2020-01-21 00:02:56.157 [Info] PlayMusic(title theme 1.ogg, 3, 3, True) -------------------------------------------------------------------------------- 2020-01-21 00:02:56.163 [Info] N/A -------------------------------------------------------------------------------- 2020-01-21 00:02:56.164 [Info] No currently playing track, starting. -------------------------------------------------------------------------------- 2020-01-21 00:02:56.306 [Info] Current: track='title theme 1' fade=33.33333 loop=False Instance: volume=0, state=Playing Fade: timer=1 fading=False Queue: track='' fade=-1 loop=False -------------------------------------------------------------------------------- 2020-01-21 00:02:56.308 [Info] Current: track='title theme 1' fade=33.33333 loop=True Instance: volume=0, state=Playing Fade: timer=1 fading=False Queue: track='' fade=-1 loop=False -------------------------------------------------------------------------------- 2020-01-21 00:02:56.606 [Info] Connecting to localhost:5400... -------------------------------------------------------------------------------- 2020-01-21 00:02:57.305 [Info] Connection approved [00000000-0000-0000-0000-000000000000]. -------------------------------------------------------------------------------- 2020-01-21 00:02:57.352 [Info] Connected [00000000-0000-0000-0000-000000000000]. -------------------------------------------------------------------------------- 2020-01-21 00:03:05.819 [Warn] 'Me' is null. -------------------------------------------------------------------------------- 2020-01-21 00:03:06.242 [Info] PlayMusic(dungeon_level_1.ogg, 3, 3, True) -------------------------------------------------------------------------------- 2020-01-21 00:03:06.242 [Info] Current: track='title theme 1' fade=33.33333 loop=True Instance: volume=99, state=Playing Fade: timer=11074 fading=True Queue: track='' fade=-1 loop=False -------------------------------------------------------------------------------- 2020-01-21 00:03:06.242 [Info] Queuing next track. -------------------------------------------------------------------------------- 2020-01-21 00:03:06.243 [Info] Current: track='title theme 1' fade=33 loop=True Instance: volume=99, state=Playing Fade: timer=11074 fading=True Queue: track='dungeon_level_1' fade=3 loop=True -------------------------------------------------------------------------------- 2020-01-21 00:03:06.288 [Info] PlayMusic(dungeon_level_1.ogg, 3, 3, True) -------------------------------------------------------------------------------- 2020-01-21 00:03:06.288 [Info] Current: track='title theme 1' fade=33 loop=True Instance: volume=99, state=Playing Fade: timer=11074 fading=True Queue: track='' fade=-1 loop=False -------------------------------------------------------------------------------- 2020-01-21 00:03:06.288 [Info] Queuing next track. -------------------------------------------------------------------------------- 2020-01-21 00:03:06.288 [Info] Current: track='title theme 1' fade=33 loop=True Instance: volume=99, state=Playing Fade: timer=11476 fading=True Queue: track='dungeon_level_1' fade=3 loop=True -------------------------------------------------------------------------------- 2020-01-21 00:03:08.632 [Info] PlayMusic(dungeon_level_1, 0, 3, True) -------------------------------------------------------------------------------- 2020-01-21 00:03:08.633 [Info] N/A -------------------------------------------------------------------------------- 2020-01-21 00:03:08.633 [Info] No currently playing track, starting. -------------------------------------------------------------------------------- 2020-01-21 00:03:08.657 [Info] Current: track='dungeon_level_1' fade=33.33333 loop=True Instance: volume=0, state=Playing Fade: timer=13837 fading=False Queue: track='' fade=-1 loop=False -------------------------------------------------------------------------------- 2020-01-21 00:03:08.657 [Info] Current: track='dungeon_level_1' fade=33.33333 loop=True Instance: volume=0, state=Playing Fade: timer=13837 fading=False Queue: track='' fade=-1 loop=False -------------------------------------------------------------------------------- 2020-01-21 00:03:18.283 [Error] Message: Object reference not set to an instance of an object. Stack: at Intersect.Client.GameSound.set_Loop(Boolean value) in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\Classes\Core\GameAudio.cs:line 316 at Intersect.Client.Entities.AnimationInstance.Dispose() in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\Classes\Entities\AnimationInstance.cs:line 211 at Intersect.Client.Entities.Entity.ClearAnimations(List`1 anims) in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\Classes\Entities\Entity.cs:line 331 at Intersect.Client.Entities.Entity.Dispose() in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\Classes\Entities\Entity.cs:line 348 at Intersect.Client.Maps.MapInstance.Dispose(Boolean prep, Boolean killentities) in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\Classes\Maps\MapInstance.cs:line 972 at Intersect.Client.Networking.PacketHandler.HandlePacket(MapGridPacket packet) in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\Classes\Networking\PacketHandler.cs:line 1073 at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid2[T0,T1](CallSite site, T0 arg0, T1 arg1) at Intersect.Client.Networking.PacketHandler.HandlePacket(IPacket packet) in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\Classes\Networking\PacketHandler.cs:line 37 at Intersect.Client.Networking.GameNetwork.MySocket_OnDataReceived(IPacket packet) in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\Classes\Networking\GameNetwork.cs:line 54 at Intersect.Client.Framework.Network.GameSocket.OnDataReceived(IPacket packet) in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client.Framework\Network\GameSocket.cs:line 21 at Intersect.Client.MonoGame.Network.IntersectNetworkSocket.Update() in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\Classes\MonoGame\Network\IntersectNetworkSocket.cs:line 79 at Intersect.Client.Networking.GameNetwork.Update() in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\Classes\Networking\GameNetwork.cs:line 104 at Intersect.Client.GameMain.Update() in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\Classes\Core\GameMain.cs:line 70 at Intersect.Client.IntersectGame.Update(GameTime gameTime) in C:\TeamCity\buildAgent\work\6c64f60308be6068\Intersect.Client\IntersectGame.cs:line 112 at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) --------------------------------------------------------------------------------