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Found 52 results

  1. Shrine Online - 2D MMORPG Made with Intersect Game Engine Story: You have been recruited to join as a hero to a land that is being threatened by malicious monster. You will need to train, learn new skills, craft new weapons and follow up a quest line in order to craft your own equipment in the Godly Shrine. Only those who have equipped the Godly Equipment will be able to beat the malicious monster that is regularly breeding minions that are scattered all over the land. Come be the hero who saves the land! Gameplay Script: You choose a class: Knight High HP High Damage Small Radius Attacks Archer Medium HP Medium Damage High Radius Attacks Wizard Low HP High Damage High Radius Attacks Starting game in Noob Island where you have to accomplish the following quests (Level 1-10): Kill 30 Red Beetles Gather 4 wood logs Kill 30 Slimes Gather 4 rocks Kill 30 Bears Gather 4 fish Kill 45 Wasps Kill Boss The quests grant you equipment, life potions and mana potions. After killing Noob Land boss, you are granted an item which lets you teleport to the main land for levels 11-30, called Hamlet City. In Hamlet city you will meet shops for each class, crafting tables, potions store, gathering quests, killing quests, dungeons and boss runs. When reaching level 30, you will be able to access a special quest that you need to pass a dungeon with a boss at the end of it. Completing this quest will open up a permanent portal to the next city, Orcas City. Orcas City is for player levels 31-60. There will be similar gameplay through Orca City but the difference from Hamlet city is the map, monsters and quests. At Level 60 a new quest will be available. When completing this quest, a permanent portal will be opened up for player to a new city called Arctica City, which is for players levels 61-90. This special quest will include gathering and craft a special key that will grant access to a cave with a boss that needs to be killed. For the time of Alpha and Beta testing, there will be a special map for those who have reached level 90. This map will be a hard core grinding map with very good mob spots. The monsters in this map will have a VERY small chance to drop Godly Shards, which can be used to craft the best equipment available in the game. You will need to gather some shards, go to the Godly Shrine (which is also difficult to get to, as it is fully protected by dragons of all sizes, and you will need to craft it there. You will have a high chance to fail the craft, so far that you will need additional items to raise the chance of successful craft. Getting to craft Godly Equipment in the Godly Shrine will take it’s time, and will give us, the developers, more time to work on new content and new graphics for the game. Additional features: Guilds Parties Friend List Stats distribution Skills upgrade Crafting Skills (Fishing, Woodcutting, Mining) Bounty Hunter Achievements Boss Raids Dungons 1 on 1 PVP Group vs Group PVP Ranking Chat system Development Progress: Maps Hamlet City (Lv. 1-30 Map) - 75/100 Orca City (Lv. 31-60 Map) - 50/100 Arctica City (Lv. 61-90 Map) 10/100 Godly Shards Arena (Lv. 91-100 Map) 0/100 Classes Warrior - 80/100 Archer - 50/100 Mage - 40/100 Druid - 20/100 Assassin 5/100 Paladin 0/100 Crafting Fishing 30/100 Woodcutting 30/100 Mining 30/100 Quests Grinding Quests 5/100 Gathering Quests 5//100 Boss Quests 0/100 Shrine Online is recruiting for the following positions: Alpha Testers Game Moderators Map Creators Quest Creators Story Creators Event Creators Community Managers Fans & contributors Youtubers Media Content Creators Contact Us: Email - shrineonlinemmorpg@gmail.com Discord - https://discord.gg/tHQSzgc Facebook - https://www.facebook.com/Shrine-Online-MMO-105588561317447 I will post here new updates of game dev progress with content and graphics. Embedded Video Link Embedded Video Link Take care! PraySword
  2. I would like to register here the most beautiful menu that I have ever made and that I will probably never be able to do again, I even made a personalized cursor, there is still a lot to finish but only this menu has left me with a lot of inspiration and pride <3
  3. Richy

    Concept Sacred Stones

    The Story: Long ago, when the world was dark and void. A God descended to the planet to create the perfect world. From the mountains to the rivers, this God had placed. From the creatures to the animals, this God had placed. This God created even the light, there is no darkness to be found, except that of His universe. This God created men, and women, but once men and women were created, this God found it hard to control His world. So He created Angels to help with the controlling of this world... Then there was a fight in the universe, for one of the Angels (which it's modern day name is the (Dragon King)) betrayed the God, and created deception which led to destruction in His world. Man went against each other, women went against each other, even the animals went against each other. God then cast the Dragon King away from the world and bound it with 6 Stones and placed each Stone deep inside the world's modern day Caverns and Dungeons; However when some of the other Angels learned that God had cast the Dragon King with 6 Stones, they had also betrayed God and descended to the world to gather the 6 Stones in an attempt to free the Dragon King. God can not allow this to happen because if these Angels get the 6 Stones and release the Dragon King. The planet will be consumed by the waters that he can call upon... So now; God has chosen many men and women, but only needs one man or woman, to get ALL 6 Stones at any cost, even if it means mass bloodshed in the planet. for all 6 Stones need to be given to God to cast another demon away. Will you be the one to get the Sacred Stones??? TD:DR Story God created 6 Stones to bind the Dragon King away from the planet which caused deception and destruction. God placed each Stone inside Caverns and Dungeons and now God needs all 6 Stones back... Will you be the one to get the 6 Sacred Stones??? The Concept: The Stones: Being that there are only 6 Stones in this world. Players will have to engage in PVP to take a Stone they need from another player to achieve getting all 6 Stones. The coding is already in place and it prevents ALL the exploits that I can think of... These Stones are not Items so they can not be bought/sold or traded, they will show inside the main GUI once acquired. Each Stone gives a player a specific power: This is a Spoiler so. The Engine: Highly modified EO 2.0 in VB6. Ambardia's server and client to be exact. The Graphics, Sound, Music: Right now; I am using Ambard's graphics for the most part. I am redesigning the UI because I am using Ambardia Reborn as my base so everything was wiped off the server and I'm slowly replacing what needs placed in the client so a lot of it is ripped and modified by me.. As well as Reiners Tilesets, and some other tileset resources. I have no clue what all is in here, as I've not really looked through it all yet. Sounds and Music, Probably Enterbrain and Blizzard tracks right now, I know I have some custom tracks in there. Anything else, I've no clue where they came from. The Staff: I still credit Ambard @ Ambardia Productions as I am using resources that I did not create, but I am trying to use as much as my own as I can, even though I know I'm not that great in graphical design. But as of right now, I am solo developing this. I might open for a small group of testers at some point (if anyone is interested, PM me.) I will let you know when I can use the testing via PM reply... Screenshots: All I really can show is some of the UI I have edited, as that has been my biggest focus, as well as the coding of the Stones. I have a small sample map that I just created because I got tired of seeing the black screen. The Future: Not even really thinking about it. I am doing this basically because I've been very bored and thought of a concept and went with it. I don't know how far it'll take me but I am accepting feedback and/or suggestions right now about this. I will likely be taking my time with development as I am known to burn out very quickly. I have re-done alot of the UI and the Stone codes within just 2 days. So, in-game content will probably be a slow progress to make sure it's all good and smooth sailing. I am solo testing until I feel confident enough to move this into an alpha stage: But be warned, it'll be quite awhile.... Completion States: Story: 50% Coding: 80% Stones: 100% Mapping: 0% Items: 0% NPCS: 0% Spells/Summons: 0% Animations: 0% Quests: 0% Skills: 0% Playability: 0% Thanks: Anyone who decided to TL;DR but still did. I love you. <3 Development Blog Updates: I won't be bumping this thread with updates so I'll just add any and all updates right here. TODO: ... I don't know when lol. Still need to update UI for Shop/Bank and Trades. I have to clean up the resources in my folders and remove items/spells/animations/sprites/sounds/music I won't be using. I'll have to start with the creation of items, as I have the items and item stats documented. Will have to try creating music and sounds... As I know I will be lacking in those resources the most. August 20th 2019 Updates: Finally fixed EO 2's Hotbar. The blt was fine, the problem was the fancy math in IsHotbarSlot(X,Y). When that just needed a simple Left = (32 * i) Updated UI's for Item/Spell description boxes. Cleaned up how imgbuttons were handled, unnecessary duplicate calls in each Select Case, instead of just calling them all invisible once and then just loading/unloading the picture box of which button was clicked. August 19th 2019 Updates: Got the coding completely done for the Stones: Meaning.... Players who stay logged in for over an hour will reset their inactivity state. Players who are inactive (logged out) for over 24 server hours will lose 1 stone per 24 hours of inactivity. These stones are placed back in the Caverns and Dungeons where they began. The stones are the main mechanic of the game and need to be available for all. Players will lose 1 stone per PVP death, that stone will be given to the PK'er. Players will lose 1 stone if they exit the game during the PVP combat timer. (UI changes which timer is on/off.)... These stones are placed back in the Caverns and Dungeons where they began. Players who have stones are able to be attacked in safe zones, but they can defend themselves once attacked, the pre-emptive strike is there for players that are trying to get the stones, yet there is no pre-emptive strike if the attacker also has a stone. Players get special bonuses for having each stone. The player who get all 6 stones are rewarded greatly by the God's as it is the end game for the conquest of all of the stones. All of the stones are placed back in the Caverns and Dungeons where they began, and this player does not need the stones any longer. I'm calling the Main UI done, I've spent more time than I wanted to on this... I just need to touch up the other GUI's.
  4. froggy

    WIP Nation At War

    Hey guys, froggy(SCTrav) here. I have been working on a project beside Adea for a while, while Adea was fun to do, I've put it on the shelf for various reasons. Story Concept Features Current progress Content Maps Items/NPCs Staff and future plans I will update this main post when I have something newsworthy. Thank you for reading, froggy
  5. Eridonis

    WIP Usatsune

    Beginning You start off as a spirit wandering a strange dimension. You are reincarnated into a world, that throws dice?! The land who is governed by two entities, Aundrea a Fox Spirit and Eridonis a Rabbit Spirit. A play on words mixing two Japanese names together. (Usagi/Rabbit) and (Kitsune/Fox). Either you choose to be a Villager and harvest, mine or fish to gain a living. Or be a Adventurer and take on quests and defeat monsters and evils. OR Choose the path of Justice and remove all Corruption in the land of Usatsune. Choose the path of Corruption delete all those who abide in there false Justice. Choose the path of Neutrality why not be a normal person let others do the hard work. Intersect Engine Solo Dev, Just killing time atm Currently Working On: Mapping (15% Complete) Assassin Corp Info. Events throughout all the quests you take you will probably bump into one of these hooded characters, you are warned before hand if you wish to part take in the event. If accepted prepare for a Dead End (Means a Honor/Level Reset). These bosses will be no joke. A dangerous crew that are ranked by chess pieces. All dangerous and people you should try to avoid at all costs. Defeat the Board Master before more chess pieces awaken. Candidates will have to be maxed Honor/(Level 30) and Max Corruption. Also don't forget: The others bosses as well, depending on where your path may follow. Currently Working On: Map - Usatsune Village (Will Update This Image.) Date Log: 2020-07-02: 5:42 PM EDT
  6. So for the past few months I have been working on a metroidvania-ish game when I have the free time. I thought it would be fun to share some progress and get some feedback from the AGD community. Everything except sound effects and music has been done by me. Music credit goes to @Eric Matyas and his amazing work. I'll link a couple youtube videos to show how far the project has come since I first started work on it. First video: Latest Video: As always, I'm open to constructive criticism and general feedback! I'll try and keep posting updates on this thread but if you want to make sure to see all updates it wouldn't hurt to subscribe to my youtube channel.
  7. Main icon Made with Intersect Engine Inspired by Undertale, Sword Art Online and Guardian Tales By The Bunny Gamer and Abyss Description: In this story-driven MMORPG, you wake up in a vast and strange world. Magic and monsters surround you. The decisions YOU make will determine your friendships, partners, and so much more. You can do good, or do evil, and that will impact the world around you. On a quest to escape this world, you will face bosses and evil henchmen. You can make friends, or you can venture alone. As you journey on your adventure, some questions will arise. Is this world really up to you, or are you but a puppet. Is it worth sacrificing lives for your own benefit? And most of all, will you discover your True Fate? Combat: True Fate Online features two options for combat: Aggressive: You use a weapon to kill the enemy, which will reduce your morality.. Passive: You can alternatively talk to an enemy to resolve your differences. If you succeed a conversation with an enemy, you are then able to resolve with them which will make them flee. You will gain social experience which will allow you to unlock social skills such as "Negotiate: Negotiate with your enemy and reduce both of your health" and "Degrade: Reduce the enemy's defence and taunt them" (these can be used to assist your aggressive combat as well). In order to talk, you will need to solve a puzzle within the time limit. Update plans: The game is very story based so first of all we will focus on completing and polishing the storyline. Meanwhile and afterwards, we will focus on making the experience more "MMORPG-like". Expected release date: Late 2020 / Very early 2021 JOIN THE DISCORD Here is the old version of this post: (we have updated the core game design massively since)
  8. Summary Story Features OST Discord Video Dev Logs January 12, 2020 January 26, 2020 February 8, 2020 March 8, 2020 Meet the Team In Closing Thank you so much for reading! Be sure to leave your feedback and critique on this thread and on our Discord Server! We're always looking for ways to improve! Be sure to stay tuned for our Dev Logs, released every Sunday! Dev Logs Dev Log - August 18th, 2019 Dev Log - August 25th, 2019 Dev Log - September 1st, 2019 Dev Log September 8th and 15th, 2019
  9. Fugaku

    WIP Age of Baurah

    Age of Baurah "The beginning of the truce" Overview Age of Baurah is an MMORPG SandBox immersed in a fantasy world reigned by two great factions in contention for territories, power, resources and world reputation. In Baurah there are different types of Races and Classes that will give you a unique gameplay and dynamics exploring new territories, defeating different monsters and fighting side by side with your friends against your enemies. Baurah is the central continent where the conflict between two large factions (Gollik and Mezuk) divided on the map by a powerful city known as Throdok arises. Throdok's reign is so powerful that even the two warring factions couldn't even do anything against Throdok. The factional division began with an internal dispute in Throdok where two powerful leaders were banished from the city, many of the followers of both leaders made the decision to move with their leaders. In Throdok many living beings of different races coexisted, so when this division occurred, followers of different races moved to other cities. In this way a player will be able to choose between 4 Races to select (Vermot/Humans, Mantl/Humanoids, Lycan/Wolf's, Nihles/Elf's) Depending on the race you choose, it may be a benefit when choosing a class. For example if you choose to be a Vermot your suitable class would be Conjured, the Vermot race stands out for its intelligence and learning of powerful spells, however this does not limit the option of being able to be another race and choose to be conjured. Baurah has 4 classes and 7 subclasses. Starting classes are ''Conjured, Wagner, Slayer, Sorcerer'' In Baurah there are conquerable islands, each faction can enter an exhaustive war against their enemies to conquer these islands that will generate resources and benefits for the victorious faction. One of the most important events in Baurah is the well-known Faction War where every day the warriors will be able to join the war in a continent outside Baurah, the objective is to defeat the enemy fortress killing the guards and the fortress chief. The victorious faction will be able to have the privilege of invading the enemy city, killing their allies, their camps, their power source, their npcs and thus obtain points redeemable for premium items. Throdok works as a link between Gollik and Mezuk, thus Throdok is a neutral city that is in favor of peace on the continent, this means that Gollik and Mezuk cannot wage wars on Throdok soil, nor in their surroundings. Mercenaries inhabit Throdok who may be in favor of one or the other, or even in favor of both, Mercenaries is a neutral faction that inhabits Throdok Lore Chapter 1: The beginning of chaos. Chapter 2: The division of powers. Chapter 3: The war began. Factions, races, classes and subclasses Faction: Mezuk Mezuk is the representation of pure evil. Evil spirits cursed the leader of the Mezuk many years ago which produced a curse on every inhabitant of Mezuk Town, this curse caused misfortune in the continent as they dealt with causing mass murders of innocents. The moment you crash into the Mezuk city border you will find red flags flying at different watchtowers and towers. Faction: Gollik Unlike the Mezuk, Gollik is the representation of goodness, goodwill, and the land of the reborn. The leader of Gollik is said to be a demigod son of a powerful God who demanded peace in the world and as a consequence of his desires he fathered his son in search of absolute peace. Rumors assure that he was born a year after the leader of Mezuk was born. In ancient scriptures they assured that the son of a God would come to the planet and end evil, with the devil himself. When you reach the Gollik border, you will see the celestial flags fly with great force at the surveillance posts. Races Race: Vermot Vermot is called the Humans in the land of Baurah. These beings stand out for their intelligence and their ability to resolve critical situations with powerful ranged abilities generating a great impact in battles. When making use of magic these beings usually stand out with their Magic Power and Intelligence. Race: Mantl Mantl are humanoids that physically have many similarities to Vermot, however their intelligence is too low but they have impenetrable defense and strength. Humanoids generally tend to excel in those two aspects; Strength and Defense. Race: Lycan The Lycan are a race of wolves that look like a human being, they can stand on two legs and have enough intelligence to reason and recognize between their friends and their enemies. Their reaction speed makes them a deadly weapon in wars, their attacks do giant damage in a few seconds, they have the ability to sneak out of any situation in seconds. His particular points are Attack Speed and Vitality. Race: Nihles Nihles are the well-known Elf's who, like the Lycans, have an extraordinary reaction speed, however, their attack at close range is their weakness, so their attacks are usually at a long distance, being more effective than other races. Skill Points are focused on Vitality and Attack Speed. Classes and Subclasses Classes: Conjurer (High Magic Damage, Low Defense, Low Speed, Low Vitality) - AOE Damage The Conjurer are the classic magicians, in this case makes use of staves and spell books. They use item runes that provides them with different spells depending on the rune (For example, a fire rune grants you fire spells). Their recommended race is the Vermot for the use of Magic and Magical Power. It has a special subclass that you can choose at a certain level, this subclass gives you curse powers, Maligned. Classes: Wagner (High Defense, Medium-High Attack, Low Speed, High Vitality) - Tank The Wagner class are the warrior colossi that possess different heavy weapons at close range, a lot of defense and a lot of vitality. Its damage is normal, it does not stand out unlike others but it is a tank by nature, its points in favor are Defense, Vitality and Strength last. Their recommended race is the Mantl as they have similarities in points. It has two subclasses in which you can choose the one appropriate to your gameplay; High Warrior and Lancer Classes: Slayer (Very Low Defense, High Attack, High Speed, High Vitality) - DPS They are the classic assassins, the warriors in the dark waiting to stalk their victims. His abilities stand out as they make use of abilities to hide, increase their speed, among other qualities that make them stand out from others. They use daggers or bows and eventually small shields to reward their low level of defense, as assassins they wear light armor. its points in favor are Attack Speed and Vitality. Their recommended race is the Lycan or Nihles as they have similarities in points. It has two subclasses in which you can choose the one appropriate to your gameplay; Assasin and Hunter Classes: Sorcerer (Very High Defense, Very Low Damage, Low Speed, High Vitality) - AOE Healer/Buffer Their attack is too low, in reality they are not able to be effective for attacks, however their importance is vital in a war since they can grant healing and spells to give you power, more life, speed, among other needs that may be important during the battle of factions or against monsters. They use shields and decks to attack at short distances, with few effective attacks but with a very high defense. His points are defense and vitality. The recommended breed is Mantl. It has two branches or subclasses; Buffer and Healer. Additional Systems Achievements Elements and Runes 5x Basic Professions (Harvester, Miner, Cooking, Woodcutter, Fisher) Faction Points Dungeons and Bosses Screenshots and Media Screenshots Videos Team & Current Plans Team Updates Plans Thank you very much for getting here and reading our game concept. We seek through suggestions and comments to be able to feed on their advice to improve our aesthetics or game idea. https://discord.gg/H2tgV4q
  10. Gibier

    WIP DBZ Renaissance

    (please keep in mind that the game is only in french) thanks to Webfoot Technologies for DragonBall Legacy Of Goku serie jcsnider, Kibbelz and SPQR Panda for intersect EVOLV for the walking squirrel in game RPG Marker for the tileset Story DBZ Renaissance is a dbz fan game. The game will include all the main saga from DragonBall Z. The player will have the possibility to do many thing such as complete side quest, find hidden item in the game's world like the dragon ball, collectable capsules and more. Gameplay After the account creation, the player will spawn in the other world as a soul. The player will have the option to read a little guide to learn few more things on the game. He will need to talk to Enma to select a character. After the character has been select the player will need to talk to Enma one more time. The character will spawn to the Kamé Sennin's house. Here the player will have the choice to do the main quests, side quests, find hidden items or only kill npc. Feature system - Flying system to travel on the water - Two equipment slot to equipe capsules - Possibility to craft two same capsules together to increase their power - Find collectable capsules all around the game world - Powerfull housing system - Walking squirrel on the maps - Day and night - Ressources Screenshot/image of the game Person behind the game Creator: Gibier Infographer: Resvid Moderator: Mapper: Spriter: Progression before alpha 2 release 1. Directional arrow for main quests 2. Gather acorn (side quest) 3. Visible dinosaur on map 4. Breakable cliff if level is enough 5. Find dragonball 6. Capital city mapping + tileset 7. Mapping District 8. Reset accounts 9. New fight formula 10. Openable door if level is enough 11. Fix bugs 12. Changing goku's house to dbz log2 Old update progression
  11. wishy

    WIP Floor 100

    -under construction-
  12. Introduction Silvershire is a retro, fantasy-driven, online RPG with the aim to bring back the classic and simplistic RPG style, experience and atmosphere - "A mix between Zelda and Pokemon". Features 20 levels of character development. At the moment the starter zone (1-10) and mechanics are as good as done. (More zones will be added throughout development, we strive for quality over quantity) Custom graphics. The current tileset is a placeholder, the idea is to re-pixel the tileset to a custom, more detailed, style in the near future. 4 standard classes to choose from. Warrior(melee DPS), Knight (tank), Wizard (ranged DPS) and Priest (support) with a variety of 16 different spells in total. Interactive world. The idea is to make every sign, jar, crate etc. interactable, creating small side-stories and a world full of exploration and hidden loot. Extensive profession and crafting system. The game its focus is on putting effort into crafting your own gear and weaponry along the way. Item prefixes and suffixes. All crafted gear will generate its own different prefix and suffix, adding bonus stats and increasing the value. Different instance styles. Dungeon crawls, puzzles, wave-styled dungeons etc. Including the option to scale the dungeon to max. level with fitting rewards. Standard kill, deliver and collect quests spread across the world to help character progression and development. EDIT: Media has been removed due to the disappointed interest of the community. For the once actually interested, I'd like to refer you to our discord, which has an up-to-date #sneak-peeks section. Discord The project has been in development for some time now and I decided to create a Discord server to start building a community and gather people for Alpha testing. Silvershire is currently a one-man show, building upon the latest Intersect engine, and therefore members of AGD are more then welcome for help and support when interested! JOIN OUR DISCORD SERVER NOW! Feel free to join our Discord, reply onto this topic or shoot a PM with feedback, additions, ideas or questions! Hope to see you soon in the #tavern! Cheers, RocknRolla
  13. dxxknight

    WIP Veridian

    About: Veridian is a 2d online role playing game that takes you on an ever expanding adventure in a world known as "Veridian". Created by the 9 old gods who eventually left this universe to create others and left 2 Demi-gods in their wake. Valenessa and Dagan each having their own domain and powers. Valenessa is the goddess of life and all things good. Dagan is the god ofDEATH and all that is evil. Dagan is growing tired of Valenessa's race of humans and began an onslaught to the human world with his own army. Thus your adventure begins! Media: For more information check out and sign up on our website! https://www.veridian2d.com Also checkout our IndieDB & Discord Channel!
  14. Hi all-- I am a long time viewer of the forums, but just recently became more invested in development of a personal project. I have supported a number of online rpg projects over the years, and I've learned a lot. This is my first journey down the path of developing my own game and I am in the very infant stages of establishing a look and feel--taking my time. I have always loved the Time Fantasy sprites created by finalbossblues, and I've followed his journey from the start. There are, what seems to be a handful of great games telling stories using those sprites. I like to think of them all as facets of one big story, which is probably the basis of the story I will develop. Classic fantasy story of threads of fate, time, crystals, alternate dimensions and magic--who doesn't love that? At any rate, before I continue to babble--I wanted to share some magic animations I have developed for feedback. I am hoping to stay true to the sprite style and create some animations that feel like they fit in. Specifically looking for feedback on: Pixelation--purposefully designed to be slightly pixelated to fit into the graphic style of time fantasy sprites. Fit to the spell: First is Sancta, a magic protection/damage reduction buff, second is Aegis, a Protect/Physical reduction and armor, and third is a generic heal. Frames/Speed of animation -- is the speed too fast, or does it appear to flow and give enough of an effect quickly for instant casts. (Note, the bubbly green-tinted spell that fires off with each one is a cast animation) Any feedback is appreciated. (I know the video is not the best quality and I cropped out a lot, so as to focus on the spells and not share too much) I want to make sure I am taking critique before I develop the entire spell-line for four classes, and eventually split those four classes into subclasses. I can be a bit of a perfectionist, and my only fear is that I will be too critical and slow my progress. Feedback helps! Thank you! Embedded Video Link https://ascensiongamedev.com/resources/filehost/0541edfebe970fc2be4d14a60c54e34b.mp4
  15. Welcome to Valhalla the paradise of every Nordic! Where to fight and eat is an everyday thing .... Enter the great Sands to fight with your companions, until the great imminent arrival of the great wolf Fenrir! The Ragnarok will be overcome, but unfortunately our God ODIN will die in the clutches of Fenrir.. Although Valhalla will continue for eternity, when you become a God, you can enter the Qualifying queues to prove that you are the most powerful of all Midgard You must fight the best warriors. SHORT VIDEO OF DEATHALLA Systems: General arena all against all ►2◄ Coaches room ►1◄ Arena PvP 1vs1 ►4◄ At level 30 you can enter the queues of qualifying 1 vs 1 Where you will fight to climb and be the strongest warrior in Midgard ►5◄ Skins Marriages (In the future) Clans Runes Photos: Great hall of Freyja: Arena PvP 1 vs 1: General Arena: Hall of Trainers: You can follow us on Instagram Facebook
  16. First of all , excuse my bad english as it's not my main language Sooo ... What's this ? Shinki " Sacred treasure " is an ORPG game based on the other world where : angels , demons and fallen angels live Credits -Intersect developers -RPG Maker Tiles Story Things have been too much calm for the five last years in the other world . That's because a demon was planning to take his revenge after being defeated by the angel of the death : " Makoto " . First of all , that demon named " Daikoku " unleashed the sealed beasts and obliged them to generate an evil aura which aspires the power of the other beasts and gives it to him , the evil aura also turns the beasts crazy and offensive .... To stop that , angels , fallen angels and demons made a peace pact and called their strongest warriors for that they start defeating dungeon bosses . You're one of these warriors , so will you be able to stop this danger and save the other world ? Disponible classes Angel | Tenshi Fallen angel | Daten-shi Demon | Akuma Features Almost thanks to intersect developers for all these features below and for the engine that I'm using -Transformation (Thanks to intersect) --- Not ready -Using the craft system for weapon upgrading --- Ready -Weapon stats according to the class --- Ready -Launcher --- Ready -Fullscreen with resolution choice (Thanks to intersect) --- Ready -The maps in caves or dungons get more darker if you move far away from the exit --- Ready -Fully character customization using paperdolls --- Ready -Lights to let you see in the dark maps --- Ready -Mazes where you can find unique items --- Ready -Game secrets using switches and variables , will allow you to access to the secret game ending (alpha) --- Not ready -Day and night ( Thanks to intersect) --- Ready -Dungeon leader ( using variables and switchses also) --- Ready -Zones capturing which gives you more power according to the zone that you got --- Ready -Donation to the goddess " Yubiwa " --- Ready GamePlay -Dungeons in solo version or party one -Lots of quests using events and npcs -Mysteries and secrets to find for that you can continue your progression I think that's all for the alpha version Game screenshots STAFF Director : AQG Productions Game makers : Eros (me) - Kurogetsu - The Kurh Music composer : The Kurh Managers : Zerolimit Progression Tutorial --- 100 % First dungeon ---- 90 % Second dungeon --- will unlock after that the alpha goes out Alpha progression --- 95 % Thanks for reading , and I really hope you like this Visit our forum Discord invitation link available in the forum's footer
  17. Guest

    WIP Rebirth Fantasy Online

    Rebirth Fantasy is a 2D Online ORPG that is being developed using Visual Basic 6.0, RFO will be a fantasy theme game which players are placed on a world with Swords and Magic. Story line will be a little bit anime-like and we are basing the player game story on the character on the story we create Rebirth Fantasy engine is created from scratch using DirectX8 as our Graphic Engine and Bass Sound System for our sfx and WinSocket for network The Graphics and SFX we will be using are custom made from Rebirth Fantasy Team Game Style There were 7 Active Dungeons in Artic Continent, Human's started the Adventurer Guild as a place where adventurer accept missions and task and enter on one of those Dungeons. Their task is to explore and search for treasures inside the dungeon or they can do hunting missions or searching for items, mining for ores and more. Using the items they collect, they can create weapons and armors or they can also upgrade them to next level Adventurers are not set into a class restriction they can freely use any weapons they wanted to use as long as they have the skills to do use them Story Characters Game World Starter Map (Talli Island) Media Support us! by giving us small amount of Donations
  18. Winter's Harvest is a farming game like you have never seen before, though it shares similarities with games such as Stardew Valley and Harvest Moon it breaks free of these bonds bringing you a true multiplayer experience. In Winter's Harvest each player will have a unique farm that they may build on, raise animals and plant crops. However outside of each players farm is a whole world to explore, full of quests, dungeons, and crafting like any other MMO. If you dont have enough Hay to feed your animals through the winter you can purchase some from other players through the auction house. The game will inherit mechanics from the games before it such as relationships and weddings. However these will exist in the game between real players, with full systems to support them. Will you rebuild the world? Or let magic overtake it? More information coming soon. Main Menu Music (By SoundImage) Q. What engine are you using to build this? A. Unity Q. Are you using any Unity Addons? A. Yes, the bulk of the work is already done by: https://assetstore.unity.com/packages/templates/systems/ummorpg-2d-93984. This helps me leave the core systems alone and let me spend my time on creating content and game specific features. It is a great asset, if you have Unity experience and want to create a 2D ORPG as well, this might be a great place to start! Q. What are you using for networking? A. uMMORPG 2D uses Mirror for its high level networking and Telepathy for its low level networking. Q. Where did you get that GUI? A. I purchased it on the asset store, I will not share the link. Though it is free and I am fine with others user it, the last time I posted graphics I had chosen for my game others tried to use them immediately. Do your own research and find a style that works for you. If you search for them they are not hard to find. Full info is in the game credits. Q. What do you have done so far? A. Not much! I currently have the Main Menu and character creation / login working. I need to revamp the ingame UI and then I will start working on implementing a farming system with seasons, day night and weather. Q. Are you recruiting? A. Not at this time. Q. Do you have any estimated release date? A. No, it is purely a hobby project. Q. Will it be free? A. It will definitely be free, however cosmetic items through donations may be available. Q. What platform will be supported? A. The game will be playable via your browser and PC at launch. I may port to PS4 and Xbox or Switch if the game becomes successful enough. Q. Do you plan on getting custom art and music made. A. If I get far enough in the project then yes, I will most likely be hiring some artists and musicians. Q. Who is doing the programming? A. I am currently doing all the programming myself. Q. Why create a topic this early in development? A. Mainly to keep myself motivated and have a nice log of all the progress I have made! Q. Are you using any sort of version control system? A. Yes, GitHub. (Private Repo) Q. Will you release the source? A. If I abandon the project I might, but not likely. It also relies on payed assets that I could not legally release. Q. What is the weirdest bug you have encountered so far? A. My server console window plays the main menu music. Q. Will you give up on this project like so many before it? A. Well if there are no more questions ill just wrap things up here then!
  19. Hello everybody, I am Ykuzo sorry early for my English, that I am French, thank you for your understanding! So, DBZ Next Generation is a game of French fan dbz. The game will include the main saga of DragonBall Z. There are three modes of game: Story Mode: This mode includes the main saga of DragonBall Z. -Fight Mode: In this mode, every player has to fight alone or in team in the arena, according to their level. -Exploration Mode: Of numerous caves and dungeons to explore with the aim of collecting objects and the powerful which will serve in the mode story and fights. The mode of game is to ask for the connection STAFF: For the moment, I made alone, and thus I look for a serious person to help me Creator: Ykuzo Infographer: Ykuzo Moderator: Mapper: Ykuzo Spriter: Ykuzo Screenshot of the Game: Story Progression 20%: Saga Saiyajin: 80% Saga Freezer: 0% Saga Cyborg: 0% Saga Buu: 0% Fight progression 0%: Easy Arena [100-199]: 0% Medium Arena [200-299]: 0% Hard Arena [300-399]: 0% Ultime Arena [400-500]: 0% Exploration Progression 0%: Rainforest: 0% Desert of despaire: 0% Forgotten Tropics: 0% I accept all the criticisms because they allow to grow up ! Thank you for having taken time to read
  20. Xeno

    WIP Starhaven

    STORY Many ages ago in a scientific labratory far beyond the planet Terra, the creation of new life became an emerging reality. Scientists were able to create new forms from existing genetic material. Thus began, the Creation Age which extended out into several galaxies as the technology became prevalent. The scientists on Gamma 9 knew of the current existence of humans on Terra, but wanted to experiment by placing three other sentient races to co-habitat with them. The result: Tribal wars that lasted in Terra until all races were nearly extinct. To prevent this extinction, elders from each tribe got together and formulated a plan. Known as the Elder Council, the wisest and most skillfull of each tribe would teach the races peace. From this alliances began to form, and the races learned to prosper together. Still some, stayed vigilant in their war efforts. To this day, Terra remains on the balance of war and peace. In the village of Cherub, rumor has it that birth was given to a new race - an evolution of the genetic mutations started long ago in Gamma 9. The child is now 5 years old, and is wise beyond his years. So much that the Elder Council came to Cherub to learn from him. Through their questioning, the boy revealed that the scientists long ago planned for the evolution of the races in order to stop war altogether. Still, some details remain uncertain. When you meet them, they ask you to go on an adventure which will reveal the truth about Terra and creation. CHARACTER CREATION Upon creating a character, you will be given the choice of 4 races and one of 12 zodiac signs. Every 10 levels you can choose a new sign, until you have 4 total. The races are as follows: Human, Orkin, Elven, Drow: SKILL ADVANCEMENT Instead of choosing a class at start, players will choose 2 sets of skills from 6 skill trees. The skill trees are: Brutality Defense Focus Holism Destruction Music MORE ABOUT THE GAME Starhaven will be a story-driven, quest focused game with very little grinding. PvP will be available as Tribe Wars, set to certain times of the day. All zones, including dungeons, caves, forests, etc will be very large in size making exploration a large focus as well. Since this is a mix of fantasy and sci-fi, some of the zones may be very different than the ones people are used to seeing in fantasy titles.Gear in the game will not be limited to a class set, and along with the skill trees will allow for a very unique build for each created character. Crafting, along with crafting skill levels will also be available.
  21. Well It's about time to start this topic. City Of The Brain Eatters is a modern zombie survival game created in the intersect engine. Players will be able to enter different buildings scavenge for loot and with the loot they will be able to create weapons and armor. There will only be 1 "safe area" in the world which will be the old police station. This area is now controlled by ex-police and what few survivors made it to this area. Even this area is not truly safe, Zombies can still enter the city if they happen to kill the guards off. The game will have a random ish world spawn(I will set up about 100 different spawn spots and you will randomly warp to one of these on spawn) I might also add a spawn at Police station button after you do a certain quest. Also debating about adding another controlled area at the hospital. I will be adding 2 main Drug dealers in the world which will have random prices on drugs, you will not be able to sell to them you must find a drug user to sell the drugs to. There are only 6 users in the world(might drop to less). You can not talk to the same drug dealer twice in a roll and you can not talk to the same drug user twice. (Meaning you must buy drugs from dealer A the sell to User A then you must buy from dealer B next, Dealer A will not sell to you, and You must sell to User . There will be 3 different craft houses you can used these are not located in any police camps and you will need to either clear them out yourself or get help to clear these out. I plan on also making a full sewer system under the city. Graphic Update screen shot Basic Map Idea Resources and general idea how to harvest what they will give. Crafting basic idea still need to add number of objects to it Drugs
  22. Introduction Story Planned Features Screenshots Progress
  23. Ascension Game Dev Projects Board You want to share your game and we want to see it! The projects board will soon be one of the most active boards here at AGD and because of that we are going to expect higher quality threads here compared to other sections of the site. Before posting please refer to the current guidelines on how to make an informative post to show off your game or work in progress! When Posting your Game: Do: Add a tag to your title telling us the state of your game! PL - You are still planning/mapping out your game and organizing your thoughts WIP - You have a good plan for your game and it is currently in development ALPHA - Game is still being worked on and is vastly incomplete but we can test it BETA - Game is mostly complete, bugs are being fixed and is playable RELEASE - The game is released and completely playable! Post the name of your game. (Even if it's a placeholder!) Post the engine your game is built with. (We're game devs, we like to know this stuff) Post about current progress (required!) Story Required Current Staff Sample Content (Screenshots, music, videos -- content is the biggest selling point!) Plans moving forward Why we should play more! Tell us what you are going to do! Tell us what you have done so far and what you will do moving forward Don't: Recruit here, use the recruitment board for that! Want a sub board for your project? It has to be a game! Sorry, this is a game dev forum, we don't want a massive forum index, if you want a sub board you need to be making a game. It has to be at an Alpha stage or beyond. This means that we need to have tried your game. Base on the alpha we can determine if the game shows promise and is likely to make it to release. It has to be serious and far along in development: An alpha 1 week after conception won't cut it. We want to make sure you are dedicated to your project. At least wait 6 weeks. If you think you qualify shoot a PM to an admin @jcsnider or @Kibbelz so we can evaluate your thread, progress, and game. You are free to post links to your social media pages, website(s) and communities. That said downloads must be accessible here by a direct link (no adfly, no signups)! Not following the guidelines above will result in your threads being moved to the low-effort forum. If you're topic is moved to the low effort forum it needs to be revised and polished before it will be suitable for the recruitment board. This allows the recruitment forum to remain full of valuable posts and not overran with those that happen to be low effort. If you're post is moved to the low effort board you have 5 days to revise and fix it. You can then hit the report button and ask us to re-evaluate it and move it to the main recruitment board. If not fixed within 5 days it will be deleted. This way only serious projects make it through.
  24. mikamesu

    WIP Dragon Runes

    The magic once flourished in the lands of Valline, common to the creatures that embraced her. But power, always has a cost, like those with magic hunger, crazed and tried to seize everything by themselves. This conflict became known as the first major war, which resulted in the disappearance of magical energies and all drones. She is gone, lost from the hands of the people and forever asleep. There existed two factions in the first great war to the right, the Stigma, composed of Humans, the Knights of the Bultharos Dragon and great magicians of light. From the left, the Warborn wielded themselves as weapons against their will driven by the desire for power. Centuries have passed since and suddenly these innate energies have awakened from their long rest. However, not all were blessed with the gifts of his return and those who can not handle it, quickly began to fear it. Valine is once again threatened by the flames of war, the rumors that dragons' eggs had been found would be the fuse of a new era of chaos to come. Self-attack and using skills Auto-attack Click on a monster once to direct it. Click again to attack! If you do not have a target selected and use some of your combat skills (located on the battle bar at the bottom of the screen), you will automatically select a target and an attack. Very handy in crowded rooms of Player vs Player! Area of Effect Spells (AoE) AoE attack spells damage all monsters on the screen. Some AoE attacks have a limited range or a limited number of targets that will affect them. They use bows their specialties are agile and long range attacks. They are disciples and masters of the swords, besides being very resistant. They are those who dedicate their lives to the study and practice of the arcane arts SCREENS Final considerations This is a Brazilian project and we have plans to bring it to the english community. The game is in development and we still have a long way to go before its release, the game is designed to be a 2D RPG. Our team at the moment is small only I Mika) and Kenshiro at the moment, we count on your support, suggestions and criticisms that we will help to improve more and more. Social Discord Facebook References / Inspirations / Diablo 3 Torchlite 2 Aqworlds Wing of Misadventure Ragnarok among others.
  25. update: we are now live and in a closed testing period! if you want to get involved join the discord and message Boltz!. Concept: Realm of shadows (name subject to change) is 2d MMORPG set in the medieval fantasy era with wizards, knights, and other fantasy creatures.The game focuses heavily on PVP, PVM, and skilling. The world is being cursed by an evil magic causing deep shadows to submerge over the lands.players set out in the open world completing quests, slaying monsters and exploring the shadow in hopes of stopping this madness, it will take a lot of will power to not let the evil that dwells within control you. The game is being developed using Intersect, Currently we are a team of 4 with one trial member. Solobergy aka. Boltz - I am the writer and developer. I do the mapping and some of the artwork Airrider and Future hero - They take care of 90% of the art like animations, armors etc. PnumaticLlama - Trial Member - Photoshop guy Shadow - Discord moderator. he also handles anything drawing related, an example of his work features/gameplay: Below is a list of features I hope to include in the game throughout the growth of this project if not added already. -full character customization: change complexion, hair, eyes. -paper dolls: Each item has its own paper doll allowing players to mismatch different items. our items and styles are 100% unique. -Open world PVP: this comes with an infamy/jail system to prevent players from pking to much in none shadowed areas. -Beautiful and 100% unique animations. -Skilling: I am trying to make skilling worthwhile for players who do not like PVP/PVM so much. skills will include, mining/smithing, woodcutting, fishing, etc. -Mini-games/raids. -Pets. -PVP arena. -Questing system with daily, repeatable, side and primary quests. -Unique class system: there isn't really a class system, players can obtain new spells as monster drops and quest rewards allowing them to learn and forget spells at any time. players can miss match armors and weapons to create a combat style they enjoy. eventually, players will have the option to choose a specific magic type to pursue which will give them access to different spells depending on which style they choose. The game is community driven, I want everyone to feel like there opinion matters, one of the things we do to encourage community interaction is allowing players to submit weapon ideas for a chance to get them accepted into game. players send us drawings of weapons they imagine and we turn them into pixel art and the community votes! here is my personal favorites from the first rounds winners. https://discord.gg/Cdfv9HD Come Join the fun!
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