be better if you did this to the sword that facing left side.

716b35227224be2f6d1f8528d08f1465.png

It will look so much better in the game because you hold the sword in your right hand.

 

http://www.ascensiongamedev.com/resources/filehost/7c42dc5a4d003af18cfb0a61077953c5.mp4

 

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@Miharukun 

Miharukun how do you make your weapon so long that it does not touch your other sprite? It seems to me that when you increase the boxes of the sprites the animations will no longer be centered? Because it interests me this kind of paperdoll and knowing that I know the placed so if you could explain your procedure to me? thank you in advance

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11 hours ago, Miharukun said:

Looks good, but I think it would be better if you did this to the sword that facing left side.

716b35227224be2f6d1f8528d08f1465.png

It will look so much better in the game because you hold the sword in your right hand.

 

http://www.ascensiongamedev.com/resources/filehost/7c42dc5a4d003af18cfb0a61077953c5.mp4

 

Of course. However just threw it together last night so I didn't perfect it. But yes you're absolutely right :D

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5 minutes ago, Zetasis said:

I like the sword but it looks a little strange when the character is walking up and it's on his back but the when waking the other directions he is holding it 

Haha I know. I might fix up the tutorial. I rushed it before I went to bed which appears to be a bad thing so far, haha. Thanks for the pointers though.

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51 minutes ago, Zetasis said:

I like the sword but it looks a little strange when the character is walking up and it's on his back but the when waking the other directions he is holding it 

I know i just wanted to see how it looks like if i make my character having big sword on it's back xD pretty badass though.

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