2020-02-12 13:46:57.459 [Debug] Loaded new formula from BaseExp * Power(Gain, Level). -------------------------------------------------------------------------------- 2020-02-12 13:46:57.465 [Debug] Loaded new formula from BaseExp * Power(Gain, Level). -------------------------------------------------------------------------------- Listening on 0.0.0.0:5400. -------------------------------------------------------------------------------- 2020-02-12 13:47:02.483 [Info] Connection approved [eecfefb4-a98c-4899-99cb-7d4da9250a5d]. -------------------------------------------------------------------------------- 2020-02-12 13:47:02.502 [Debug] Connection established to remote [eecfefb4-a98c-4899-99cb-7d4da9250a5d/176.35.65.226:55365]. -------------------------------------------------------------------------------- 2020-02-12 13:47:02.502 [Info] Connected [eecfefb4-a98c-4899-99cb-7d4da9250a5d]. -------------------------------------------------------------------------------- 2020-02-12 13:47:10.918 [Debug] Took 754ms to load player from db! -------------------------------------------------------------------------------- 2020-02-12 13:51:03.068 [Info] Connection approved [a96959fd-5de9-413c-865d-206162654363]. -------------------------------------------------------------------------------- 2020-02-12 13:51:03.079 [Debug] Connection established to remote [a96959fd-5de9-413c-865d-206162654363/176.35.65.226:56580]. -------------------------------------------------------------------------------- 2020-02-12 13:51:03.079 [Info] Connected [a96959fd-5de9-413c-865d-206162654363]. -------------------------------------------------------------------------------- 2020-02-12 13:51:21.941 [Debug] Took 11ms to send game data to client! -------------------------------------------------------------------------------- 2020-02-12 13:51:50.595 [Debug] StatusChanged: [NetIncomingMessage #0 11 bytes] [Disconnected] -------------------------------------------------------------------------------- 2020-02-12 13:51:50.596 [Debug] Connectioned terminated to remote [a96959fd-5de9-413c-865d-206162654363/176.35.65.226:56580]. -------------------------------------------------------------------------------- 2020-02-12 13:51:50.596 [Info] Disconnected [a96959fd-5de9-413c-865d-206162654363]. -------------------------------------------------------------------------------- 2020-02-12 13:51:50.597 [Debug] Client disconnected (admin->[editor]) -------------------------------------------------------------------------------- 2020-02-12 14:01:30.273 [Info] Connection approved [5ae2c019-4eaa-4fb8-9400-5fa7966f17bd]. -------------------------------------------------------------------------------- 2020-02-12 14:01:30.282 [Debug] Connection established to remote [5ae2c019-4eaa-4fb8-9400-5fa7966f17bd/176.35.65.226:60969]. -------------------------------------------------------------------------------- 2020-02-12 14:01:30.282 [Info] Connected [5ae2c019-4eaa-4fb8-9400-5fa7966f17bd]. -------------------------------------------------------------------------------- 2020-02-12 14:01:38.086 [Debug] Took 0ms to load character from db! -------------------------------------------------------------------------------- 2020-02-12 14:01:38.090 [Debug] Took 3ms to send game data to client! -------------------------------------------------------------------------------- 2020-02-12 14:02:05.759 [Error] Received unhandled exception from Thread Pool Worker. -------------------------------------------------------------------------------- 2020-02-12 14:02:05.759 [Error] Message: Collection was modified; enumeration operation may not execute. Stack: at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in :0 at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in :0 at Microsoft.EntityFrameworkCore.ChangeTracking.Internal.ChangeDetector.DetectNavigationChange (Microsoft.EntityFrameworkCore.ChangeTracking.Internal.InternalEntityEntry entry, Microsoft.EntityFrameworkCore.Metadata.INavigation navigation) [0x000b6] in <905e41ddd9a149f0936da7d5ab99e38e>:0 at Microsoft.EntityFrameworkCore.ChangeTracking.Internal.ChangeDetector.DetectChanges (Microsoft.EntityFrameworkCore.ChangeTracking.Internal.InternalEntityEntry entry) [0x0011c] in <905e41ddd9a149f0936da7d5ab99e38e>:0 at Microsoft.EntityFrameworkCore.ChangeTracking.Internal.ChangeDetector.DetectChanges (Microsoft.EntityFrameworkCore.ChangeTracking.Internal.IStateManager stateManager) [0x00058] in <905e41ddd9a149f0936da7d5ab99e38e>:0 at Microsoft.EntityFrameworkCore.ChangeTracking.ChangeTracker.DetectChanges () [0x0001e] in <905e41ddd9a149f0936da7d5ab99e38e>:0 at Microsoft.EntityFrameworkCore.DbContext.TryDetectChanges () [0x00013] in <905e41ddd9a149f0936da7d5ab99e38e>:0 at Microsoft.EntityFrameworkCore.DbContext.SaveChanges (System.Boolean acceptAllChangesOnSuccess) [0x00017] in <905e41ddd9a149f0936da7d5ab99e38e>:0 at Microsoft.EntityFrameworkCore.DbContext.SaveChanges () [0x00000] in <905e41ddd9a149f0936da7d5ab99e38e>:0 at Intersect.Server.DbInterface.SaveDb (Microsoft.EntityFrameworkCore.DbContext dbContext) [0x00015] in :0 at Intersect.Server.DbInterface.SavePlayerDatabase (System.String trace) [0x001eb] in :0 -------------------------------------------------------------------------------- 2020-02-12 14:02:05.763 [Info] Acquiring context lock... (0ms) -------------------------------------------------------------------------------- 2020-02-12 14:02:05.763 [Info] Acquired. (0ms) -------------------------------------------------------------------------------- 2020-02-12 14:02:05.763 [Info] Beginning context dispose. (0ms) -------------------------------------------------------------------------------- 2020-02-12 14:02:05.764 [Debug] Took 3ms to send game data to client! -------------------------------------------------------------------------------- 2020-02-12 14:02:05.765 [Info] Disposing network... (0ms) -------------------------------------------------------------------------------- 2020-02-12 14:02:05.766 [Debug] 00022: Possible Player DB deadlock: 2 saves queued! -------------------------------------------------------------------------------- 2020-02-12 14:02:05.767 [Debug] StatusChanged: [NetIncomingMessage #28 11 bytes] [Disconnecting] -------------------------------------------------------------------------------- 2020-02-12 14:02:05.768 [Debug] StatusChanged: [NetIncomingMessage #0 11 bytes] [Disconnecting] -------------------------------------------------------------------------------- 2020-02-12 14:02:05.768 [Info] Saving player database... (3ms) -------------------------------------------------------------------------------- 2020-02-12 14:02:05.769 [Debug] 00023: Possible Player DB deadlock: 3 saves queued! -------------------------------------------------------------------------------- 2020-02-12 14:02:05.770 [Debug] StatusChanged: [NetIncomingMessage #0 11 bytes] [Disconnected] -------------------------------------------------------------------------------- 2020-02-12 14:02:05.771 [Debug] StatusChanged: [NetIncomingMessage #0 11 bytes] [Disconnected] -------------------------------------------------------------------------------- 2020-02-12 14:02:06.014 [Info] Saving game database... (249ms) -------------------------------------------------------------------------------- 2020-02-12 14:02:06.022 [Info] Shutting down the API... (257ms) -------------------------------------------------------------------------------- 2020-02-12 14:02:06.029 [Info] Shutting down the console thread... (264ms) -------------------------------------------------------------------------------- 2020-02-12 14:02:07.030 [Info] Base dispose. (1265ms) -------------------------------------------------------------------------------- 2020-02-12 14:02:07.030 [Info] Finished disposing server context. (1265ms) -------------------------------------------------------------------------------- 2020-02-12 14:02:07.030 [Info] GC.SuppressFinalize (1267ms) -------------------------------------------------------------------------------- 2020-02-12 14:02:07.031 [Info] InternalDispose() completed. (1267ms) -------------------------------------------------------------------------------- 2020-02-12 14:02:07.031 [Error] Received unhandled exception from Thread Pool Worker. -------------------------------------------------------------------------------- 2020-02-12 14:02:07.031 [Info] Clearing instance... (1267ms) -------------------- er. nnected] t execute. Stack: a -------------------------------------------------------------------------------- 2020-02-12 14:02:07.031 [Info] Releasing context lock... (1267ms) -------------------------------------------------------------------------------- 2020-02-12 14:02:07.031 [Info] Released. (1267ms) -------------------------------------------------------------------------------- 2020-02-12 14:02:07.031 [Error] Message: Thread was being aborted. Stack: at Intersect.Server.Core.ServerConsole.ThreadStart () [0x002d9] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00008] in :0 --------------------------------------------------------------------------------