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Found 2 results

  1. I've been working on bringing back the classic ORPG Mirage Online using modern web technology. Mirage Classic as I'm currently calling it has been in development for almost three years (on and off) and implements all Mirage's original features, plus more! The game is developed entirely using HTML5 for the client and Node.js for the server. It runs butter smooth on modest PC hardware and is a progressive web app, so it also runs natively on just about any mobile device (Android/IOS). Mirage Classic currently uses tile and sprite pixel art from Odyssey Online Classic which Mirage Online was originally and heavily influenced by. As is tradition all the editors are built into the client as well (a few are shown below)! I haven't determined what I want to do with the game at this point, but I thought I'd show some screenshots of its progress. If you have any questions on its design I'd be happy to answer them. Enjoy! Login screen In game on desktop In game on mobile Map editor Map properties NPC editor Item editor Profession editor
  2. Jumbofile

    Javascript Javascript framework

    Ill keep this short and sweet. Im looking to make an experimental client for my Orpg engine and im looking for some advice on which javascript game framework to use. It needs to be able to communicate with a java server (this will probably be done with some other networking framework) and be light/fast enough for an ORPG. An example would be phaser. I know nothing about any of the frameworks out there and im open to anything and everything even engines like godot. Thanks!
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